Actions in Medarot Dual: Difference between revisions
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(Descriptions incoming.) |
(Filled in a handful of descriptions.) |
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This is a list of attacks and actions in [[Medarot Dual]]. There are 56 in total. | This is a list of attacks and actions in [[Medarot Dual]]. There are 56 in total. | ||
Because it is an action game, the majority of the attacks and actions work differently | Because it is an action game, the majority of the attacks and actions work differently in Dual compared to in the RPGs. Many support and recovery actions are also unique to Medarot Dual. | ||
__TOC__ | __TOC__ | ||
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These actions use the Melee and Shooting skills. | These actions use the Melee and Shooting skills. | ||
'''Melee:''' | '''Melee (<span style="color:firebrick;">かくとう</span>):''' | ||
{| class=wikitable style="text-align:center;" width=640px | {| class=wikitable style="text-align:center;" width=640px | ||
|- | |- | ||
! # | ! # | ||
! width= | ! width=120px | Name | ||
! width= | ! width=110px | Japanese | ||
! Effects | ! Effects | ||
|- | |- | ||
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|[[Sword]] | |[[Sword]] | ||
|ソード | |ソード | ||
| | |A fast and simple physical attack with no additional effects. | ||
|- | |- | ||
|2 | |2 | ||
|[[Hammer]] | |[[Hammer]] | ||
|ハンマー | |ハンマー | ||
| | |A slower, more powerful physical attack with no additional effects. | ||
|- | |- | ||
|3 | |3 | ||
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|} | |} | ||
'''Shooting:''' | '''Shooting (<span style="color:dodgerblue;">しゃげき</span>):''' | ||
{| class=wikitable style="text-align:center;" width=640px | {| class=wikitable style="text-align:center;" width=640px | ||
|- | |- | ||
! # | ! # | ||
! width= | ! width=120px | Name | ||
! width= | ! width=110px | Japanese | ||
! Effects | ! Effects | ||
|- | |- | ||
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|[[Rifle]] | |[[Rifle]] | ||
|ライフル | |ライフル | ||
| | |Fires a single bullet directly at the opponent, making them flinch if it hits. | ||
|- | |- | ||
|13 | |13 | ||
|[[Gatling]] | |[[Gatling]] | ||
|ガトリング | |ガトリング | ||
| | |Fires a series of weak bullets continually while you hold down the attack button. | ||
|- | |- | ||
|14 | |14 | ||
|[[Heavy Rifle]] | |[[Heavy Rifle]] | ||
|ヘビーライフル | |ヘビーライフル | ||
| | |A stronger, slower version of Rifle that always knocks the opponent down. | ||
|- | |- | ||
|15 | |15 | ||
|[[Mega Gatling]] | |[[Mega Gatling]] | ||
|メガガトリング | |メガガトリング | ||
| | |A stronger, slower version of Gatling, capable of making the opponent flinch. | ||
|- | |- | ||
|16 | |16 | ||
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|[[Missile]] | |[[Missile]] | ||
|ミサイル | |ミサイル | ||
| | |Fires a missile that homes in on the opponent. | ||
|- | |- | ||
|20 | |20 | ||
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These actions use the Guard, Recovery, and Set-up skills. | These actions use the Guard, Recovery, and Set-up skills. | ||
'''Guard:''' | '''Guard (<span style="color:darkorange;">えんご</span>):''' | ||
{| class=wikitable style="text-align:center;" width=700px | {| class=wikitable style="text-align:center;" width=700px | ||
|- | |- | ||
! # | ! # | ||
! width=120px | Name | ! width=120px | Name | ||
! width= | ! width=110px | Japanese | ||
! Effects | ! Effects | ||
|- | |- | ||
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|[[Attack Boost]] | |[[Attack Boost]] | ||
|アタックブースト | |アタックブースト | ||
| | |Improves the Power stat for both Medarots on the team. | ||
|- | |- | ||
|36 | |36 | ||
|[[Guard Boost]] | |[[Guard Boost]] | ||
|ガードブースト | |ガードブースト | ||
| | |Reduces damage to both Medarots on the team by 30%. | ||
|- | |- | ||
|37 | |37 | ||
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|[[Charge Boost]] | |[[Charge Boost]] | ||
|チャージブースト | |チャージブースト | ||
| | |Reduces charge time (for charging-type attacks) for both Medarots on the team. | ||
|- | |- | ||
|39 | |39 | ||
|[[Cycle Boost]] | |[[Cycle Boost]] | ||
|サイクルブースト | |サイクルブースト | ||
| | |Reduces cooldown times for both Medarots on the team. | ||
|- | |- | ||
|40 | |40 | ||
|[[Hit Boost]] | |[[Hit Boost]] | ||
|ヒットブースト | |ヒットブースト | ||
| | |Improves area attack size and range for both Medarots on the team. | ||
|- | |- | ||
|41 | |41 | ||
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|} | |} | ||
'''Recovery:''' | '''Recovery (<span style="color:green;">かいふく</span>):''' | ||
{| class=wikitable style="text-align:center;" width=700px | {| class=wikitable style="text-align:center;" width=700px | ||
|- | |- | ||
! # | ! # | ||
! width= | ! width=120px | Name | ||
! width=110px | Japanese | ! width=110px | Japanese | ||
! Effects | ! Effects | ||
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|[[Repair]] | |[[Repair]] | ||
|リペア | |リペア | ||
| | |Restores some HP to the user's most damaged part. | ||
|- | |- | ||
|44 | |44 | ||
|[[Double Repair]] | |[[Double Repair]] | ||
|Wリペア | |Wリペア | ||
| | |Restores some HP to the most damaged part for both Medarots on the team. | ||
|- | |- | ||
|45 | |45 | ||
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|[[Reverse]] | |[[Reverse]] | ||
|リバース | |リバース | ||
| | |Revives a buddy Medarot that was shut down with all parts at 1/4 HP. | ||
|- | |- | ||
|49 | |49 | ||
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|[[Disruption Clear]] | |[[Disruption Clear]] | ||
|ぼうがいクリア | |ぼうがいクリア | ||
| | |Removes negative status effects from both Medarots on the team. | ||
|- | |- | ||
|} | |} | ||
'''Set-up:''' | '''Set-up (<span style="color:darkviolet;">せっち</span>):''' | ||
{| class=wikitable style="text-align:center;" width=700px | {| class=wikitable style="text-align:center;" width=700px | ||
|- | |- | ||
! # | ! # | ||
! width=120px | Name | ! width=120px | Name | ||
! width= | ! width=110px | Japanese | ||
! Effects | ! Effects | ||
|- | |- | ||
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|[[Rifle Trap]] | |[[Rifle Trap]] | ||
|ライフルトラップ | |ライフルトラップ | ||
| | |Places a turret that fires Rifle attacks at the opponents. | ||
|- | |- | ||
|52 | |52 | ||
|[[Beam Trap]] | |[[Beam Trap]] | ||
|ビームトラップ | |ビームトラップ | ||
| | |Places a turret that fires Beam attacks at the opponents. | ||
|- | |- | ||
|53 | |53 | ||
|[[Missile Trap]] | |[[Missile Trap]] | ||
|ミサイルトラップ | |ミサイルトラップ | ||
| | |Places a turret that fires Missile attacks at the opponents. | ||
|- | |- | ||
|54 | |54 | ||
|[[Bomb Trap]] | |[[Bomb Trap]] | ||
|ボムトラップ | |ボムトラップ | ||
| | |Places a trap that explodes when the opponent approaches it. | ||
|- | |- | ||
|55 | |55 | ||
|[[Repair Plant]] | |[[Repair Plant]] | ||
|リペアプラント | |リペアプラント | ||
| | |Places a field that slowly repairs the parts of the Medarots inside. | ||
|- | |- | ||
|56 | |56 | ||
|[[Cycle Plant]] | |[[Cycle Plant]] | ||
|サイクルプラント | |サイクルプラント | ||
| | |Places a field that improves charge and cooldown times for the Medarots inside. | ||
|- | |- | ||
|} | |} | ||
[[Category:Action lists]] | [[Category:Action lists]] |
Revision as of 18:22, 29 August 2015
<----- Medarot 7 Attack / Action Lists Medarot 8 ----->
Medarot Dual links: Medarots - Parts - Medals - Actions - Stats - Medaforces - Medalias - DLC - Characters - Locations
This is a list of attacks and actions in Medarot Dual. There are 56 in total.
Because it is an action game, the majority of the attacks and actions work differently in Dual compared to in the RPGs. Many support and recovery actions are also unique to Medarot Dual.
Attacks
These actions use the Melee and Shooting skills.
Melee (かくとう):
# | Name | Japanese | Effects |
---|---|---|---|
1 | Sword | ソード | A fast and simple physical attack with no additional effects. |
2 | Hammer | ハンマー | A slower, more powerful physical attack with no additional effects. |
3 | Beam Sword | ビームソード | |
4 | Break Hammer | ブレイクハンマー | |
5 | Thunder | サンダー | |
6 | Freeze | フリーズ | |
7 | Hold | ホールド | |
8 | Wave | ウェーブ | |
9 | Fire | ファイア | |
10 | Melt | メルト | |
11 | Canceler | キャンセラー |
Shooting (しゃげき):
# | Name | Japanese | Effects |
---|---|---|---|
12 | Rifle | ライフル | Fires a single bullet directly at the opponent, making them flinch if it hits. |
13 | Gatling | ガトリング | Fires a series of weak bullets continually while you hold down the attack button. |
14 | Heavy Rifle | ヘビーライフル | A stronger, slower version of Rifle that always knocks the opponent down. |
15 | Mega Gatling | メガガトリング | A stronger, slower version of Gatling, capable of making the opponent flinch. |
16 | Laser | レーザー | |
17 | Beam | ビーム | |
18 | Hyper Laser | ハイパーレーザー | |
19 | Missile | ミサイル | Fires a missile that homes in on the opponent. |
20 | Napalm | ナパーム | |
21 | Break | ブレイク | |
22 | Press | プレス | |
23 | Anti-Air | アンチエア射 | |
24 | Anti-Sea | アンチシー射 | |
25 | Thunder Shot | サンダーショット | |
26 | Freeze Shot | フリーズショット | |
27 | Static | スタティック | |
28 | Tornado | トルネード |
Other actions
These actions use the Guard, Recovery, and Set-up skills.
Guard (えんご):
# | Name | Japanese | Effects |
---|---|---|---|
29 | Guard | ガード | |
30 | Melee Guard | かくとうガード | |
31 | Shooting Guard | しゃげきガード | |
32 | Perfect Guard | かんぜんガード | |
33 | Radar Sight | レーダーサイト | |
34 | Commander | コマンダー | |
35 | Attack Boost | アタックブースト | Improves the Power stat for both Medarots on the team. |
36 | Guard Boost | ガードブースト | Reduces damage to both Medarots on the team by 30%. |
37 | Drive Boost | ドライブブースト | |
38 | Charge Boost | チャージブースト | Reduces charge time (for charging-type attacks) for both Medarots on the team. |
39 | Cycle Boost | サイクルブースト | Reduces cooldown times for both Medarots on the team. |
40 | Hit Boost | ヒットブースト | Improves area attack size and range for both Medarots on the team. |
41 | MF Charge | MFチャージ | |
42 | Terrain Control | たいちせいぎょ |
Recovery (かいふく):
# | Name | Japanese | Effects |
---|---|---|---|
43 | Repair | リペア | Restores some HP to the user's most damaged part. |
44 | Double Repair | Wリペア | Restores some HP to the most damaged part for both Medarots on the team. |
45 | All-Repair | オールリペア | |
46 | Double All-Repair | Wオールリペア | |
47 | Double Revive | Wリバイブ | |
48 | Reverse | リバース | Revives a buddy Medarot that was shut down with all parts at 1/4 HP. |
49 | Auto-Repair | けいぞくリペア | |
50 | Disruption Clear | ぼうがいクリア | Removes negative status effects from both Medarots on the team. |
Set-up (せっち):
# | Name | Japanese | Effects |
---|---|---|---|
51 | Rifle Trap | ライフルトラップ | Places a turret that fires Rifle attacks at the opponents. |
52 | Beam Trap | ビームトラップ | Places a turret that fires Beam attacks at the opponents. |
53 | Missile Trap | ミサイルトラップ | Places a turret that fires Missile attacks at the opponents. |
54 | Bomb Trap | ボムトラップ | Places a trap that explodes when the opponent approaches it. |
55 | Repair Plant | リペアプラント | Places a field that slowly repairs the parts of the Medarots inside. |
56 | Cycle Plant | サイクルプラント | Places a field that improves charge and cooldown times for the Medarots inside. |