Constant Charge: Difference between revisions
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'''Charge''' ({{r| | '''Constant Charge''' ({{r|じょうじチャージ|Jouji chaaji}}), also referred to as '''Charge''' ({{r|チャージ|Chaaji}}), is an [[equip effect]] first introduced in [[Medarot 2]]. | ||
Medarots with one or more Charge parts equipped will get a bonus to their movement speed, specifically by reducing the [[charge (stat)|charge]] and [[cooldown (stat)|cooldown]] time on their actions, or by increasing the amount of [[Action points|AP]] received every turn (in [[Medarot Navi]]). | Medarots with one or more Constant Charge parts equipped will get a bonus to their movement speed, specifically by reducing the [[charge (stat)|charge]] and [[cooldown (stat)|cooldown]] time on their actions, or by increasing the amount of [[Action points|AP]] received every turn (in [[Medarot Navi]]). | ||
Equipping two parts with the Charge effect will apply the bonuses from both, but the parts do nothing when selected in battle. | Equipping two parts with the Constant Charge effect will apply the bonuses from both, but the parts do nothing when selected in battle. | ||
The exact amount of charge/cooldown time taken off is decided by the [[power (stat)|power]] value on part with the Charge effect. In Medarot Navi, the Medarot gains extra AP at the start of the turn equal to the power on the Charge part. | The exact amount of charge/cooldown time taken off is decided by the [[power (stat)|power]] value on part with the Constant Charge effect. In Medarot Navi, the Medarot gains extra AP at the start of the turn equal to the power on the Constant Charge part. | ||
{{Navbox-Equip}} | {{Navbox-Equip}} |
Revision as of 07:42, 30 June 2014
Constant Charge (じょうじチャージ), also referred to as Charge (チャージ), is an equip effect first introduced in Medarot 2.
Medarots with one or more Constant Charge parts equipped will get a bonus to their movement speed, specifically by reducing the charge and cooldown time on their actions, or by increasing the amount of AP received every turn (in Medarot Navi).
Equipping two parts with the Constant Charge effect will apply the bonuses from both, but the parts do nothing when selected in battle.
The exact amount of charge/cooldown time taken off is decided by the power value on part with the Constant Charge effect. In Medarot Navi, the Medarot gains extra AP at the start of the turn equal to the power on the Constant Charge part.
Equip effects View - Edit | ||
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Equip effects | Defensive | Negate Optical - Negate Explosive - Negate Gravity - Status Clear - Trap Clear |
Other | Constant Charge - Gravity Control - Booster - Scope - Reinforce - Auto-Regen Enemy Detection - Quick Decision | |
Related topics | Attacks - Actions - Status effects - Attributes - Skills - Traps |