Editing Guide:Medarot 1 What are Medarot, Medals and Parts?
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* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal. | * Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal. | ||
* Skill: This is the specific skill categories that a | * Skill: This is the specific skill categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat. | ||
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* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action. | * [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action. | ||
* [[ | * [[Berserker]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next action. | ||
* [[ | * [[Shoot]]: Shot that fixes to a target. There is no penalty when using this skill. | ||
* [[ | * [[Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until the next action. | ||
* [[Support]]: Increases allies' abilities and interrupts the opponent. | * [[Support]]: Increases allies' abilities and interrupts the opponent. | ||
* [[ | * [[Protect]]: Protect teammates and set traps. | ||
* [[Heal]]: Heals, revives parts and removes negative statuses. | * [[Heal]]: Heals, revives parts and removes negative statuses. | ||
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== A Medals Nature == | == A Medals Nature == | ||
This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and | This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and berserk, so is given the attack nature | ||
The list of initial Natures for each medal: | The list of initial Natures for each medal: | ||
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| [[Kuwagata Medal|Kuwagata]] | | [[Kuwagata Medal|Kuwagata]] | ||
| {{r|クワガタ|Kuwagata}} | | {{r|クワガタ|Kuwagata}} | ||
| | | Melee | ||
| Attack | | Attack | ||
|- | |- | ||
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| [[Jellyfish Medal|Jellyfish]] | | [[Jellyfish Medal|Jellyfish]] | ||
| {{r|クラゲ|Kurage}} | | {{r|クラゲ|Kurage}} | ||
| | | Gunpowder | ||
| Attack | | Attack | ||
|- | |- | ||
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* [[Charge]]: The time it takes for an action to happen. this means the time between the medarot moving from the Command line to the Active Line. | * [[Charge]]: The time it takes for an action to happen. this means the time between the medarot moving from the Command line to the Active Line. | ||
* [[Cooldown]]: Also known as "Heat Release" (熱量 Netsuryō), "Heat Dissipation" (放熱 Hōnetsu), and Radiation. The reverse from Charge, the time it takes to do a new action after the previous one. This is the time it takes for the Medarot to return from the Active Line to the Commnand Line. The lower the value the faster that medarot will be. | * [[Cooldown]]: Also known as "Heat Release" (熱量 Netsuryō), "Heat Dissipation" (放熱 Hōnetsu), and Radiation. The reverse from Charge, the time it takes to do a new action after the previous one. This is the time it takes for the Medarot to return from the Active Line to the Commnand Line. The lower the value the faster that medarot will be. | ||
* [[Uses]]: Exclusive to head parts. this represents the amount of times this ability can be used each Robottle. the Uses are automatically refilled after each Robottle. | * [[Uses]]: Exclusive to head parts. this represents the amount of times this ability can be used each Robottle. the Uses are automatically refilled after each Robottle. | ||
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* [[Defense]]: Displays the ability to defend against an attack, reducing the damage inflicted to the Armor. | * [[Defense]]: Displays the ability to defend against an attack, reducing the damage inflicted to the Armor. | ||
* [[Proximity]]: Also known as Grapple (格闘 Kakutō) and "Grapple Resistance" (格耐) | * [[Proximity]]: Also known as Grapple (格闘 Kakutō)[3] and "Grapple Resistance" (格耐)[5]. In most games it influences the success of Grapple (Strike and Berserk), Defend, and Heal type abilities used by the Medabot, while in some it improves the Medabot's resistance against those attributes | ||
* [[Remoteness]] Also known as Shooting (射撃 Shageki) and "Shooting Resistance" (射耐) | * [[Remoteness]] Also known as Shooting (射撃 Shageki)[3] and "Shooting Resistance" (射耐).[5] In most games it influences the success of Shooting (Shoot and Aim Shot), Support, and Interrupt type abilities used by the Medabot, while in some it improves the Medabot's resistance against those attributes. | ||
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* [[Hover]]: Unaffected by Terrain and has Balanced stats. | * [[Hover]]: Unaffected by Terrain and has Balanced stats. | ||
* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with " | * [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Berserk" and "Snipe" Skills. | ||
* [[Tank]]: Has high armor but is very slow on any terrain. | * [[Tank]]: Has high armor but is very slow on any terrain. |