Actions in Medarot Navi: Difference between revisions
From Medapedia
Jump to navigationJump to search
m (minor changes in the wording of Shock and Vacuum.) |
m (Fixed broken link) |
||
Line 2: | Line 2: | ||
| prev = Actions in Medarot 4 | prevname = Medarot 4 | | prev = Actions in Medarot 4 | prevname = Medarot 4 | ||
| next = Actions in Medarot 5 | nextname = Medarot 5 | | next = Actions in Medarot 5 | nextname = Medarot 5 | ||
| title = {{b|Lists of | | title = {{b|Lists of actions|Attack / Action Lists}} }} | ||
<hr> | <hr> | ||
{{game list links|Medarot Navi|Medaforces}} | {{game list links|Medarot Navi|Medaforces}} |
Revision as of 11:43, 7 March 2020
<----- Medarot 4 Attack / Action Lists Medarot 5 ----->
Medarot Navi links: Medarots - Parts - Medals - Actions - Stats - Medaforces - Characters - Locations
This is a list of attacks, actions, and part effects in Medarot Navi. There are 77 in total.
Attacks
These actions use the Strike, Berserk, Shoot, Snipe, and Protect skills.
Strike / Berserk
# | Name | Japanese | Effects |
---|---|---|---|
1 | Sword | ソード | A basic Physical attack. |
Hammer | ハンマー | A basic Physical attack. | |
Bug | バグ | Inflicts the "Flux" status, reducing enemy Accuracy. | |
Virus | ウィルス | Inflicts the "Flux" status, reducing enemy Accuracy. | |
Wave | ウェーブ | Inflicts the "Bind" status, increasing enemy AP costs. | |
Hold | ホールド | Inflicts the "Bind" status, increasing enemy AP costs. | |
Fire | ファイヤー | Inflicts the "Burn" status, passively dealing damage as Turns pass. | |
Melt | メルト | Inflicts the "Burn" status, passively dealing damage as Turns pass. | |
Thunder | サンダー | Inflicts the "Stop" status, making them unnable to defend and greatly reducing their max AP. | |
Freeze | フリーズ | Inflicts the "Stop" status, making them unnable to defend and greatly reducing their max AP. | |
Destroy | デストロイ | Completely destroys Parts of foes that cannot Defend or Evade. | |
Shock | ショック | May knock foe back 1 square away from user. |
Shoot / Snipe
# | Name | Japanese | Effects |
---|---|---|---|
Rifle | ライフル | A basic Shooting attack. | |
Gatling | ガトリング | A basic Shooting attack. | |
Laser | レーザー | Uses double the Part's Power. | |
Beam | ビーム | Uses double the Part's Power. | |
Missile | ミサイル | Always hits and pierces Armor. | |
Napalm | ナパーム | Always hits and pierces Armor. | |
Break | ブレイク | Uses double the Part's Accuracy. | |
Press | プレス | Uses double the Part's Accuracy. | |
Sacrifice | サクリファイス | A powerful attack that self-destructs the part. | |
Vacuum | バキューム | May pull foe 1 square towards user. |
Protect
# | Name | Japanese | Effects |
---|---|---|---|
Anti-Air | アンチエア | Deals great damage to Flying foes. | |
Anti-Sea | アンチシー | Deals great damage to Aquatic foes. |
Other actions
These actions use the Support, Protect, Set-up, Heal, Disrupt, and Special skills.
Support
# | Name | Japanese | Effects |
---|---|---|---|
Boost Charge | ほじょチャージ | Increases the AP the target receives at the start of each Turn. | |
Force Up | フォースアップ | Increase target's Medaforce Gauge. | |
Multi-Act | れんぞくこうどう | Allows an Ally to Act a second time after their next Action. |
Protect
# | Name | Japanese | Effects |
---|---|---|---|
Defend | ぼうぎょ | Take hits in place of allies in Range. | |
Lesser Defense | みまんぼうぎょ | Take hits in place of allies in Range, nullfying damage under certain amounts. | |
Scan | さくてき | Increase the Success Rate of allies in Range. | |
Conceal | いんペい | Improves the user's evasion rate. | |
Regroup | ぜんいんしゅうごう | Draws allies near user. | |
ZOC Effect Up | ZOCきょうか | Increases enemy's AP consumption in adjacent zones. |
Set-up
# | Name | Japanese | Effects |
---|---|---|---|
Melee Trap | かくとうトラップ | Sets a Trap to ally that damages foes that use Melee Parts against that ally. | |
Shooting Trap | しゃげきトラップ | Sets a Trap to ally that damages foes that use Shooting Parts against that ally. | |
Shot Clear | たんぱつクリア | Sets a Trap to target ally that prevents the action of the next enemy that targets them. | |
Cross Attack Set | クロス攻撃セット | Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire | |
Cross Attack Fire | クロス攻撃ファイア | Launches a powerful attack if user user had the Cross Attack Set trap beforehand. | |
Force Plant | フォースプラント | Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions. | |
First Aid | ファーストエイド | Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act. | |
Perfect Cover | かんぜんいんペい | Sets a Trap to self, making the user unnable to be the Target of any other Action until they move. |
Heal
# | Name | Japanese | Effects |
---|---|---|---|
Repair | かいふく | Repairs damage to one or more of an ally's unbroken parts. | |
Revive | ふっかつ | Restores one or more of an ally's broken parts. | |
Resurrect | そせい | Reactivates an ally Medarot that was shut down. | |
Minus Clear | マイナス症状クリア | Remove any Negative Status from target. | |
Trap Clear | トラップクリア | Attempts to remove Traps in target. Damages traps that could not be removed. | |
Level Drain | レベルドレイン | Decrease an enemy Medarot's Level while increasing your own. | |
Force Control | フォースせいぎょ | Makes both teams unable to use Medaforce. | |
Generator Up | ジェネレータアップ | Increases the AP obtained at the start of Turns for both sides. |
Disrupt
# | Name | Japanese | Effects |
---|---|---|---|
Disable | 使用ふのう | Inflicts the "Disable" status on an enemy Medarot, making them unable to use one of their parts. | |
Confuse | こんらん | Inflicts the "Confuse" status on an enemy Medarot, randomizing the actions they select and their targets. | |
Ammo Drain | 回数ドレイン | Decreases an enemy Medarot's remaining head part uses while increasing its own. | |
Force Drain | フォースドレイン | Decreases the value on an enemy Medarot's Medaforce gauge while increasing its own. | |
No Dodge | かいひふのう | Inflicts the "No Dodge" status on an enemy Medarot, making them unable to evade attacks. | |
No Defend | ぼうぎょふのう | Inflicts the "No Defend" status on an enemy Medarot, making them unable to defend against attacks. | |
Plus Clear | プラス症状クリア | Remove Positive Status from foe. | |
Lock In | はんい内こてい | Inflicts the "Lock In" status, preventing the foe from getting away from the user more than a certain range. | |
Lock Out | はんい外こてい | Inflicts th "Lock Out" status, preventing the foe from approaching the user more than a certain range. |
Special
# | Name | Japanese | Effects |
---|---|---|---|
Counter | はんげき | Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength. | |
Auto-Repair | けいぞくリペア | Part's HP is automatically Restored as Turns pass. | |
Negate Optical | こうがくむこう | Take hits in place of allies in Range. | |
Negate Gunpowder | かやくむこう | Take hits in place of allies in Range. | |
Negate Gravity | じゅうリょくむこう | Take hits in place of allies in Range. | |
Generator Down | ジェネレータダウン | Decreases the AP obtained at the start of Turns for both sides. |
Equip effects
These equip effects have passive effects, but do nothing when selected in battle:
# | Name | Japanese | Skill | Effects |
---|---|---|---|---|
Booster | ブースター | Strike | Boosts Power of other Melee attacks if user Moves before attacking. | |
Scope | スコープ | Shoot | Boosts Accuracy of other Shooting attacks if user does not Move before attacking. | |
Constant Charge (a.k.a. Charge) |
チャージ | Support | Increases user's maximum AP that they receive each turn. | |
Transform | ヘんか | Support | Before the user can Act, transforms the part into a random other part. | |
Transform (Speed) | ヘんか(そくど) | Support | Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute. | |
Transform (Power) | ヘんか(いリょく) | Support | Before the user can Act each turn, transforms the part into a random other part of the Power Attribute. | |
Transform (Status) | ヘんか(症状) | Support | Before the user can Act each turn, transforms the part into a random other part of the Status Attribute. | |
Transform (Defense) | ヘんか(えんご) | Support | Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute. | |
Transform (Recovery) | ヘんか(かいふく) | Support | Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute. | |
Transform (Support) | ヘんか(しえん) | Support | Before the user can Act each turn, transforms the part into a random other part of the Support Attribute. | |
Enemy Detection | てきえいかんち | Special | Passively boosts the Power and Accuracy of other attacks. | |
Status Clear | 症状クリア | Special | Makes the user immune to all status effects. | |
Gravity Control | 重力せいぎょ | Special | The AP cost to move 1 space becomes the same as the Power value of this Part, regardless of Terrain. |
These actions provide additional passive effects:
# | Name | Japanese | Skill | Effects |
---|---|---|---|---|
Negate Optical | こうがくむこう | Special | Prevents damage to the user from Laser or Beam attacks. | |
Negate Gunpowder | かやくむこう | Special | Prevents damage to the user from Missile or Napalm attacks. | |
Negate Gravity | じゅうリょくむこう | Special | Prevents damage to the user from Break or Press attacks. |