Yellowturtle: Difference between revisions
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== In the games == | == In the games == | ||
Yellowturtle is a tank-type Medarot with powerful [[Laser]] attacks on its arms, however, its effectiveness is limited by its | Yellowturtle is a tank-type Medarot with powerful [[Laser]] attacks on its arms, however, its effectiveness is limited by its slower-than-average movement speed and the long [[charge (stat)|charge]]/[[cooldown (stat)|cooldown]] time on its weapons. While the amount of [[armor (stat)|armor]] on its leg and head parts is quite high, its arms are quite fragile and can easily be taken out with a single attack. | ||
In Medarot 1, 2, and R, its head part is a [[Boost Charge]] action, which can reduce the charge time of any allied Medarot (including itself). In its [[Medarot Navi]] appearance, this is replaced with the [[Charge]] equip effect, which passively reduces the high AP cost on its arms. | In Medarot 1, 2, and R, its head part is a [[Boost Charge]] action, which can reduce the charge time of any allied Medarot (including itself). In its [[Medarot Navi]] appearance, this is replaced with the [[Charge]] equip effect, which passively reduces the high AP cost on its arms. | ||
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Yellowturtle's parts can be obtained later on in rematches with Kubota, or bought from a convenience store in either version of the game. | Yellowturtle's parts can be obtained later on in rematches with Kubota, or bought from a convenience store in either version of the game. | ||
{{Stats-M1 | |||
| head-code = TOT-01 | |||
| head-name = Battery | |||
| head-name-j = バッテリー | |||
| head-attribute = Time | |||
| head-skill = Support | |||
| head-action = Boost Charge | |||
| head-descript = Increases movement speed. | |||
| head-armor = 60 | |||
| head-success = 17 | |||
| head-power = 20 | |||
| head-uses = 5 | |||
| right-code = TOT-02 | |||
| right-name = Normal Laser | |||
| right-name-j = ノーマルレーザー | |||
| right-attribute = Optical | |||
| right-skill = Shoot | |||
| right-action = Laser | |||
| right-descript = An extremely high-power attack. | |||
| right-armor = 10 | |||
| right-success = 4 | |||
| right-power = 35 | |||
| right-charge = 8 | |||
| right-cooldown = 12 | |||
| left-code = TOT-03 | |||
| left-name = Hyper Laser | |||
| left-name-j = ハイパーレーザー | |||
| left-attribute = Optical | |||
| left-skill = Snipe | |||
| left-action = Laser | |||
| left-descript = An extremely high-power attack. | |||
| left-armor = 10 | |||
| left-success = 4 | |||
| left-power = 45 | |||
| left-charge = 10 | |||
| left-cooldown = 14 | |||
| leg-code = TOT-04 | |||
| leg-name = Shell Tank | |||
| leg-name-j = コーラタンク | |||
| leg-attribute = Optical | |||
| leg-type = Tank | |||
| leg-descript = Slow but heavily armored. | |||
| leg-armor = 110 | |||
| leg-speed = 25 | |||
| leg-mobility = 20 | |||
| leg-fighting = 2 | |||
| leg-shooting = 24 | |||
| leg-scan = 10 | |||
| leg-conceal = 10 | |||
}} | |||
=== In Medarot 2 === | === In Medarot 2 === |
Revision as of 17:59, 22 August 2012
Yellowturtle (イエロータートル) is a tortoise-type Medarot that first appeared in the original Medarot game. It's the signature Medarot of Kubota.
Description
Being a Medarot based on a tortoise, Yellowturtle's armor is very heavy and shell-like. The weight of the armor makes it very slow-moving, and it specializes in slow but powerful laser-type attacks fired from its arms. It carries a battery in its head part that it can use to reduce the charging time on its own weapons or those of other Medarots.
Yellowturtle can be distinguished from its upgrade Kiethturtle by its somewhat blockier design and the distinctive lightning bolt mark on its forehead.
In the games
Yellowturtle is a tank-type Medarot with powerful Laser attacks on its arms, however, its effectiveness is limited by its slower-than-average movement speed and the long charge/cooldown time on its weapons. While the amount of armor on its leg and head parts is quite high, its arms are quite fragile and can easily be taken out with a single attack.
In Medarot 1, 2, and R, its head part is a Boost Charge action, which can reduce the charge time of any allied Medarot (including itself). In its Medarot Navi appearance, this is replaced with the Charge equip effect, which passively reduces the high AP cost on its arms.
In Medarot 1
In Medarot 1, Yellowturtle is the signature Medarot of Kubota of the original Bratty Trio. It's the second Medarot the player faces in the game, directly after Yanma's Cyandog. (The player can lose the battle without losing any parts.)
Yellowturtle's parts can be obtained later on in rematches with Kubota, or bought from a convenience store in either version of the game.
Stats in Medarot 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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In Medarot 2
Yellowturtle's parts are not normally obtainable in Medarot 2, and must be traded over from Medarot 1. It was replaced by the new TOT-type, Kiethturtle.
Yellowturtle was not included in the Medarot 2 Core remake.
In Medarot R
It is used by Kagamiyama, alongside Kiethturtle.
Yellowturtle appears in Medarot Navi using its design from the Medarotter Rintarou manga. Its parts are obtained from treasure chests scattered throughout the game.
Related Medarots
- CAT-0 Magentacat, the Medarot used by Iseki.
- DOG-0 Cyandog, the Medarot used by Yanma.
TOT-type Medarots | |
TOT-0 | Yellowturtle |
TOT-1 | Kiethturtle |
TOT-2 | Rickturtle |