Medapedia:Medarot 1 Translation Project/Text

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Here's the stuff that might actually help with making a translation patch.

Text locations

This should be all of the text in the game. There's surprisingly not that much!

Bank # Rom address Contents
0x02 0BF04 Attributes
0BFC0 Skills
0x04 13860 (Unused) Attack types
0x16 59360 Credits
5A000 Story/Dialogue 1
0x17 5CF40 (Unused) Part name placeholders
5DAF0 Items
5DD50 Medals
5E4E6 Medarotter names
5EC36 Medarot names
5F6D2 Attack names
0x18 60000 Story/Dialogue 2
0x1A 68000 Story/Dialogue 3
0x1C 725CC Parts names and model numbers
0x1D 74000 Battle/General text
0x1E 78000 Menu and debug text, text boxes, map
0x1F 7F298 Parts descriptions

Text table

The text table in .tbl format can be downloaded here. (Use this to look at the Japanese text in a hex editor.)

Some notes:

  • 00: Normal space
  • 4A: Clears previous text on a line (weird form of new line, used in battle text)
  • 4B____: Shortcut to a piece of text
  • 4B23C9: Player's name
  • 4C: Starts a new text box
  • 4D__: Changes text speed, lower numbers are faster (4D02 is default)
  • 4E: Moves to the second line in a text box
  • 4F__: End of string, 4F00 is normal but 00-04 all seem to be used.
  • 50: Space/End character in lists
  • 51-6A: English alphabet (caps only), only shows up on certain screens and appears blank/different when used in normal dialogue. (Y and Z show up as A and B in dialogue, used when talking about buttons.)

There's also a lot of non-text tiles mixed in, which I didn't include in the table file... This should cover anything that you'd find the the dialogue and battle text, though. ._.

The dialogue text seems to alternate between using 4E (new line) and 4C (new box).