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  • [[Category:Mechanics]] == Mechanics == ...
    2 KB (243 words) - 20:30, 23 April 2020
  • === Game mechanics === * Other mechanics pages (see [[Template:Navbox-Battle|navbox]]) ...
    1 KB (190 words) - 23:09, 11 May 2015
  • == Game mechanics == == Anime mechanics == ...
    6 KB (1,069 words) - 15:53, 20 December 2023
  • ...ill levels, they were reintroduced in Medarot DS with major changes to the mechanics and can now cause a variety of in-battle effects. [[Category:Game mechanics]] [[Category:Medalia lists]] ...
    2 KB (381 words) - 19:17, 13 April 2024
  • [[Category:Game mechanics]] ...
    966 bytes (156 words) - 20:53, 9 November 2021
  • ...n types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game. [[Category:Game mechanics]] ...
    3 KB (446 words) - 09:58, 20 December 2023
  • ...blunt weapon or fist, doing damage without any added effects. In terms of mechanics, it works very similarly to the other basic physical attacks, [[Sword]] and ...
    850 bytes (126 words) - 18:14, 19 July 2016
  • ...was added in [[Medarot 7]] as a way of gradually introducing new gameplay mechanics to the player. It makes certain features of the [[Medarotch]] off-limits un [[Category:Game mechanics]] ...
    3 KB (444 words) - 15:30, 28 January 2016
  • [[Category:Game mechanics]] ...
    1 KB (166 words) - 16:08, 28 January 2016
  • [[Category:Game mechanics]] ...
    2 KB (256 words) - 11:07, 3 November 2021
  • ...a blade or sharp edge, doing damage without any added effects. In terms of mechanics, it works very similarly to the other basic physical attacks, [[Hammer]] an ...
    2 KB (236 words) - 21:51, 14 September 2015
  • ...マ|Ganma}}) and his battles against the [[RoboRobo Gang]]. The gameplay and mechanics are identical to those in [[Medarot 2 Core]], albeit with a visual re-skin. ...
    2 KB (292 words) - 07:00, 9 June 2024
  • ...tack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Press]] and [[Bre ...acks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game. ...
    5 KB (628 words) - 11:27, 20 December 2023
  • ...strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Break]] and [[Bre ...acks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game. ...
    5 KB (653 words) - 11:27, 20 December 2023
  • ...ssile that explodes on contact with the enemy, causing damage. In terms of mechanics, it works similarly to the other explosive-based attack, [[Napalm]]. ...
    2 KB (289 words) - 09:53, 20 December 2023
  • She is one of the possible [[Romance mechanics|romance option]] for Salt at the end of the game depending on choices made ...
    2 KB (349 words) - 07:17, 23 June 2024
  • In Medarot 7, Ghost reappears with new mechanics tied to the [[Charge gauge]]. Here, the % value on the Charge gauge is adde ...
    2 KB (267 words) - 14:40, 6 November 2013
  • ...gle shot at the enemy, doing damage without any added effects. In terms of mechanics, it works very similarly to [[Gatling]]. ...
    2 KB (304 words) - 19:15, 13 September 2015
  • * Many new [[attacks]] have been added, and mechanics for old attacks have been changed drastically. ...
    3 KB (409 words) - 14:39, 23 April 2024
  • ...desires. Despite being an antagonist, it is possible for Salt to [[Romance mechanics|start a relationship]] with Parsley depending on choices made throughout th ...
    3 KB (428 words) - 20:12, 27 June 2024
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