Guide:Medarot S/Team Building

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In Medarot S, there are many different configurations of Medabot teams. However, there is a rock-paper-scissors game in team building.

Attackers[edit]

Primarily, your main source of damage is pure damage Medaparts, which come in two types:

  • Single Shot Medaparts deal lots of damage to one part.
  • Multi-Shot Medaparts deal lots of damage, slightly more than a Single Shot ability, but over several parts.

These are your typical fighting Medabots, such as Arcbeetle, Metabee, Rokusho or Titanbeetle for ramged and melees, respectively.

Status Effects[edit]

Next, you have your status dealers. There are six statuses in the game:

  • Bug which cancels the current attack if the Medabot approaches the action marker. It is cleared when the Medabot reaches either marker.
  • Burn which deals damage over time, like:
  • Poison which also deals damage over time. Both do not ever destroy a part and will destroy until 1 HP is left.
  • Flash which makes the Medabot forget it's current command and immediately turn back.
  • Freeze which stops a Medabot in it's tracks. Attacking an already frozen Medabot will unfreeze it, just like:
  • Paralysis or Shock, except with electricity instead of ice.

Status effects are a good way to prevent enemies from taking action, if you are able to attack first. Bots that specialise in status alignments include Snow Fenrir for Freeze; the entire cat family (Magentcat, Peppercat, etc.) for Shock; Sickle Cutter and Fancy Ale's head for Bug; Aimflash, which his name implies has a Flash head post; Flame Tisala for Burn; and Poison Scorpi for Poison.

Defenders[edit]

Defenders are great for negating damage altogether, though it can be countered by status-dealing parts of the opposite type.

Shooting Guard Melee Guard
Head Padparadscham (2), Baron Castle (2) Vamp-Squid (4), Daichanko (2)
Left Arms Barbe Bleue, Teppen Baron Castle
Right Arms Hoppin None

Bots with Guard 300/500/1000 are useless at higher levels.

Trappers[edit]

Don't. Besides plants that help your team, traps do not do much damage at all. I wouldn't recommend using traps at all.

Support/Buffers[edit]

Don't. Even with three maxed (Level 90) healers, they can't outheal a single Level 90 attacker's damage.

Healers[edit]

Healing is pointless as you're never able to heal faster than parts are getting destroyed. Even on a 3v1, especially when all bots are at 150/90

Leg Parts[edit]

Leg Parts at the current are all about stats. While terrain affinities do help, they are still no match for the high mobility of some biped legs.