Editing Guide:Medarot 1 What are Medarot, Medals and Parts?

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consists of "stealing" a medal and having it transform into another according to the version of the game. The medals that make up this group are:
consists of "stealing" a medal and having it transform into another according to the version of the game. The medals that make up this group are:


* [[Tortoise Medal|Tortoise]]: You transform the Unicorn medal by battling the KBT version.
* Tortoise: You transform the Unicorn medal by battling the KBT version.
* [[Snake Medal|Snake]]: You transform the Unicorn medal by battling the KWG version.
* Snake: You transform the Unicorn medal by battling the KWG version.
* [[Jellyfish Medal|Jellyfish]]: You transform the Ghost medal by battling the KBT version.
* Jellyfish: You transform the Ghost medal by battling the KBT version.
* [[Queen Medal|Queen]]: You transform the Ghost medal by battling the KWG version.
* Queen: You transform the Ghost medal by battling the KWG version.
* [[Bear Medal|Bear]]: You transform the Knight medal by battling the KBT version.
* Bear: You transform the Knight medal by battling the KBT version.
* [[Kraken Medal|Kraken]]: You transform the Knight medal by battling the KWG version.
* Kraken: You transform the Knight medal by battling the KWG version.
* [[Spider Medal|Spider]]: You transform the Mermaid medal by battling the KBT version.
* Spider: You transform the Mermaid medal by battling the KBT version.
* [[Phoenix Medal|Phoenix]]: You transform the Mermaid medal by battling the KWG version.
* Phoenix: You transform the Mermaid medal by battling the KWG version.




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* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.
* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.


* Skill: This is the specific skill categories that a Medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a Reckless type skill will increase the Medal's Reckless stat.
* Skill: This is the specific skill categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat.




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The various skills that a medal can have are listed below:
The various skills that a medal can have are listed below:


* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until the next action.
* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until next command is received.


* [[Reckless (skill)|Reckless]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next action.
* [[Berserker]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next command.


* [[Shoot (skill)|Shoot]]: Shot that fixes to a target. There is no penalty when using this skill.
* [[Shoot]]: Shot that fixes to a target. There is no penalty when using this skill.


* [[Snipe (skill)|Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until the next action.
* [[Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until receiving the next command.


* [[Support]]: Increases allies' abilities and interrupts the opponent.
* [[Support]]: Increases allies' abilities and interrupts the opponent.


* [[Protect (skill)|Protect]]: Protect teammates and set traps.
* [[Protect]]: Protect teammates and set traps.


* [[Heal]]: Heals, revives parts and removes negative statuses.
* [[Heal]]: Heals, revives parts and removes negative statuses.
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== A Medals Nature ==
== A Medals Nature ==


This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and reckless, so is given the attack nature
This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and berserk, so is given the attack nature


The list of initial Natures for each medal:
The list of initial Natures for each medal:
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| [[Kuwagata Medal|Kuwagata]]
| [[Kuwagata Medal|Kuwagata]]
| {{r|クワガタ|Kuwagata}}
| {{r|クワガタ|Kuwagata}}
| Fight
| Melee
| Attack
| Attack
|-
|-
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| [[Jellyfish Medal|Jellyfish]]
| [[Jellyfish Medal|Jellyfish]]
| {{r|クラゲ|Kurage}}
| {{r|クラゲ|Kurage}}
| Explosive
| Gunpowder
| Attack
| Attack
|-
|-
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Knowing the Nature of a medal is very important because the dominant factor activates a special ability under certain conditions in a Robottle:
Now, knowing the Nature of a medal is very important because the dominant factor activates a special ability under certain conditions in a Robottle:


* '''If the Attack stat is higher:''' Increases the team's "Hit" as long as they use skills of the associated "Attribute".
* '''If the Attack stat is higher:''' Increases the team's "Hit" as long as they use skills of the associated "Attribute".
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The values of the Skills on a given medal, and therefore the Nature of the medal itself can be modified however. To modify the skill values of a medal, parts must be equipped with the specific skill that you wish to increase or decrease. values are changed when you win a robattle according to these few rules:
On the other hand, the values of the Skills on a given medal, and therefore the Nature of the medal itself can be modified. To modify the skill values of a medal, parts must be equipped with the specific skill that you wish to increase or decrease. values are changed when you win a robattle according to these few rules:


* If the 4 parts of a medabot are from Skill that share the same type, then the value of that skill on the medal is increases by 1.
* If the 4 parts of a medabot are from Skill that share the same type, then the value of that skill on the medal is increases by 1.
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There are 4 types of parts: Head, Right Arm, Left Arm and Legs. Only the arms and head can perform Actions, but the legs are important for mobility. Each part of a Medarot is very important in battle. I will go over each part and talk about each of their function:
There are 4 types of parts: Head, Right Arm, Left Arm and Legs.
Only the arms and head can perform Actions, but the legs are important for mobility. Each part of a Medarot is very important in battle. I will go over each part and talk about each of their function.
* '''Head''': The most important and fragile part of a Medarot. If the heads armour is depleted, then the Medarot will cease function even if other Parts still have armour on them. The head part can perform skills but they use Ammunition. after this is depleted, the head action can no longer be performed.
* '''Head''': The most important and fragile part of a Medarot. If the heads armour is depleted, then the Medarot will cease function even if other Parts still have armour on them. The head part can perform skills but they use Ammunition. after this is depleted, the head action can no longer be performed.
* '''Arms''': Divided between the Left and Right arm, these form the main weapon arsenal of a Medarot. both can perform actions to damage, heal, support, cause status effect, etc. if the armour of one of these parts is depleted, that parts is deactivated. it can however (unlike the head) still be revived by using a Revive Part.
* '''Left and Right Arm''': these form the main weapon arsenal of a Medarot. both can perform actions to damage, heal, support, cause status effect, etc. if the armour of one of these parts is depleted, that parts is deactivated. it can however (unlike the head) still be revived by using a Revive Part.
* '''Legs''': The part who decides the mobility and speed of a Medarot. when they are destroyed in a Robottle, the medarot's speed will decrease and it will have a hard time dodging. The legs also decide a lot of factors for other skills regarding Parts. I will go over these changes under the bullet points below.
* '''Legs''': The part who decides the mobility and speed of a Medarot. when they are destroyed in a Robottle, the medarot's speed will decrease and it will have a hard time dodging. The legs also decide a lot of factors for other skills regarding Parts. I will go over these changes under the bullet points below.


The Medabot models are made up of a set of 4 different parts and are identifies with a proper name and a code of three letters followed by a number (LLL-#). However, each part also has a particular name and It will be the one you will see the most during the game.  
The Medabot models are made up of a set of 4 different parts and are identifies with a proper name and a code of three letters followed by a number (LLL-#). However, each part also has a particular name and It will be the one you will see the most during the game.  


The parts also have a code that would be the same as the model but adding a number at the end and that changes depending on the type of part: -1 for the head, -2 for the right arm, -3 for the left and -4 for the legs.


In-game, each part has certain parameters that determine their performance in a Robottle. Some of these parameters work the same for all parts and others are exclusive to that type of part.
In-game, each part has certain parameters that determine their performance in a Robottle. Some of these parameters work the same for all parts and others are exclusive to that type of part.




== Head and Arms ==
These are the different perameters that a Part can have:
 
* [[Sex]]: Determines if the part can be equipped on a Tin-Pet F or M. If it has a heart next to the name in the "Parts" window under "Info" if it is considered a F part
* [[Attribute]]: Indicates the attribute from the parts, such as Grapple, Shooting, Optic, Anti-Air, ..., which affect the compatibility with the Medal. If a part is comlpatible with a certain medal, they will get a bonus in Power


* [[Action Type]]: The ability from the part, like Rifle and Sword. Each action has a Skill type.  
* [[Attribute]]: General category of all parts. It is located just below part name in the details window. If it matches the Attribute of the medal it  will have an increase of "Power" equal to the "Bonus" of the medal.


* [[Armor]]: They are the "Health Points" of all parts. If it reaches 0 in combat the part will be disabled. Broken parts are automatically repaired after each Robottle.
* [[Skill]]: Action category of the head and arm parts. It's found below the "Attribute" on the details screen. The "Skill" of the part must match a high value of the medal's "Skill" so it can receive an increase of "Hit".


* [[Succes]]: Also know as Rate of Succes. this means the chance of an action being succesfull against the opponent. this is affected by the opponents medarot's distance.
* [[Armor]]: They are the "Health Points" of all parts. If it is reduced to 0 in combat the part will be disabled. This stat is automatically refilled after each Robattle.


* [[Power]]: if an action is succesfull, then this represents the minimum amount of damage a part can cause to the opponent.
* [[Hit]]: Value only available in the head and arms. This stat determines the success rate. It also slightly increases damage and chance to cause a negative status. This value can be increased and be actively and passively reduced.


* [[Charge]]: The time it takes for an action to happen. this means the time between the medarot moving from the Command line to the Active Line.
*¨[[Power]]: Magnitude of a part's effect whether offensive or defensive. Also determines the magnitude of a negative status. It represents the minimum amount of damage a part can cause in battle.


* [[Cooldown]]: Also known as "Heat Release" (熱量 Netsuryō), "Heat Dissipation" (放熱 Hōnetsu), and Radiation. The reverse from Charge, the time it takes to do a new action after the previous one. This is the time it takes for the Medarot to return from the Active Line to the Commnand Line. The lower the value the faster that medarot will be.
* [[Uses]]: Exclusive to head parts. It's the ammunition that this part has available in a fight. If it reaches 0 the action will fail if used during the Robattle. It refills after each fight.


* [[Uses]]: Exclusive to head parts. this represents the amount of times this ability can be used each Robottle. the Uses are automatically refilled after each Robottle.
* [[Charge]]: Exclusive to the arms. It is the time it takes for a medabot to use an action after receiving the command. The larger the amount, the longer it will take to perform the action.


* [[Cooldown]]: Exclusive to the arms. It is the time it takes for a medabot to return to the starting line after executing an order. The higher this stat is, the more time it will take.


== Legs ==
* [[Speed]]: Exclusive to the legs. It slightly increases "Charge" and "Cooldown" speed. Also increases the "Power" of actions with the "Berserk" and "Snipe" skills.


* [[Propulsion]]: It slightly increases "Charge" and "Cooldown".
* [[Mobility]]: Exclusive to the legs. Determines the "Evasion Rate" and also slightly improves the "Hit" of actions with the "Berserk" skill.


* [[Evasion]]: Determines the "Evasion Rate", the higher evasion is, the better chance a Medarot has of dodging an opponents attack.  
* [[Fight]]: Exclusive to the legs. Represents a slight increase the "Hit" stat for "Strike" and "Berserk" skills. If this value is "0" the "Defend" actions will always fail.


* [[Defense]]: Displays the ability to defend against an attack, reducing the damage inflicted to the Armor.  
* [[Shoot]]: Exclusive to the legs. Slightly increases the "Hit" Stat of "Shoot" and "Snipe" skills.


* [[Proximity]]: Also known as Grapple (格闘 Kakutō) and "Grapple Resistance" (格耐) in other games. In most games it influences the success of Grapple (Strike and Reckless), Defend, and Heal type abilities used by the Medabot, while in some it improves the Medabot's resistance against those attributes
* [[Scan]]: Exclusive to the legs. A "Hit" bonus is applied to "Strike", "Berserk", "Shoot" and "Snipe" skill when using the “Scan” skill.


* [[Remoteness]] Also known as Shooting (射撃 Shageki) and "Shooting Resistance" (射耐) in other games. In most games it influences the success of Shooting (Shoot and Snipe), Support, and Interrupt type abilities used by the Medabot, while in some it improves the Medabot's resistance against those attributes.
* [[Conceal]]: Exclusive hidden value to the legs. A bonus applies to "Conceal" skills or any skills related to planting traps.




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Last but not least, I wanted to talk a bit about the Leg parts type. there are 7 types in total and they all vastly differ in performance depending on the terrain a Robottle takes place. The speed of a Medabot will increase or decrease depending if you have a Robottle on a terrain that the equiped legs excell at or underperform.
Last but not least, I wanted to talk a bit about the Leg parts type. there are 7 types in total and they all vastly differ in performance depending on the terrain a Robottle takes place. The speed of a Medabot will increase or decrease depending if you have a Robottle on a terrain that the equiped legs excell at or underperform.


The equiped leg type will also change the Medarot's battle sprite and provides other specific bonusses. The different type of legs:
The equiped leg type will also change the Medarot's battle sprite and provides other specific bonusses. The different type of legs:
* [[Bipedal]]: Advantage in "Woods" Terrain. Balanced performance.
* [[Multi-leg]]: Advantage in "Mountain" Terrain. Improves melee attacks.


* [[Flying]]: Advantage in "Desert" terrains. Pieces with high "Mobility" and "Speed" but take extra damage from Actions with "Anti-Air" attribute.
* [[Flying]]: Advantage in "Desert" terrains. Pieces with high "Mobility" and "Speed" but take extra damage from Actions with "Anti-Air" attribute.
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* [[Hover]]: Unaffected by Terrain and has Balanced stats.
* [[Hover]]: Unaffected by Terrain and has Balanced stats.


* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Reckless" and "Snipe" Skills.
* [[Multi-leg]]: Advantage in "Mountain" Terrain. Improves melee attacks.
 
* [[Bipedal]]: Advantage in "Woods" Terrain. Balanced performance.
 
* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Berserk" and "Snipe" Skills.


* [[Tank]]: Has high armor but is very slow on any terrain.
* [[Tank]]: Has high armor but is very slow on any terrain.
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* [[Aquatic]]: Advantage in "Beach" Terrain. Has high "Mobility" and "Speed" but take extra damage from Actions with the "Anti-Sea" attribute.
* [[Aquatic]]: Advantage in "Beach" Terrain. Has high "Mobility" and "Speed" but take extra damage from Actions with the "Anti-Sea" attribute.


 
This covers most of the important elements of a medabot. hopefully this has been helpfull in deciding how to build your own powerfull medabot.
This covers most of the important elements of a medarot. hopefully this has been helpfull in deciding how to build your own powerfull medabot. if you ever get stuck, then be sure to check out the next guide on how to beat Medarot 1.
 
 
== Special Thanks ==
 
I would like to use this section to thank [https://gamefaqs.gamespot.com/community/CarlosP CarlosP] on GameFAQ for making the [https://gamefaqs.gamespot.com/gameboy/569991-medarot-kuwagata-version/faqs/79132 Original Guide]. Sadly due to lack of spare time he abandoned the english translation of the guide. He gave me permission to translate his guides and post them here on the medapedia so be sure to be on the lookout for guides for Medarot 1, 3, 4 and 5 in the future.


== See Also ==
== See Also ==
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