This is a list of stats and parameters that appear in Medarot S: Unlimited Nova.
Part stats
Each part in the game has a set of stats that determines its effects in battle.
All parts
Part Level
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パーツLv.
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- New to this game, parts can now be levelled up using Booster items.
- Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot.
- A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
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Rank
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ランク
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- This is the "star level" of the part (ranging from 1-5 stars).
- Rank can be increased by using Research Points and items (Cyplasium Alloy and NFRP) once the part is at max level.
- Increasing the rank increases the maximum level for the part as well as improving the effects of its actions (see Actions in Medarot S for the differences).
- Different Medarots come with different starting Ranks (between 1 and 3 stars), but all of them have the ability to reach 5 stars.
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Research Points
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研究pt.
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- This is a resource used for ranking up parts.
- Research Points are tracked on a per-part basis, and 5 points are earned every time you obtain a duplicate copy of the part.
- If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
- 1000 points total are required to upgrade a part from 1 star to 5 star.
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Head and arm parts
Armor
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装甲
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- This is the part's HP in battle.
- When the armor reaches 0 by taking damage, the part is destroyed.
- Armor is automatically replenished at the end of every battle.
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Success
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成功
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- This is an attacking part's accuracy.
- The higher this number is, the lower the chance the enemy dodging the attack (or it being a grazing/カスリ hit that does less damage).
- It also increases the chance of a critical hit, and has a minor impact on the amount of damage dealt by the attack.
- For non-attacking actions, this value is blank.
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Power
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威力
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- This decides how much damage an attacking part does.
- For scatter/full body attacks, the power value is divided between each hit/part damaged.
- For non-attacking actions, this value is blank.
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Charge
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充填
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- This is how fast the Medarot reaches the center line after selecting the part.
- Higher numbers = faster.
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Cooldown
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冷却
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- This is how fast the Medarot returns to the command line after performing the part's action.
- Higher numbers = faster.
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Ammo / Uses
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回数
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- This is how many times the part can be used per-battle.
- Only present on head parts.
- The "Reload" Medaforce can restore these mid-battle.
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Skill
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スキル
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- This is the category the part's action falls under.
- If the Medal is compatible with the part's skill, it will get a bonus to speed and/or attack power based on its skill level, as well as giving experience in that skill level every time you use the part.
- Possible Skills are:
- Melee (かくとう) - Physical attacks
- Shooting (しゃげき) - Ranged attacks
- Support (たすける) - Actions that give positive stat bonuses
- Heal (なおす) - Actions that recover armor or restore parts
- Protect (まもる) - Actions that defend ally Medarots
- Set-up (しかける) - Actions that set traps or plants
- Special (特殊) - Used for other actions (currently only Full Charge)
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Action
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行動
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- This is the attack or move the part performs when selected in battle.
- There are many possible actions, see Actions in Medarot S for a list!
- Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
- In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
- Certain attacks have special effects that change how they target parts, shown beneath the action name on the part stats screen. These are:
- Scatter (乱撃) - Hits 3 times, with the second and third hits hitting random parts. It uses 1/3 of the power for each individual hit. (Example: Gatling)
- Pierce (貫通) - Hits a single part, but any remaining damage after destroying a part is carried over onto the head part. (Example: Hyper Beam)
- Full (全体) - Hits all 4 parts (or all remaining parts) with the damage spread evenly between them. (Example: Hammer)
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Heavy
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Hv
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- This blue icon marks the part as a "Heavy" part.
- Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
- Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
- They also take more damage from gravity-based attacks, like Press and Break.
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Leg parts
Armor 装甲
Melee Resist 格耐
Shoot Resist 射耐
Evasion 回避
Speed 充冷
Leg type 脚部タイプ
Heavy Limit Hvリミット
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.
Medal stats
Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.
Skill levels スキルレベル
Nature 性格
Preferred leg types 得意脚部
Medaforces メダフォース
Medal natures
In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.
There are 6 possible natures:
Name
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Effects
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Power パワー
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Preferred target:
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Leg parts with low charge/cooldown stats
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Part stat bonus:
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Power +150
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Charge ability:
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+5% when damaging the enemy
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Speed スピード
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Preferred target:
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Arm parts with high charge/cooldown stats
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Part stat bonus:
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Charge +40, Cooldown +40, Evade +80
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Charge ability:
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+20% when evading or hit with a graze attack
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Sniper スナイパー
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Preferred target:
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Arm parts with low armor
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Part stat bonus:
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Success +80, Power +50
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Charge ability:
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+15% for destroying enemy parts by attacking
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Hunter ハンター
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Preferred target:
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Leg parts with low armor
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Part stat bonus:
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Success +50, Power +80
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Charge ability:
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+15% for destroying enemy parts by attacking
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Assist アシスト
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Preferred target:
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Arm parts with low charge/cooldown stats
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Part stat bonus:
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Armor +360
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Charge ability:
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+3% for executing an action
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Guard ガード
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Preferred target:
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Leg parts with high charge/cooldown stats
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Part stat bonus:
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Melee Resist +120, Shooting Resist +120
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Charge ability:
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+5% when defending or guarding
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Other stats
Player level
Energy
FP
Medarotter level
Medarotter bonuses
Stat effects in summary
Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown)
Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success)
This is according to currently observed information.