Editing Guide:Medarot 1 What are Medarot, Medals and Parts?

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* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.
* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.


* Skill: This is the specific skill categories that a Medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a Reckless type skill will increase the Medal's Reckless stat.
* Skill: This is the specific skill categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat.




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* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action.
* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action.


* [[Reckless (skill)|Reckless]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next action.
* [[Berserker]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next action.


* [[Shoot (skill)|Shoot]]: Shot that fixes to a target. There is no penalty when using this skill.
* [[Shoot]]: Shot that fixes to a target. There is no penalty when using this skill.


* [[Snipe (skill)|Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until the next action.
* [[Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until the next action.


* [[Support]]: Increases allies' abilities and interrupts the opponent.
* [[Support]]: Increases allies' abilities and interrupts the opponent.


* [[Protect (skill)|Protect]]: Protect teammates and set traps.
* [[Protect]]: Protect teammates and set traps.


* [[Heal]]: Heals, revives parts and removes negative statuses.
* [[Heal]]: Heals, revives parts and removes negative statuses.
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== A Medals Nature ==
== A Medals Nature ==


This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and reckless, so is given the attack nature
This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and berserk, so is given the attack nature


The list of initial Natures for each medal:
The list of initial Natures for each medal:
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| [[Kuwagata Medal|Kuwagata]]
| [[Kuwagata Medal|Kuwagata]]
| {{r|クワガタ|Kuwagata}}
| {{r|クワガタ|Kuwagata}}
| Fight
| Melee
| Attack
| Attack
|-
|-
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| [[Jellyfish Medal|Jellyfish]]
| [[Jellyfish Medal|Jellyfish]]
| {{r|クラゲ|Kurage}}
| {{r|クラゲ|Kurage}}
| Explosive
| Gunpowder
| Attack
| Attack
|-
|-
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In-game, each part has certain parameters that determine their performance in a Robottle. Some of these parameters work the same for all parts and others are exclusive to that type of part.
In-game, each part has certain parameters that determine their performance in a Robottle. Some of these parameters work the same for all parts and others are exclusive to that type of part.


* [[Gender]]: Determines if the part can be equipped on a Tin-Pet F or M. If it has a heart next to the name in the "Parts" window under "Info" if it is considered a F part


== Head and Arms ==
* [[Attribute]]: General category of all parts. It is located just below part name in the details window. If it matches the Attribute of the medal it  will have an increase of "Power" equal to the "Bonus" of the medal.


* [[Attribute]]: Indicates the attribute from the parts, such as Grapple, Shooting, Optic, Anti-Air, ..., which affect the compatibility with the Medal. If a part is comlpatible with a certain medal, they will get a bonus in Power
* [[Skill]]: Action category of the head and arm parts. It's found below the "Attribute" on the details screen. The "Skill" of the part must match a high value of the medal's "Skill" so it can receive an increase of "Hit".


* [[Action Type]]: The ability from the part, like Rifle and Sword. Each action has a Skill type.  
* [[Armor]]: They are the "Health Points" of all parts. If it is reduced to 0 in combat the part will be disabled. This stat is automatically refilled after each Robattle.


* [[Armor]]: They are the "Health Points" of all parts. If it reaches 0 in combat the part will be disabled. Broken parts are automatically repaired after each Robottle.
* [[Hit]]: Value only available in the head and arms. This stat determines the success rate. It also slightly increases damage and chance to cause a negative status. This value can be increased and be actively and passively reduced.


* [[Succes]]: Also know as Rate of Succes. this means the chance of an action being succesfull against the opponent. this is affected by the opponents medarot's distance.
*¨[[Power]]: Magnitude of a part's effect whether offensive or defensive. Also determines the magnitude of a negative status. It represents the minimum amount of damage a part can cause in battle.


* [[Power]]: if an action is succesfull, then this represents the minimum amount of damage a part can cause to the opponent.
* [[Uses]]: Exclusive to head parts. It's the ammunition that this part has available in a fight. If it reaches 0 the action will fail if used during the Robattle. It refills after each fight.


* [[Charge]]: The time it takes for an action to happen. this means the time between the medarot moving from the Command line to the Active Line.
* [[Charge]]: Exclusive to the arms. It is the time it takes for a medabot to use an action after receiving the command. The larger the amount, the longer it will take to perform the action.


* [[Cooldown]]: Also known as "Heat Release" (熱量 Netsuryō), "Heat Dissipation" (放熱 Hōnetsu), and Radiation. The reverse from Charge, the time it takes to do a new action after the previous one. This is the time it takes for the Medarot to return from the Active Line to the Commnand Line. The lower the value the faster that medarot will be.
* [[Cooldown]]: Exclusive to the arms. It is the time it takes for a medabot to return to the starting line after executing an order. The higher this stat is, the more time it will take.


* [[Uses]]: Exclusive to head parts. this represents the amount of times this ability can be used each Robottle. the Uses are automatically refilled after each Robottle.
* [[Speed]]: Exclusive to the legs. It slightly increases "Charge" and "Cooldown" speed. Also increases the "Power" of actions with the "Berserk" and "Snipe" skills.


* [[Mobility]]: Exclusive to the legs. Determines the "Evasion Rate" and also slightly improves the "Hit" of actions with the "Berserk" skill.


== Legs ==
* [[Fight]]: Exclusive to the legs. Represents a slight increase the "Hit" stat for "Strike" and "Berserk" skills. If this value is "0" the "Defend" actions will always fail.


* [[Propulsion]]: It slightly increases "Charge" and "Cooldown".
* [[Shoot]]: Exclusive to the legs. Slightly increases the "Hit" Stat of "Shoot" and "Snipe" skills.


* [[Evasion]]: Determines the "Evasion Rate", the higher evasion is, the better chance a Medarot has of dodging an opponents attack.  
* [[Scan]]: Exclusive to the legs. A "Hit" bonus is applied to "Strike", "Berserk", "Shoot" and "Snipe" skill when using the “Scan” skill.


* [[Defense]]: Displays the ability to defend against an attack, reducing the damage inflicted to the Armor.
* [[Conceal]]: Exclusive hidden value to the legs. A bonus applies to "Conceal" skills or any skills related to planting traps.
 
* [[Proximity]]: Also known as Grapple (格闘 Kakutō) and "Grapple Resistance" (格耐) in other games. In most games it influences the success of Grapple (Strike and Reckless), Defend, and Heal type abilities used by the Medabot, while in some it improves the Medabot's resistance against those attributes
 
* [[Remoteness]] Also known as Shooting (射撃 Shageki) and "Shooting Resistance" (射耐) in other games. In most games it influences the success of Shooting (Shoot and Snipe), Support, and Interrupt type abilities used by the Medabot, while in some it improves the Medabot's resistance against those attributes.




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* [[Hover]]: Unaffected by Terrain and has Balanced stats.
* [[Hover]]: Unaffected by Terrain and has Balanced stats.


* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Reckless" and "Snipe" Skills.
* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Berserk" and "Snipe" Skills.


* [[Tank]]: Has high armor but is very slow on any terrain.
* [[Tank]]: Has high armor but is very slow on any terrain.
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