This is a list of attacks, actions, and part effects in Medarot Navi. There are 77 in total.
Attacks
These actions use the Strike, Berserk, Shoot, Snipe, and Protect skills.
Strike / Berserk
#
|
Name
|
Japanese
|
Effects
|
1
|
Sword
|
ソード
|
A basic Physical attack.
|
|
Hammer
|
ハンマー
|
A basic Physical attack.
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|
Bug
|
バグ
|
May inflicts the "Flux" status, reducing enemy Accuracy.
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|
Virus
|
ウィルス
|
May inflicts the "Flux" status, reducing enemy Accuracy.
|
|
Wave
|
ウェーブ
|
May inflicts the "Bind" status, increasing enemy AP costs.
|
|
Hold
|
ホールド
|
May inflicts the "Bind" status, increasing enemy AP costs.
|
|
Fire
|
ファイヤー
|
May inflicts the "Burn" status, passively dealing damage as Turns pass.
|
|
Melt
|
メルト
|
May inflicts the "Burn" status, passively dealing damage as Turns pass.
|
|
Thunder
|
サンダー
|
May inflicts the "Stop" status, decreasing enemy AP to 0 and making them unnable to defend.
|
|
Freeze
|
フリーズ
|
May inflicts the "Stop" status, decreasing enemy AP to 0 and making them unnable to defend.
|
|
Destroy
|
デストロイ
|
Completely destroys Parts of foes that cannot Defend or Evade.
|
|
Shock
|
ショック
|
May knock foe back 1 square.
|
Shoot / Snipe
#
|
Name
|
Japanese
|
Effects
|
|
Rifle
|
ライフル
|
A basic Shooting attack.
|
|
Gatling
|
ガトリング
|
A basic Shooting attack.
|
|
Laser
|
レーザー
|
Uses double the Part's Power.
|
|
Beam
|
ビーム
|
Uses double the Part's Power.
|
|
Missile
|
ミサイル
|
Always hits and pierces Armor.
|
|
Napalm
|
ナパーム
|
Always hits and pierces Armor.
|
|
Break
|
ブレイク
|
Uses double the Part's Accuracy.
|
|
Press
|
プレス
|
Uses double the Part's Accuracy.
|
|
Sacrifice
|
サクリファイス
|
Used Part is Broken after usage.
|
|
Vacuum
|
バキューム
|
May pull foe 1 square forward.
|
Protect
#
|
Name
|
Japanese
|
Effects
|
|
Anti-Air
|
アンチエア
|
Deals great damage to Flying foes.
|
|
Anti-Sea
|
アンチシー
|
Deals great damage to Aquatic foes.
|
Other actions
These actions use the Support, Protect, Set-up, Heal, Disrupt, and Special skills.
Support
#
|
Name
|
Japanese
|
Effects
|
|
Boost Charge
|
ほじょチャージ
|
Increases the AP the target recieves at the start of each Turn
|
|
Force Up
|
フォースアップ
|
Increase target's Medaforce Gauge.
|
|
Multi-Act
|
れんぞくこうどう
|
Allows selected Ally to Act a second time after their next Action.
|
Protect
#
|
Name
|
Japanese
|
Effects
|
|
Defend
|
ぼうぎょ
|
Take hits in place of allies in Range.
|
|
Lesser Defense
|
みまんぼうぎょ
|
Take hits in place of allies in Range, nullfying damage under certain amounts.
|
|
Scan
|
さくてき
|
Increase the Success Rate of allies in Range.
|
|
Conceal
|
いんペい
|
Increase user's Evasion.
|
|
Regroup
|
ぜんいんしゅうごう
|
Draws allies near user.
|
|
ZOC Effect Up
|
ZOCきょうか
|
Increases enemy's AP consumption in adjacent zones.
|
Set-up
#
|
Name
|
Japanese
|
Effects
|
|
Melee Trap
|
かくとうトラップ
|
Sets a Trap to ally that damages foes that use Melee Parts against that ally.
|
|
Shooting Trap
|
しゃげきトラップ
|
Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
|
|
Shot Clear
|
たんぱつクリア
|
Sets a Trap to target ally that prevents the action of the next enemy that targets them.
|
|
Cross Attack Set
|
クロス攻撃セット
|
Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire
|
|
Cross Attack Fire
|
クロス攻撃ファイア
|
Launches a powerful attack if user user had the Cross Attack Set trap beforehand.
|
|
Force Plant
|
フォースプラント
|
Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions.
|
|
First Aid
|
ファーストエイド
|
Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act.
|
|
Perfect Cover
|
かんぜんいんペい
|
Sets a Trap to self, making the user unnable to be the Target of any other Action until they move.
|
Heal
#
|
Name
|
Japanese
|
Effects
|
|
Repair
|
かいふく
|
Repairs damage to one or more of an ally's unbroken parts.
|
|
Revive
|
ふっかつ
|
Restores one or more of an ally's broken parts.
|
|
Resurrect
|
そせい
|
Revives a fallen ally.
|
|
Minus Clear
|
マイナス症状クリア
|
Remove any Negative Status from target.
|
|
Trap Clear
|
トラップクリア
|
Removes Traps in target. Damages traps that are could not be removed.
|
|
Level Drain
|
レベルドレイン
|
Drain's foe's Medal Level.
|
|
Force Control
|
フォースせいぎょ
|
Disables Medaforce usage.
|
|
Generator Up
|
ジェネレータアップ
|
Increases the AP obtained at the start of Turns for both sides.
|
Disrupt
#
|
Name
|
Japanese
|
Effects
|
|
Disable
|
使用ふのう
|
Disables a foe's specific Part from being used.
|
|
Confuse
|
こんらん
|
Confuses target, randomizing its Actions and making it potentially attack allies.
|
|
Ammo Drain
|
回数ドレイン
|
Drains foe's Head Part usages.
|
|
Force Drain
|
フォースドレイン
|
Drain foe's Medaforce Gauge.
|
|
No Dodge
|
かいひふのう
|
Foe cannot Dodge attacks.
|
|
No Defend
|
ぼうぎょふのう
|
Foe cannot Defend from attacks.
|
|
Plus Clear
|
プラス症状クリア
|
Remove Positive Status from foe.
|
|
Lock In
|
はんい内こてい
|
Foe cannot move over a certain distance away from user.
|
|
Lock Out
|
はんい外こてい
|
Foe cannot move over a certain distance close to user.
|
Special
#
|
Name
|
Japanese
|
Effects
|
|
Counter
|
はんげき
|
Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength.
|
|
Auto-Repair
|
けいぞくリペア
|
Part's HP is automatically Restored as Turns pass.
|
|
Negate Optical
|
こうがくむこう
|
Take hits in place of allies in Range.
|
|
Negate Gunpowder
|
かやくむこう
|
Take hits in place of allies in Range.
|
|
Negate Gravity
|
じゅうリょくむこう
|
Take hits in place of allies in Range.
|
|
Generator Down
|
ジェネレータダウン
|
Decreases the AP obtained at the start of Turns for both sides.
|
Equip effects
These equip effects have passive effects, but do nothing when selected in battle:
#
|
Name
|
Japanese
|
Skill
|
Effects
|
|
Booster
|
ブースター
|
Strike
|
Boosts Power of other Melee attacks if user Moves before attacking.
|
|
Scope
|
スコープ
|
Shoot
|
Boosts Accuracy of other Shooting attacks if user does not Move before attacking.
|
|
Constant Charge (a.k.a. Charge)
|
チャージ
|
Support
|
Increases user's maximum AP value received each Turn.
|
|
Transform
|
ヘんか
|
Support
|
Before the user can Act, transforms the part into a random other part.
|
|
Transform (Speed)
|
ヘんか(そくど)
|
Support
|
Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute.
|
|
Transform (Power)
|
ヘんか(いリょく)
|
Support
|
Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
|
|
Transform (Status)
|
ヘんか(症状)
|
Support
|
Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
|
|
Transform (Defense)
|
ヘんか(えんご)
|
Support
|
Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute.
|
|
Transform (Recovery)
|
ヘんか(かいふく)
|
Support
|
Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute.
|
|
Transform (Support)
|
ヘんか(しえん)
|
Support
|
Before the user can Act each turn, transforms the part into a random other part of the Support Attribute.
|
|
Enemy Detection
|
てきえいかんち
|
Special
|
Passively boosts the Power and Accuracy of other Parts/Drives.
|
|
Status Clear
|
症状クリア
|
Special
|
Makes the user immune to all status effects.
|
|
Gravity Control
|
重力せいぎょ
|
Special
|
The AP cost to move 1 space becomes the same as the Power value of this Part, regardless of Terrain.
|
These actions provide additional passive effects:
#
|
Name
|
Japanese
|
Skill
|
Effects
|
|
Negate Optical
|
こうがくむこう
|
Special
|
Prevents damage to the user from Laser or Beam attacks.
|
|
Negate Gunpowder
|
かやくむこう
|
Special
|
Prevents damage to the user from Missile or Napalm attacks.
|
|
Negate Gravity
|
じゅうリょくむこう
|
Special
|
Prevents damage to the user from Break or Press attacks.
|