Constant Charge
From Medapedia
Charge (チャージ), also referred to as Normal Charge (じょうじチャージ), is an equip effect first introduced in Medarot 2.
Medarots with one or more Charge parts equipped will get a bonus to their movement speed, specifically by reducing the charge and cooldown time on their actions, or by increasing the amount of AP received every turn (in Medarot Navi).
Equipping two parts with the Charge effect will apply the bonuses from both, but the parts do nothing when selected in battle.
The exact amount of charge/cooldown time taken off is decided by the power value on part with the Charge effect. In Medarot Navi, the Medarot gains extra AP at the start of the turn equal to the power on the Charge part.
Equip effects View - Edit | ||
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Equip effects | Defensive | Negate Optical - Negate Explosive - Negate Gravity - Status Clear - Trap Clear |
Other | Constant Charge - Gravity Control - Booster - Scope - Reinforce - Auto-Regen Enemy Detection - Quick Decision | |
Related topics | Attacks - Actions - Status effects - Attributes - Skills - Traps |