Battle system

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Note: This page explains the battle system in the main Medarot RPG series. It does not cover Medarot Navi, G, Brave, or Cardrobottle.

(This page is for explaining the battle system in the Medarot games. It's in progress!)

The battle system in the main Medarot games has remained mostly unchanged since Medarot 1. Both Medarotters can use between 1 and 3 Medarots, which then use a variety of actions and attacks to damage and shut down the opponent's Medarots. The battles are not turn-based, and instead use a system of timing based on each Medarot's leg speed and the charge and cooldown time required for each action.

Overview[edit]

The goal of each battle is to shut down the enemy's "leader Medarot". (The leader Medarot is the first Medarot selected to be in the battle.) To do this, the leader Medarot's head part must have its armor (HP) reduced to 0. Other Medarots can be shut down over the course of the battle, but once a leader Medarot is shut down, the battle is over.

Battle layout[edit]

There are 6 "lanes" for Medarots to travel in:

  • 3 on the left for the Player's Medarots
  • 3 on the right for the enemy's Medarots
P1 -> <- E1
P2 -> <- E2
P3 -> <- E3

(P = Player, E = Enemy)

The Medarots start the battle at the command line (the blue line), where they receive commands for what action to use.

Once a command is chosen, the Medarot will move toward the active line (the red line), where it will perform its action (usually an attack from a head or arm part). The time it takes to reach the active line is different for each Medarot and can depend on the Medarot's speed, leg type, the terrain, and the charge value on the part selected.

<- P1 E1 ->
<- P2 E2 ->
<- P3 E3 ->

After the Medarot has performed its action, it moves back toward the command line. (This time, its speed depends on the cooldown value.) Once it reaches the command line, the process repeats.

Targeting[edit]

The player only has limited control over which Medarots and parts their Medarots will aim for when they give a command. Depending on the type of action, the targets can be chosen randomly, or depend on the distance of the enemies from the active line. Targets can also be greatly influenced by the nature of the Medarot performing the action.

There are two main types of targeting:

  • Shooting attacks (and other ranged actions, such as support/healing) decide the target before the command is given. Before the player chooses an action, the target Medarot (and in some games, the exact part) that the attack/action will aim for will be highlighted for the player to see. If the attack is selected, the Medarot will then aim for the target shown when it gets to the active line. In most of the games, this can lead to situations where the targeted Medarot or part is already broken or shut down, in which case the attack will fail. More recent games such as Medarot DS and Medarot 7 simply choose a different target when this happens.
  • Physical attacks don't display a target ahead of time, and instead select the target directly before the Medarot attacks when it reaches the active line. The Medarot that gets targeted is always the enemy closest to the active line. This gives the player less control over which Medarot gets attacked, but also means the attack can't fail due to the target already being destroyed.