Editing Actions in Medarot 9

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{{prev-next
translated by using machine translation, Japanese word credit to someone who make wiki of medarot 9 on wicurio.
| prev  = Actions in Medarot 8 | prevname = Medarot 8
| next  = Actions in Medarot S | nextname = Medarot S
| title = {{b|Lists of actions|Attack / Action Lists}} }}
<hr>
{{game list links|Medarot 9|Medaforces}}
<hr>


Stub, translated by using machine translation for reference, so needs to be revised. Japanese word credit to someone who make [https://www.wicurio.com/medarotnine/index.php?わざ・とくせい一覧 wiki of Medarot 9 on wicurio].
[[CG]] ,
[[Charge gauge]] , when reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]] .  


Translation notes:
[[Charge]] or filling,
Maneuver from start point to middle point for doing an act.


[[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]].  
[[Cooldown]] or cooling,
Maneuver from middle point to start point after doing an act.


[[Charge (stat)|Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.
[[Berserk]] damage is now affect all part of target opponent.  


Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).
[[Aimshot]], you can select opponent part as target.  


[[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act.
Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.  


"Berserk/Reckless" damage is now affect all part of target opponent.
You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.


"Aimshot/Snipe", you can select opponent part as target.
You can avoid opponent attack when in charge phase when use arm Shooting part, but can only defend attack after act in cooldown phase.  


Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.
You can avoid or defend opponent attack when in charge or cooldown phase when use Melee part, except in Berserk mode, you can't avoid or defend.  


You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.
Avoid an opponent attack percentage is based on leg maneuver values.  


You can avoid opponent attack when in charge phase when use arm Shoot part, but can only defend attack after act in cooldown phase.
== Melee / かくとう ==


You can avoid or defend opponent attack when in charge or cooldown phase when use Fight part, except in Berserk mode, you can't avoid or defend.
I'll edit this later.  
 
Avoid an opponent attack percentage is based on leg maneuver values.


== Fight / かくとう ==
{| class=wikitable style="text-align:center;" width=700px
 
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|-
|-
! #
! #
! width=110px | Name
! width=100px | Name
! width=110px | Japanese
! width=100px | Japanese
! Effects
! Effects
|-
|-
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|[[MF Seal]]
|[[MF Seal]]
|MFシール
|MFシール
|Effect: Disables target opponent's [[Medaforce]] and [[Medachange]] actions.
|Disabled target opponent [[Medaforce]] + [[Medachange]] actions.
|-
|-
|2
|2
|[[Assassin]]
|[[Assassin]]
|アサッシン
|アサッシン
|Guaranteed to hit + critical. If the targeted part isn't destroyed, the user's part self destructs after the attack.
|Absolut hit + critical, if target opponent part(s) didn't destroyed after attacking, self destruction to this part.
|-
|-
|3
|3
|[[Anti CG]]
|[[Anti CG]]
|アンチCG
|アンチCG
|Adds twice the opponent's Charge Gauge value to Power + Pierce.
|.
|-
|-
|4
|4
|[[Virus]]
|[[Virus]]
|ウィルス
|ウィルス
|Effect: The action being charged by the target will fail.
|.
|-
|-
|5
|5
|[[Wave]]
|[[Wave]]
|ウェーブ
|ウェーブ
|Effect: Slows down the target and makes them unable to defend.
|.  
|-
|-
|6
|6
|[[Effect Clear]]
|[[Effect Clear]]
|エフェクトクリア
|エフェクトクリア
|Clear target buff(s). Damage increases based on target's buff(s).
|Clear target buff(s) damage varies based target buff(s).
|-
|-
|7
|7
|[[Countdown]]
|[[Countdown]]
|カウントダウン
|カウントダウン
|Effect: Target will stop functioning when count reaches 0.
|Target opponent will stop functioning when count reaches 0.
|-
|-
|8
|8
|[[Canceller]]
|[[Canceller]]
|キャンセラー
|キャンセラー
|Effect: Makes one of the target'a parts unusable, interrupts the action if hit while charging.
|.
|-
|-
|9
|9
|[[Claw]]
|[[Claw]]
|クロー
|クロー
|Cooling +10 if Charge is 40 or higher. Has continuous attack.
|.
|-
|-
|10
|10
|[[Ghost]]
|[[Ghost]]
|ゴースト
|ゴースト
|Adds 1/2 of Charge Gauge % to Power + Damage is not reduced even if blocked + pierce.
|.  
|-
|-
|11
|11
|[[Sacrifice]]
|[[Sacrifice]]
|サクリファイス
|サクリファイス
|Adds 1/2 of remaining Armor value to Power. Self-destructs after attacking.
|1/2 of armor remaining values added to power, self destruction after used.  
|-
|-
|12
|12
|[[Thunder]]
|[[Thunder]]
|サンダー
|サンダー
|Effect: [[Stop]] + [[Unavoidable]].
|[[Stop]] + [[Unavoidable]] .  
|-
|-
|13
|13
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|[[Provoke]]
|[[Provoke]]
|プロヴォーク
|プロヴォーク
|Makes the opponent target the attacker.
|Make Opponent target Attacker.
|-
|-
|28
|28
|[[Hold]]
|[[Hold]]
|ホールド
|ホールド
|Effect: Increase target opponent [[Charge (stat)|Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
|Increase target opponent [[Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
|-
|-
|29
|29
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I'll edit this later.  
I'll edit this later.  


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{| class=wikitable style="text-align:center;" width=700px
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|-
|-
|14
|14
|[[Power Rifle]]
|[[Time Attack]]
|パワーライフル
|パワーライフル
|.  
|.  
|-
|-
|15
|15
|[[Beam]]
|[[Charge Drain]]
|ビーム
|ビーム
|.
|.
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|[[Laser]]
|[[Laser]]
|レーサー
|レーサー
|[[Optical]] if [[CG]] 50% power damage 1.5x, 100% power 2x + [[Penetration]] .
|[[Optical]] [[CG]] 50% power 1.5x, 100% power 2x + [[Penetration]] .
|-
|-
|}
|}
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== Support / たすける ==
== Support / たすける ==


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|[[Commander]]
|[[Commander]]
|コマンダー
|コマンダー
|[[Radar Sight]] allies + [[Stealth]] self.
|[[Radar Site]] allies + [[Stealth]] self.
|-
|-
|4
|4
|[[Conceal]]
|[[Conceal]]
|コンソール
|コンソール
|Prevent [[Berserk|Reckless]] and [[Snipe (skill)|Snipe]] enemies actions, increase allies evasion.
|Prevent [[Berserk]] and [[Aimshot]] enemies actions, increase allies evasion.
|-
|-
|5
|5
|[[Cyber Core]]
|[[Cyber Core]]
|サイバーコア
|サイバーコア
|[[Radar Sight]] + [[Conceal]], cancel enemies [[Conceal]] and [[Stealth]] effects.
|[[Radar Site]] + [[Conceal]] , cancel enemies [[Conceal]] and [[Stealth]] effects.
|-
|-
|6
|6
|[[Stealth]]
|[[Stealth]]
|ステルス
|ステルス
|Attack bypassing [[Protect (skill)|Protect]] action(s), can't selected as target by enemies.
|Attack bypassing [[Protect]] action(s), can't selected as target by enemies.
|-
|-
|7
|7
|[[Snipe]]
|[[Snipe]]
|スナイプ
|スナイプ
|Adds [[Snipe (skill)|Snipe]] effect to target ally or self of [[Shooting (skill)|Shooting]] action, increase hit rate value during action.
|add [[Aimshot]] effect to target ally or self of [[Shooting]] action, increase hit rate value during action.
|-
|-
|8
|8
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|[[Heater]]
|[[Heater]]
|ヒーター
|ヒーター
|Improve allies [[Charge (stat)|Charge]] time, stacked.
|Improve allies [[charge]] time, stacked.
|-
|-
|12
|12
|[[Fight Boost]]
|[[Fight Boost]]
|ファイトブースト
|ファイトブースト
|Improve allies leg [[Fight (stat)|Fight]] values, stacked.
|Improve allies leg [[Melee]] values, stacked.
|-
|-
|13
|13
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|-
|-
|14
|14
|[[Radar Sight]]
|[[Radar Site]]
|レーダーサイト
|レーダーサイト
|Increase success values allies, cancel opponents [[Stealth]] and [[Conceal]] status.
|Increase success values allies, cancel opponents [[Stealth]] and [[Conceal]] status.
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|[[Reckless]]
|[[Reckless]]
|レックレス
|レックレス
|Add [[Berserk|Reckless]] effect to target ally or self of [[Fight (skill)|Fight]] action, increase maneuver values during action.
|Add [[Berserk]] effect to target ally or self of [[Melee]] action, increase maneuver values during action.
|-
|-
|16
|16
|[[Power Link]]
|[[Power Link]]
|パワーリンク
|パワーリンク
|Transfer [[Charge (stat)|Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action.
|Transfer [[Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action.
|-
|-
|17
|17
|[[Shoot Boost]]
|[[Shoot Boost]]
|シュートブースト
|シュートブースト
|Improve allies leg [[Shooting (stat)|Shooting]] values, stacked.  
|Improve allies leg [[Shooting]] values, stacked.  
|-
|-
|}
|}
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== Repair / なおす ==
== Repair / なおす ==


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! width=100px | Name
! width=110px | Japanese
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! Effects
! Effects
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|2
|2
|[[All Restore]]
|[[All Restore]]
|オールレストア
|オールりレストア
|[[Revive]] 1 part of allies.
|[[Revive]] 1 part of allies.
|-
|-
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|10
|10
|[[Repair]]
|[[Repair]]
|リペア
|ハイパーセプト
|Recover 1 part of 1 ally.
|Recover 1 part of 1 ally.
|-
|-
|11
|11
|[[Rebirth]]
|[[Reverse]]
|リバース
|リバース
|Resurrect 1 ally.
|Resurrect 1 ally.
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== Protect / まもる ==
== Protect / まもる ==


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|-
! #
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! width=110px | Japanese
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! Effects
|-
|-
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|[[Counterattack]]
|[[Counterattack]]
|はんげき
|はんげき
|Protect allies from Fight attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.
|Protect allies from Melee attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.
|-
|-
|5
|5
|[[Fight Guard]]
|[[Melee Guard]]
|かくとうガード
|かくとうガード
|Protect allies from Fight attack(s) by nullifying it.  
|Protect allies from Melee attack(s) by nullifying it.  
|-
|-
|6
|6
|[[Explosive Guard]]
|[[Gunpowder Guard]]
|かやくガード
|かやくガード
|Protect allies from Missile and Napalm attacks by nullifying it.
|Protect allies from missile and napalm attack by nullifying it.
|-
|-
|7
|7
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|[[Optical Guard]]
|[[Optical Guard]]
|こうがくガード
|こうがくガード
|Protect allies from Laser, Beam, and Beam Sword attacks by nullifying it.
|Protect allies from laser, beam, and beam sword attack by nullifying it.
|-
|-
|9
|9
|[[Shoot Guard]]
|[[Shooting Guard]]
|しゃげきガード
|しゃげきガード
|Protect allies from Shooting attack(s) by nullifying it.
|Protect allies from Shooting attack(s) by nullifying it.
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|[[Gravity Guard]]
|[[Gravity Guard]]
|じゅう力ガード
|じゅう力ガード
|Protect allies from Press, Break, Break Hammer attacks by nullifying it.
|Protect allies from press, break, break hammer attack by nullifying it.
|-
|-
|11
|11
|[[Mirror Guard]]
|[[Mirror Guard]]
|ミラーガード
|ミラーガード
|Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).  
|Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).
|-
|-
|}
|}
Any Protect parts can't stand against [[Destroy]].


== Set up / しかける ==
== Set up / しかける ==


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|-
|-
|3
|3
|[[Fight Trap]]
|[[Melee Trap]]
|かくとうトラップ
|かくとうトラップ
|Set up a trap that deals damage to an opponent's Fight part(s) if it's being used in act.
|Set up a trap that deals damage to an opponent's Melee part(s) if it's being used in act.
|-
|-
|4
|4
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|-
|-
|7
|7
|[[Shoot Trap]]
|[[Shooting Trap]]
|しゃげきトラップ
|しゃげきトラップ
|Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
|Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
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|[[Shoot Drone]]
|[[Shoot Drone]]
|シュートドローン
|シュートドローン
|Drone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided.  
|Drone that deals cooperation damage after allies do Shooting act. It has same result as your medabots attack, hit or miss even avoided.  
|-
|-
|9
|9
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|[[Fight Drone]]
|[[Fight Drone]]
|ファイトドローン
|ファイトドローン
|Drone that deals cooperation damage after allies do Fight act. It has same result as your Medarots attack, hit or miss even avoided.  
|Drone that deals cooperation damage after allies do Melee act. It has same result as your medabots attack, hit or miss even avoided.  
|-
|-
|17
|17
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|}
|}


== Special / とくしゅ ==
== Special Parts / とくしゅ ==


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== Leg Effect ==
== Leg Effect ==


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CF Charge
|-
 
! width=110px | Name
F Charger
! width=110px | Japanese
 
! Effects
G Control  
|-
 
|-
M Charger
|CF Charge||CFチャージ
 
|Charge gauge increases while waiting for Cross Fire.
S Charger  
|-
 
|F Charger||Fチャージャー
Artillery  
|Adds 1/10 of CG% to leg's Fight performance.
 
|-
Outrange
|G Control||Gコントロール
 
|Terrain compatibility +6 when CG is 50% or higher.
Accelerator
|-
 
|M Charger||Mチャージャー
Acrobatics  
|Adds 1/10 of CG% to leg's Mobility performance.
 
|-
Assault  
|S Charger||Sチャージャー
 
|Adds 1/10 of CG% to leg's Shooting performance.
Assail  
|-
 
|Artillery||アーティラリー
Adapter
|While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.
 
|-
Apscondo
|Outrange||アウトレンジ
 
|If the opponent's Shooting performance is lower than your own, level up temporarily.
Illusion  
|-
 
|Accel||アクセル
Intercept  
|When a MF Charge command is completed, the user gains Mobile Boost.
 
|-
Vigilance  
|Acrobatics||アクロバティクス
 
|If one of the user's arm is functional, Mobility +10. +20 if both arms are functional.
Wayley
|-
 
|Assault||アサルト
Weapon Master  
|When using a Reckless type attack, Mobility +15 while charging to attack.
 
|-
Explorer  
|Assail||アセイル
 
|When a MF Charge command is completed, the user gains Shoot Boost.
Emergency  
|-
 
|Adapter||アダプター
Endurance  
|Improves compatibility with all terrains.
 
|-
Auto Guard  
|Abscond||アブスコンド
 
|Mobility +15 while cooling.
Auto Charge  
|-
 
|Illusion||イリュージョン
Auto Repair  
|At the moment the CG reaches 100%, user gains Stealth.
 
|-
All rounder
|Intercept||インターセプト
 
|If you are targeted while waiting for CF, launch a preemptive attack.
Hidden  
|-
 
|Vigilance||ヴィジランス
Backlight
|If the opponent's Mobility is lower than your own, no critical hits occur when hit.
 
|-
Captor  
|Wayley||ウェイレイ
 
|Fight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
Carrier
|-
 
|Weapon Master||ウェポンマスター
Quick Attack
|Adds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.
 
|-
Quick Fire
|Explorer||エクスプローラー
 
|Better compatibility with hole terrain.
Climber
|-
 
|Emergency||エマージェンシー
Crit Up
|Each time a part from the ally team is destroyed, the Mobility from the legs +4 (up to +20).
 
|-
Clairvoyance
|Endurance||エンデュランス
 
|If damaged while charging the MF Gauge, CG increases by 1/5 of the damage received.
Cross Combat
|-
 
|Auto Guard||オートガード
Barrier
|If the user has Explosive Guard, Optical Guard, or Gravity Guard, their effects will be always active for the user.
 
|-
Continuous P
|Auto Charge||オートチャージ
 
|Charge Gauge +5% after each action from parts.
Saboteur
|-
 
|Auto Repair||オートリペア
Shape Memory
|When the Charge Gauge increases, Armor from all parts is restored by the increased value.
 
|-
Generator
|All Rounder||オールラウンダー
 
|If all parts have different skill types, Charge/Cooling of all parts +10.
Plus
|-
 
|Hidden Ball Trick||かくしだま
Bloodbath シュラ
|Adds the unused portion of the leg's Heavy Limit tolerance to the head's number of uses.
 
|-
Shooter
|Adversity||ぎゃっきょう
 
|Mobility/Fight/Shooting performance +5 for each negative status effect.
Super Armor
|-
 
|Captor||キャプター
Standby
|Charge +5 if the target is unable to evade, and Charge +5 if target is unable to defend.
 
|-
Snow Type
|Carrier||キャリアー
 
|When attacking, apply one random negative status effect to yourself (invalid if the attack misses)
Supremacy
|-
 
|Quick Attack||クイックアタック
Neck
|Adds the continuous attack trait to Fight parts with Power 40 or less.
 
|-
Support Plus
|Quick Fire||クイックファイア
 
|Adds the continuous attack trait to Shooting parts with Power 40 or less.
Charge Shot
|-
 
|Climber||クライマー
Charge Fight
|Improves compatibility with rocky terrain.
 
|-
Charm
|Crit Up||クリットアップ
 
|Adds 1/3 of the difference in Mobility with the opponent to the critical rate.
Additional Magazine ついかだんそう
|-
 
|Clairvoyance||クレアボイアンス
Dessert Type
|When a MF Charge command is completed, the user gains Radar Sight.
 
|-
Dead or Alive
|Cross Combat||クロスコンバット
 
|If the opponent's Fight performance is lower than your own, level up temporarily.
Pillbox
|-
 
|Barrier||ケッカイ
Torcher
|When a MF Charge command is completed, the user gains Guard Boost.
 
|-
Trap Buster
|Continual P||コンテニュアルP
 
|After each part's action, Charge and Cooling +2 (up to +20).
Trigger Happy
|-
 
|Saboteur||サボチュア
Repair Plus
|When attacking targets that are not Medarots, Success, Power, Charge and Cooling +10.
 
|-
Nest
|Shape Memory||シェイプメモリー
 
|When a MF Charge command is completed, the Armor values from all parts will be redistributed equally (destroyed parts may be restored).
No Guard
|-
 
|Generator||ジェネレーター
Sense of crushing evil ハジャ
|When a MF Charge command is completed, the user gains Heater.
 
|-
Battle Dance
|Set up Plus||しかけるプラス
 
|Charge +10 when performing a Set up action.
Pinhole S
|-
 
|Shura||シュラ
Chrysalis プーパ
|If one of the user's arm is broken, Power +10. +20 if both arms are broken.
 
|-
Fairy Charge
|Shooter||シューター
 
|When using a Snipe type attack, Hit Rate +10% for each part.
Fortress
|-
 
|Super Armor||スーパーアーマー
Forester
|Immune to the effects from Thunder, Freeze and Tornado.
 
|-
Gangster ブライ
|Standby||スタンバイ
 
|While waiting for CF, if someone has the Unavoidable state, attacks immediately with guaranteed critical hit.
Blood Stain
|-
 
|Snow Type||スノータイプ
Franking
|Improves compatibility with snowy terrain.
 
|-
Brilliance
|Supremacy||スプレマシー
 
|Damage taken -30% if the attacker has the same leg type.
Break Neck
|-
 
|Boss||たいしょうくび
Brow Beat
|Power and Success +10 when attacking the opponent leader.
 
|-
Heavy Arm
|Support Plus||たすけるプラス
 
|Charge +10 when performing a Support action.
Holy Grace
|-
 
|Charge Shot||チャージショット
Hoplite
|While CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.
 
|-
Mascot
|Charge Fight||チャージファイト
 
|While CG is 100%, +5 to the Power of Fight parts and Fight performance from legs.
Protect Plus
|-
 
|Charm||チャーム
Mariner
|Reduces attack damage from opposite-sex Medarots by 20%.
 
|-
Mirage
|Additional Ammo||ついかだんそう
 
|Increases the number of uses of head parts by 1.
Radiator
|-
 
|Desert Type||デザートタイプ
Land Cruiser
|Improves compatibility with sandy terrain.
|-
|Dead or Alive||デッドオアライブ
|Whenever a Fight attack is a critical hit, the leg's Fight performance +2 (up to +10)
|-
|Pillbox||トーチカ
|Reduces damage received by 20% while waiting for cooperation.
|-
|Torturer||トーチャラー
|Success/Power +3 for each negative status effect of the opponent.
|-
|Trap Buster||トラップバスター
|Destroys traps set by the opponent when activated.
|-
|Trigger Happy||トリガーハッピー
|Whenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)
|-
|Repair Plus||なおすプラス
|Charge +10 when performing a Repair action.
|-
|Nest||ネスト
|When a MF Charge command is completed, Armor +20 for Traps/Plants in friendly areas.
|-
|No Guard||ノーガード
|User cannot defend while charging, but Fight attacks Charge and Success +10.
|-
|Righteous||ハジャ
|When a MF Charge command is completed, the user gains Disturbance Clear.
|-
|Battle Dance||バトルダンス
|Mobility +2 for each successful evasion (Up to +20)
|-
|Pinhole S||ピンホールS
|When using a Snipe type attack, there is a 50% chance that there will be no interrupt guard.
|-
|Pupa||プーパ
|Reduces damage received by 20% as long as CG is 50% or higher.
|-
|Fair Recharge||フェアリチャージ
|After each action, CG increases by 1/20 of the Armor values from installed Traps/Plants.
|-
|Fortress||フォートレス
|Reduce damage taken when defending by 10%.
|-
|Forester||フォレスター
|Improves compatibility with the forest terrain.
|-
|Ruffian||ブライ
|When a MF Charge command is completed, the user gains Desperate.
|-
|Blood Stain||ブラッドステイン
|Power +3 every time you destroy an opponent's part (up to +15)
|-
|Flanking||フランキング
|During a Fight attack, if the Mobility is more than twice that of the opponent who is guarding, you will not be interrupted by the guard.
|-
|Brilliance||ブリリアンス
|At the moment the CG reaches 100%, Super Repair is applied on the user.
|-
|Breakneck||ブレイクネック
|Mobility performance +10 while charging and acting.
|-
|Blow Beat||ブロウビート
|Fight/Shooting performance -10 for opponent Medarot targeted by an attack.
|-
|Heavy Arm||ヘヴィアーム
|Leg's Mobility, Fight, and Shooting +3 for each heavy part equipped.
|-
|Holy Grace||ホーリーグレイス
|Mobility, [[Fight (stat)|Fight]], and [[Shooting (stat)|Shooting]] +3 for each positive status effect.
|-
|Hoplite||ホプライト
|Fight and Shooting performance +5 for each [[Protect (skill)|Protect]] part equipped.
|-
|Mascot||マスコット
|When targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.
|-
|Protect Plus||まもるプラス
|Charge +10 when performing a Protect action.
|-
|Mariner||マリナー
|Improves compatibility with aquatic terrain.
|-
|Mirage||ミラージュ
|When a MF Charge command is completed, the user gains Conceal.
|-
|Radiator||ラシーエター
|When a MF Charge command is completed, the user gains Cooler.
|-
|Land Cruiser||ランドクルーザー
|Improves compatibility with flat terrain.
|-
|Rumbling||ランブリング
|When a MF Charge command is completed, the user gains Fight Boost.
|}


[[Category:Action lists]]
Rambling
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