Actions in Medarot Dual
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This is a list of attacks and actions in Medarot Dual. There are 56 in total.
Because it is an action game, the majority of the attacks and actions work differently in Dual compared to in the RPGs. Many support and recovery actions are also unique to Medarot Dual.
Attacks[edit]
These actions use the Melee and Shooting skills.
Melee (かくとう):
# | Name | Japanese | Effects |
---|---|---|---|
1 | Sword | ソード | A fast and simple physical attack with no additional effects. |
2 | Hammer | ハンマー | A slower, more powerful physical attack with no additional effects. |
3 | Beam Sword | ビームソード | |
4 | Break Hammer | ブレイクハンマー | |
5 | Thunder | サンダー | |
6 | Freeze | フリーズ | |
7 | Hold | ホールド | |
8 | Wave | ウェーブ | |
9 | Fire | ファイア | |
10 | Melt | メルト | |
11 | Canceler | キャンセラー |
Shooting (しゃげき):
# | Name | Japanese | Effects |
---|---|---|---|
12 | Rifle | ライフル | Fires a single bullet directly at the opponent, making them flinch if it hits. |
13 | Gatling | ガトリング | Fires a series of weak bullets continually while you hold down the attack button. |
14 | Heavy Rifle | ヘビーライフル | A stronger, slower version of Rifle that always knocks the opponent down. |
15 | Mega Gatling | メガガトリング | A stronger, slower version of Gatling, capable of making the opponent flinch. |
16 | Laser | レーザー | |
17 | Beam | ビーム | |
18 | Hyper Laser | ハイパーレーザー | |
19 | Missile | ミサイル | Fires a missile that homes in on the opponent. |
20 | Napalm | ナパーム | |
21 | Break | ブレイク | |
22 | Press | プレス | |
23 | Anti-Air | アンチエア射 | |
24 | Anti-Sea | アンチシー射 | |
25 | Thunder Shot | サンダーショット | |
26 | Freeze Shot | フリーズショット | |
27 | Static | スタティック | |
28 | Tornado | トルネード |
Other actions[edit]
These actions use the Guard, Recovery, and Set-up skills.
Guard (えんご):
# | Name | Japanese | Effects |
---|---|---|---|
29 | Guard | ガード | |
30 | Fight Guard | かくとうガード | |
31 | Shoot Guard | しゃげきガード | |
32 | Perfect Guard | かんぜんガード | |
33 | Radar Sight | レーダーサイト | |
34 | Commander | コマンダー | |
35 | Attack Boost | アタックブースト | Improves the Power stat for both Medarots on the team. |
36 | Guard Boost | ガードブースト | Reduces damage to both Medarots on the team by 30%. |
37 | Drive Boost | ドライブブースト | |
38 | Charge Boost | チャージブースト | Reduces charge time (for charging-type attacks) for both Medarots on the team. |
39 | Cycle Boost | サイクルブースト | Reduces cooldown times for both Medarots on the team. |
40 | Hit Boost | ヒットブースト | Improves area attack size and range for both Medarots on the team. |
41 | MF Charge | MFチャージ | |
42 | Terrain Control | たいちせいぎょ |
Recovery (かいふく):
# | Name | Japanese | Effects |
---|---|---|---|
43 | Repair | リペア | Restores some HP to the user's most damaged part. |
44 | Double Repair | Wリペア | Restores some HP to the most damaged part for both Medarots on the team. |
45 | All-Repair | オールリペア | |
46 | Double All-Repair | Wオールリペア | |
47 | Double Revive | Wリバイブ | |
48 | Reverse | リバース | Revives a buddy Medarot that was shut down with all parts at 1/4 HP. |
49 | Auto-Repair | けいぞくリペア | |
50 | Disruption Clear | ぼうがいクリア | Removes negative status effects from both Medarots on the team. |
Set-up (せっち):
# | Name | Japanese | Effects |
---|---|---|---|
51 | Rifle Trap | ライフルトラップ | Places a turret that fires Rifle attacks at the opponents. |
52 | Beam Trap | ビームトラップ | Places a turret that fires Beam attacks at the opponents. |
53 | Missile Trap | ミサイルトラップ | Places a turret that fires Missile attacks at the opponents. |
54 | Bomb Trap | ボムトラップ | Places a trap that explodes when the opponent approaches it. |
55 | Repair Plant | リペアプラント | Places a field that slowly repairs the parts of the Medarots inside. |
56 | Cycle Plant | サイクルプラント | Places a field that improves charge and cooldown times for the Medarots inside. |