Editing Guide:Medarot 1 What are Medarot, Medals and Parts?
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* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal. | * Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal. | ||
* Skill: This is the specific skill categories that a | * Skill: This is the specific skill categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat. | ||
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* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action. | * [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action. | ||
* [[ | * [[Berserker]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next action. | ||
* [[ | * [[Shoot]]: Shot that fixes to a target. There is no penalty when using this skill. | ||
* [[ | * [[Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until the next action. | ||
* [[Support]]: Increases allies' abilities and interrupts the opponent. | * [[Support]]: Increases allies' abilities and interrupts the opponent. | ||
* [[ | * [[Protect]]: Protect teammates and set traps. | ||
* [[Heal]]: Heals, revives parts and removes negative statuses. | * [[Heal]]: Heals, revives parts and removes negative statuses. | ||
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== A Medals Nature == | == A Medals Nature == | ||
This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and | This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and berserk, so is given the attack nature | ||
The list of initial Natures for each medal: | The list of initial Natures for each medal: | ||
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| [[Kuwagata Medal|Kuwagata]] | | [[Kuwagata Medal|Kuwagata]] | ||
| {{r|クワガタ|Kuwagata}} | | {{r|クワガタ|Kuwagata}} | ||
| | | Melee | ||
| Attack | | Attack | ||
|- | |- | ||
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| [[Jellyfish Medal|Jellyfish]] | | [[Jellyfish Medal|Jellyfish]] | ||
| {{r|クラゲ|Kurage}} | | {{r|クラゲ|Kurage}} | ||
| | | Gunpowder | ||
| Attack | | Attack | ||
|- | |- | ||
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In-game, each part has certain parameters that determine their performance in a Robottle. Some of these parameters work the same for all parts and others are exclusive to that type of part. | In-game, each part has certain parameters that determine their performance in a Robottle. Some of these parameters work the same for all parts and others are exclusive to that type of part. | ||
* [[Sex]]: Determines if the part can be equipped on a Tin-Pet F or M. If it has a heart next to the name in the "Parts" window under "Info" if it is considered a F part | |||
* [[Attribute]]: General category of all parts. It is located just below part name in the details window. If it matches the Attribute of the medal it will have an increase of "Power" equal to the "Bonus" of the medal. | |||
* [[ | * [[Skill]]: Action category of the head and arm parts. It's found below the "Attribute" on the details screen. The "Skill" of the part must match a high value of the medal's "Skill" so it can receive an increase of "Hit". | ||
* [[ | * [[Armor]]: They are the "Health Points" of all parts. If it is reduced to 0 in combat the part will be disabled. This stat is automatically refilled after each Robattle. | ||
* [[ | * [[Hit]]: Value only available in the head and arms. This stat determines the success rate. It also slightly increases damage and chance to cause a negative status. This value can be increased and be actively and passively reduced. | ||
* [[ | *¨[[Power]]: Magnitude of a part's effect whether offensive or defensive. Also determines the magnitude of a negative status. It represents the minimum amount of damage a part can cause in battle. | ||
* [[ | * [[Uses]]: Exclusive to head parts. It's the ammunition that this part has available in a fight. If it reaches 0 the action will fail if used during the Robattle. It refills after each fight. | ||
* [[Charge]]: | * [[Charge]]: Exclusive to the arms. It is the time it takes for a medabot to use an action after receiving the command. The larger the amount, the longer it will take to perform the action. | ||
* [[Cooldown]]: | * [[Cooldown]]: Exclusive to the arms. It is the time it takes for a medabot to return to the starting line after executing an order. The higher this stat is, the more time it will take. | ||
* [[ | * [[Speed]]: Exclusive to the legs. It slightly increases "Charge" and "Cooldown" speed. Also increases the "Power" of actions with the "Berserk" and "Snipe" skills. | ||
* [[Mobility]]: Exclusive to the legs. Determines the "Evasion Rate" and also slightly improves the "Hit" of actions with the "Berserk" skill. | |||
* [[Fight]]: Exclusive to the legs. Represents a slight increase the "Hit" stat for "Strike" and "Berserk" skills. If this value is "0" the "Defend" actions will always fail. | |||
* [[ | * [[Shoot]]: Exclusive to the legs. Slightly increases the "Hit" Stat of "Shoot" and "Snipe" skills. | ||
* [[ | * [[Scan]]: Exclusive to the legs. A "Hit" bonus is applied to "Strike", "Berserk", "Shoot" and "Snipe" skill when using the “Scan” skill. | ||
* [[ | * [[Conceal]]: Exclusive hidden value to the legs. A bonus applies to "Conceal" skills or any skills related to planting traps. | ||
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* [[Multi-leg]]: Advantage in "Mountain" Terrain. Improves melee attacks. | * [[Multi-leg]]: Advantage in "Mountain" Terrain. Improves melee attacks. | ||
* [[ | * [[Flight]]: Advantage in "Desert" terrains. Pieces with high "Mobility" and "Speed" but take extra damage from Actions with "Anti-Air" attribute. | ||
* [[Hover]]: Unaffected by Terrain and has Balanced stats. | * [[Hover]]: Unaffected by Terrain and has Balanced stats. | ||
* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with " | * [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Berserk" and "Snipe" Skills. | ||
* [[Tank]]: Has high armor but is very slow on any terrain. | * [[Tank]]: Has high armor but is very slow on any terrain. |