Actions in Medarot Navi: Difference between revisions

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| prev  = Actions in Medarot 4 | prevname = Medarot 4
| prev  = Actions in Medarot 4 | prevname = Medarot 4
| next  = Actions in Medarot 5 | nextname = Medarot 5
| next  = Actions in Medarot 5 | nextname = Medarot 5
| title = {{b|Lists of Actions|Attack / Action Lists}} }}
| title = {{b|Lists of actions|Attack / Action Lists}} }}
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{{game list links|Medarot Navi|Medaforces}}
{{game list links|Medarot Navi|Medaforces}}
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== Attacks ==
== Attacks ==


These actions use the Strike, Berserk, Shoot, Snipe, and Protect skills.
These actions use the Strike, Reckless, Shoot, Snipe, and Protect skills.


=== Strike / Berserk ===
=== Strike / Reckless ===


{| class=wikitable style="text-align:center;" width=700px
{| class=wikitable style="text-align:center;" width=700px
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|[[Sword]]
|[[Sword]]
|ソード
|ソード
|
|A basic Physical attack.
|-
|-
|
|
|[[Hammer]]
|[[Hammer]]
|ハンマー
|ハンマー
|
|A basic Physical attack.
|-
|-
|
|
|[[Bug]]
|[[Bug]]
|バグ
|バグ
|
|Inflicts the "[[Flux]]" status, reducing enemy Accuracy.
|-
|-
|
|
|[[Virus]]
|[[Virus]]
|ウィルス
|ウィルス
|
|Inflicts the "[[Flux]]" status, reducing enemy Accuracy.
|-
|-
|
|
|[[Wave]]
|[[Wave]]
|ウェーブ
|ウェーブ
|
|Inflicts the "[[Bind]]" status, increasing enemy AP costs.
|-
|-
|
|
|[[Hold]]
|[[Hold]]
|ホールド
|ホールド
|
|Inflicts the "[[Bind]]" status, increasing enemy AP costs.
|-
|-
|
|
|[[Fire]]
|[[Fire]]
|ファイヤー
|ファイヤー
|
|Inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
|-
|-
|
|
|[[Melt]]
|[[Melt]]
|メルト
|メルト
|
|Inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
|-
|-
|
|
|[[Thunder]]
|[[Thunder]]
|サンダー
|サンダー
|
|Inflicts the "[[Stop]]" status, making them unnable to defend and greatly reducing their max AP.
|-
|-
|
|
|[[Freeze]]
|[[Freeze]]
|フリーズ
|フリーズ
|
|Inflicts the "[[Stop]]" status, making them unnable to defend and greatly reducing their max AP.
|-
|-
|
|
|[[Destroy]]
|[[Destroy]]
|デストロイ
|デストロイ
|
|Completely destroys Parts of foes that cannot Defend or Evade.
|-
|-
|
|
|[[Shock]]
|[[Shock]]
|ショック
|ショック
|
|May knock foe back 1 square away from user.
|-
|-
|}
|}
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|[[Rifle]]
|[[Rifle]]
|ライフル
|ライフル
|
|A basic Shooting attack.
|-
|-
|
|
|[[Gatling]]
|[[Gatling]]
|ガトリング
|ガトリング
|
|A basic Shooting attack.
|-
|-
|
|
|[[Laser]]
|[[Laser]]
|レーザー
|レーザー
|
|Uses double the Part's Power.
|-
|-
|
|
|[[Beam]]
|[[Beam]]
|ビーム
|ビーム
|
|Uses double the Part's Power.
|-
|-
|
|
|[[Missile]]
|[[Missile]]
|ミサイル
|ミサイル
|
|Always hits and pierces Armor.
|-
|-
|
|
|[[Napalm]]
|[[Napalm]]
|ナパーム
|ナパーム
|
|Always hits and pierces Armor.
|-
|-
|
|
|[[Break]]
|[[Break]]
|ブレイク
|ブレイク
|
|Uses double the Part's Accuracy.
|-
|-
|
|
|[[Press]]
|[[Press]]
|プレス
|プレス
|
|Uses double the Part's Accuracy.
|-
|-
|
|
|[[Sacrifice]]
|[[Sacrifice]]
|サクリファイス
|サクリファイス
|
|A powerful attack that self-destructs the part.
|-
|-
|
|
|[[Vacuum]]
|[[Vacuum]]
|バキューム
|バキューム
|
|May pull foe 1 square towards user.
|-
|-
|}
|}
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|[[Anti-Air]]
|[[Anti-Air]]
|アンチエア
|アンチエア
|
|Deals great damage to Flying foes.
|-
|-
|
|
|[[Anti-Sea]]
|[[Anti-Sea]]
|アンチシー
|アンチシー
|
|Deals great damage to Aquatic foes.
|-
|-
|}
|}
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|[[Boost Charge]]
|[[Boost Charge]]
|ほじょチャージ
|ほじょチャージ
|
|Increases the AP the target receives at the start of each Turn.
|-
|-
|
|
|[[Force Up]]
|[[Force Up]]
|フォースアップ
|フォースアップ
|
|Increase target's Medaforce Gauge.
|-
|-
|
|
|[[Multi-Act]]
|[[Multi-Act]]
|れんぞくこうどう
|れんぞくこうどう
|
|Allows an Ally to Act a second time after their next Action.
|-
|-
|}
|}
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|[[Defend]]
|[[Defend]]
|ぼうぎょ
|ぼうぎょ
||Take hits in place of allies in Range.
|-
|-
|
|
|[[Lesser Defense]]
|[[Lesser Defense]]
|みまんぼうぎょ
|みまんぼうぎょ
|
|Take hits in place of allies in Range, nullfying damage under certain amounts.
|-
|-
|
|
|[[Scan]]
|[[Scan]]
|さくてき
|さくてき
|
|Increase the Success Rate of allies in Range.
|-
|-
|
|
|[[Conceal]]
|[[Conceal]]
|いんペい
|いんペい
|
|Improves the user's evasion rate.
|-
|-
|
|
|[[Regroup]]
|[[Regroup]]
|ぜんいんしゅうごう
|ぜんいんしゅうごう
|
|Draws allies near user.
|-
|-
|
|
|[[ZOC Effect Up]]
|[[ZOC Effect Up]]
|ZOCきょうか
|ZOCきょうか
|
|Increases enemy's AP consumption in adjacent zones.
|-
|-
|}
|}
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|-
|-
|
|
|[[Melee Trap]]
|[[Fight Trap]]
|かくとうトラップ
|かくとうトラップ
|
|Sets a Trap to ally that damages foes that use Melee Parts against that ally.
|-
|-
|
|
|[[Shooting Trap]]
|[[Shoot Trap]]
|しゃげきトラップ
|しゃげきトラップ
|
|Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
|-
|-
|
|
|[[Shot Clear]]
|[[Shot Clear]]
|たんぱつクリア
|たんぱつクリア
|
|Sets a Trap to target ally that prevents the action of the next enemy that targets them.
|-
|-
|
|
|[[Cross Attack Set]]
|[[Cross Attack Set]]
|クロス攻撃セット
|クロス攻撃セット
|
|Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire
|-
|-
|
|
|[[Cross Attack Fire]]
|[[Cross Attack Fire]]
|クロス攻撃ファイア
|クロス攻撃ファイア
|
|Launches a powerful attack if user user had the Cross Attack Set trap beforehand.
|-
|-
|
|
|[[Force Plant]]
|[[Force Plant]]
|フォースプラント
|フォースプラント
|
|Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions.
|-
|-
|
|
|[[First Aid]]
|[[First Aid]]
|ファーストエイド
|ファーストエイド
|
|Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act.
|-
|-
|
|
|[[Perfect Cover]]
|[[Perfect Cover]]
|かんぜんいんペい
|かんぜんいんペい
|
|Sets a Trap to self, making the user unnable to be the Target of any other Action until they move.
|-
|-
|}
|}
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|[[Repair]]
|[[Repair]]
|かいふく
|かいふく
|
|Repairs damage to one or more of an ally's unbroken parts.
|-
|-
|
|
|[[Revive]]
|[[Revive]]
|ふっかつ
|ふっかつ
|
|Restores one or more of an ally's broken parts.
|-
|-
|
|
|[[Resurrect]]
|[[Resurrect]]
|そせい
|そせい
|
|Reactivates an ally Medarot that was shut down.
|-
|-
|
|
|[[Minus Clear]]
|[[Minus Clear]]
|マイナス症状クリア
|マイナス症状クリア
|
|Remove any Negative Status from target.
|-
|-
|
|
|[[Trap Clear]]
|[[Trap Clear]]
|トラップクリア
|トラップクリア
|
|Attempts to remove Traps in target. Damages traps that could not be removed.
|-
|-
|
|
|[[Level Drain]]
|[[Level Drain]]
|レベルドレイン
|レベルドレイン
|
|Decrease an enemy Medarot's Level while increasing your own.
|-
|-
|
|
|[[Force Control]]
|[[Force Control]]
|フォースせいぎょ
|フォースせいぎょ
|
|Makes both teams unable to use Medaforce.
|-
|-
|
|
|[[Generator Up]]
|[[Generator Up]]
|ジェネレータアップ
|ジェネレータアップ
|
|Increases the AP obtained at the start of Turns for both sides.
|-
|-
|}
|}
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|[[Disable]]
|[[Disable]]
|使用ふのう
|使用ふのう
|
|Inflicts the "Disable" status on an enemy Medarot, making them unable to use one of their parts.
|-
|-
|
|
|[[Confuse]]
|[[Confuse]]
|こんらん
|こんらん
|
|Inflicts the "Confuse" status on an enemy Medarot, randomizing the actions they select and their targets.
|-
|-
|
|
|[[Ammo Drain]]
|[[Ammo Drain]]
|回数ドレイン
|回数ドレイン
|
|Decreases an enemy Medarot's remaining head part uses while increasing its own.
|-
|-
|
|
|[[Force Drain]]
|[[Force Drain]]
|フォースドレイン
|フォースドレイン
|
|Decreases the value on an enemy Medarot's Medaforce gauge while increasing its own.
|-
|-
|
|
|[[No Dodge]]
|[[No Dodge]]
|かいひふのう
|かいひふのう
|
|Inflicts the "No Dodge" status on an enemy Medarot, making them unable to evade attacks.
|-
|-
|
|
|[[No Defend]]
|[[No Defend]]
|ぼうぎょふのう
|ぼうぎょふのう
|
|Inflicts the "No Defend" status on an enemy Medarot, making them unable to defend against attacks.
|-
|-
|
|
|[[Plus Clear]]
|[[Plus Clear]]
|プラス症状クリア
|プラス症状クリア
|
|Remove Positive Status from foe.
|-
|-
|
|
|[[Lock In]]
|[[Lock In]]
|はんい内こてい
|はんい内こてい
|
|Inflicts the "Lock In" status, preventing the foe from getting away from the user more than a certain range.
|-
|-
|
|
|[[Lock Out]]
|[[Lock Out]]
|はんい外こてい
|はんい外こてい
|
|Inflicts th "Lock Out" status, preventing the foe from approaching the user more than a certain range.
|-
|-
|}
|}
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|[[Counter]]
|[[Counter]]
|はんげき
|はんげき
|
|Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength.
|-
|-
|
|
|[[Auto-Repair]]
|[[Auto-Repair]]
|けいぞくリペア
|けいぞくリペア
|
|Part's HP is automatically Restored as Turns pass.
|-
|-
|
|
|[[Negate Optical]]
|[[Negate Optical]]
|こうがくむこう
|こうがくむこう
|
|Take hits in place of allies in Range.
|-
|-
|
|
|[[Negate Gunpowder]]
|[[Negate Explosive]]
|かやくむこう
|かやくむこう
|
|Take hits in place of allies in Range.
|-
|-
|
|
|[[Negate Gravity]]
|[[Negate Gravity]]
|じゅうリょくむこう
|じゅうリょくむこう
|
|Take hits in place of allies in Range.
|-
|-
|
|
|[[Generator Down]]
|[[Generator Down]]
|ジェネレータダウン
|ジェネレータダウン
|
|Decreases the AP obtained at the start of Turns for both sides.
|-
|-
|}
|}
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|ブースター
|ブースター
|Strike
|Strike
|Boosts Power of other Melee attacks if user Moves before attacking.
|-
|-
|
|
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|スコープ
|スコープ
|Shoot
|Shoot
|
|Boosts Accuracy of other Shooting attacks if user does not Move before attacking.
|-
|-
|
|
|[[Constant Charge]] <br/> (a.k.a. Charge)
|[[Constant Charge]] <br/> (or just Charge)
|チャージ
|チャージ
|Support
|Support
|
|Increases user's maximum AP that they receive each turn.
|-
|-
|
|
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|ヘんか
|ヘんか
|Support
|Support
|
|Before the user can Act, transforms the part into a random other part.
|-
|-
|
|
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|ヘんか(そくど)
|ヘんか(そくど)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute.
|-
|-
|
|
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|ヘんか(いリょく)
|ヘんか(いリょく)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
|-
|-
|
|
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|ヘんか(症状)
|ヘんか(症状)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Status Attribute.
|-
|-
|
|
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|ヘんか(えんご)
|ヘんか(えんご)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute.
|-
|-
|
|
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|ヘんか(かいふく)
|ヘんか(かいふく)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute.
|-
|-
|
|
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|ヘんか(しえん)
|ヘんか(しえん)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Support Attribute.
|-
|-
|
|
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|てきえいかんち
|てきえいかんち
|Special
|Special
|
|Passively boosts the Power and Accuracy of other attacks.
|-
|-
|
|
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|重力せいぎょ
|重力せいぎょ
|Special
|Special
|The AP cost to move 1 space becomes the same as the Power value of this Part, regardless of Terrain.
|-
|-
|}
|}
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|-
|-
|
|
|[[Negate Gunpowder]]
|[[Negate Explosive]]
|かやくむこう
|かやくむこう
|Special
|Special

Latest revision as of 05:00, 30 May 2024




This is a list of attacks, actions, and part effects in Medarot Navi. There are 77 in total.

Attacks[edit]

These actions use the Strike, Reckless, Shoot, Snipe, and Protect skills.

Strike / Reckless[edit]

# Name Japanese Effects
1 Sword ソード A basic Physical attack.
Hammer ハンマー A basic Physical attack.
Bug バグ Inflicts the "Flux" status, reducing enemy Accuracy.
Virus ウィルス Inflicts the "Flux" status, reducing enemy Accuracy.
Wave ウェーブ Inflicts the "Bind" status, increasing enemy AP costs.
Hold ホールド Inflicts the "Bind" status, increasing enemy AP costs.
Fire ファイヤー Inflicts the "Burn" status, passively dealing damage as Turns pass.
Melt メルト Inflicts the "Burn" status, passively dealing damage as Turns pass.
Thunder サンダー Inflicts the "Stop" status, making them unnable to defend and greatly reducing their max AP.
Freeze フリーズ Inflicts the "Stop" status, making them unnable to defend and greatly reducing their max AP.
Destroy デストロイ Completely destroys Parts of foes that cannot Defend or Evade.
Shock ショック May knock foe back 1 square away from user.

Shoot / Snipe[edit]

# Name Japanese Effects
Rifle ライフル A basic Shooting attack.
Gatling ガトリング A basic Shooting attack.
Laser レーザー Uses double the Part's Power.
Beam ビーム Uses double the Part's Power.
Missile ミサイル Always hits and pierces Armor.
Napalm ナパーム Always hits and pierces Armor.
Break ブレイク Uses double the Part's Accuracy.
Press プレス Uses double the Part's Accuracy.
Sacrifice サクリファイス A powerful attack that self-destructs the part.
Vacuum バキューム May pull foe 1 square towards user.

Protect[edit]

# Name Japanese Effects
Anti-Air アンチエア Deals great damage to Flying foes.
Anti-Sea アンチシー Deals great damage to Aquatic foes.

Other actions[edit]

These actions use the Support, Protect, Set-up, Heal, Disrupt, and Special skills.

Support[edit]

# Name Japanese Effects
Boost Charge ほじょチャージ Increases the AP the target receives at the start of each Turn.
Force Up フォースアップ Increase target's Medaforce Gauge.
Multi-Act れんぞくこうどう Allows an Ally to Act a second time after their next Action.

Protect[edit]

# Name Japanese Effects
Defend ぼうぎょ Take hits in place of allies in Range.
Lesser Defense みまんぼうぎょ Take hits in place of allies in Range, nullfying damage under certain amounts.
Scan さくてき Increase the Success Rate of allies in Range.
Conceal いんペい Improves the user's evasion rate.
Regroup ぜんいんしゅうごう Draws allies near user.
ZOC Effect Up ZOCきょうか Increases enemy's AP consumption in adjacent zones.

Set-up[edit]

# Name Japanese Effects
Fight Trap かくとうトラップ Sets a Trap to ally that damages foes that use Melee Parts against that ally.
Shoot Trap しゃげきトラップ Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
Shot Clear たんぱつクリア Sets a Trap to target ally that prevents the action of the next enemy that targets them.
Cross Attack Set クロス攻撃セット Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire
Cross Attack Fire クロス攻撃ファイア Launches a powerful attack if user user had the Cross Attack Set trap beforehand.
Force Plant フォースプラント Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions.
First Aid ファーストエイド Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act.
Perfect Cover かんぜんいんペい Sets a Trap to self, making the user unnable to be the Target of any other Action until they move.

Heal[edit]

# Name Japanese Effects
Repair かいふく Repairs damage to one or more of an ally's unbroken parts.
Revive ふっかつ Restores one or more of an ally's broken parts.
Resurrect そせい Reactivates an ally Medarot that was shut down.
Minus Clear マイナス症状クリア Remove any Negative Status from target.
Trap Clear トラップクリア Attempts to remove Traps in target. Damages traps that could not be removed.
Level Drain レベルドレイン Decrease an enemy Medarot's Level while increasing your own.
Force Control フォースせいぎょ Makes both teams unable to use Medaforce.
Generator Up ジェネレータアップ Increases the AP obtained at the start of Turns for both sides.

Disrupt[edit]

# Name Japanese Effects
Disable 使用ふのう Inflicts the "Disable" status on an enemy Medarot, making them unable to use one of their parts.
Confuse こんらん Inflicts the "Confuse" status on an enemy Medarot, randomizing the actions they select and their targets.
Ammo Drain 回数ドレイン Decreases an enemy Medarot's remaining head part uses while increasing its own.
Force Drain フォースドレイン Decreases the value on an enemy Medarot's Medaforce gauge while increasing its own.
No Dodge かいひふのう Inflicts the "No Dodge" status on an enemy Medarot, making them unable to evade attacks.
No Defend ぼうぎょふのう Inflicts the "No Defend" status on an enemy Medarot, making them unable to defend against attacks.
Plus Clear プラス症状クリア Remove Positive Status from foe.
Lock In はんい内こてい Inflicts the "Lock In" status, preventing the foe from getting away from the user more than a certain range.
Lock Out はんい外こてい Inflicts th "Lock Out" status, preventing the foe from approaching the user more than a certain range.

Special[edit]

# Name Japanese Effects
Counter はんげき Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength.
Auto-Repair けいぞくリペア Part's HP is automatically Restored as Turns pass.
Negate Optical こうがくむこう Take hits in place of allies in Range.
Negate Explosive かやくむこう Take hits in place of allies in Range.
Negate Gravity じゅうリょくむこう Take hits in place of allies in Range.
Generator Down ジェネレータダウン Decreases the AP obtained at the start of Turns for both sides.

Equip effects[edit]

These equip effects have passive effects, but do nothing when selected in battle:

# Name Japanese Skill Effects
Booster ブースター Strike Boosts Power of other Melee attacks if user Moves before attacking.
Scope スコープ Shoot Boosts Accuracy of other Shooting attacks if user does not Move before attacking.
Constant Charge
(or just Charge)
チャージ Support Increases user's maximum AP that they receive each turn.
Transform ヘんか Support Before the user can Act, transforms the part into a random other part.
Transform (Speed) ヘんか(そくど) Support Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute.
Transform (Power) ヘんか(いリょく) Support Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
Transform (Status) ヘんか(症状) Support Before the user can Act each turn, transforms the part into a random other part of the Status Attribute.
Transform (Defense) ヘんか(えんご) Support Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute.
Transform (Recovery) ヘんか(かいふく) Support Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute.
Transform (Support) ヘんか(しえん) Support Before the user can Act each turn, transforms the part into a random other part of the Support Attribute.
Enemy Detection てきえいかんち Special Passively boosts the Power and Accuracy of other attacks.
Status Clear 症状クリア Special Makes the user immune to all status effects.
Gravity Control 重力せいぎょ Special The AP cost to move 1 space becomes the same as the Power value of this Part, regardless of Terrain.

These actions provide additional passive effects:

# Name Japanese Skill Effects
Negate Optical こうがくむこう Special Prevents damage to the user from Laser or Beam attacks.
Negate Explosive かやくむこう Special Prevents damage to the user from Missile or Napalm attacks.
Negate Gravity じゅうリょくむこう Special Prevents damage to the user from Break or Press attacks.