User:Kimbles/Medarot 5 Hacking Notes
This game is great, and I really hope it gets a translation patch someday. ;D
Text locations
I'm not 100% sure this is all of it, but it should provide a good start. All of these are preceeded by pointers unless otherwise noted.
Text locations | |
---|---|
Bank | Address/Contents |
94000 | Win quotes (no pointers) |
98000 | Lose quotes (no pointers) |
EC000 | ED400: Character names EDEED: Medal names |
17C000 | 17C1FF: Medarot names 17C7D1: Head parts |
180000 | 180018: Terrain names 180096: Item names |
184000 | Battle text (no pointers) |
188000 | 188000: Item descriptions (no pointers) 1883BD: Attack/action descriptions (no pointers) |
18C000 | Menu text boxes, object text, Medarot library, shop text (no pointers) |
2F0000 | Story text begins |
2F4000 | Story |
2F8000 | Story |
2FC000 | Story |
300000 | Story |
304000 | Story |
308000 | Story |
30C000 | Story |
310000 | Story |
314000 | Story |
318000 | Story |
31C000 | Story |
320000 | Story |
324000 | Story |
328000 | Story |
32C000 | Story |
330000 | Story |
334000 | Story |
338000 | Story |
33C000 | Story |
340000 | Story |
344000 | Story |
348000 | Story |
34C000 | Story |
380000 | 382F12: Location names |
388000 | 38B747: Cutscene text |
390000 | 392116: Credits |
Font
There are two fonts in the game. One is used for regular text boxes and includes kanji and all-caps English letters, while the other is used for the names above the text boxes and doesn't include kanji or English. (The second one might be used for other stuff too, but I can't recall off the top of my head.)
Addresses:
- Nametag font: EC000-ECFFF
- Normal font: 1D0000-1D212F
Both fonts are uncompressed and can be edited in a tile editor (such as Tile Layer Pro).
Parts data
Seems to be stored at 178000. (Legs end at 17A77F.)