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  • [[Category:Mechanics]] == Mechanics == ...
    2 KB (243 words) - 20:30, 23 April 2020
  • [[Category:Game mechanics]] ...
    3 members (0 subcategories, 0 files) - 11:05, 6 December 2014
  • === Game mechanics === * Other mechanics pages (see [[Template:Navbox-Battle|navbox]]) ...
    1 KB (190 words) - 23:09, 11 May 2015
  • [[Category:Game mechanics]] ...
    21 members (0 subcategories, 0 files) - 23:26, 12 December 2011
  • [[Category:Game mechanics]] ...
    5 members (0 subcategories, 0 files) - 16:39, 1 November 2013
  • This template is for use on attack/action and game mechanics pages to show which games something appears in. ...e/Shingata Medarot are grouped together because they share the same battle mechanics.) ...
    2 KB (347 words) - 12:09, 3 September 2016
  • ! colspan=3 style="background:#BBBBBB;position:relative;"| Battle Mechanics <span class="plainlinks" style="position:absolute; right:5px; top:3px; font Navigation box for pages related to stats and battle mechanics. To use, add <nowiki>{{Navbox Battle}}</nowiki> to the bottom of the page. ...
    2 KB (302 words) - 21:17, 7 December 2023
  • == Game mechanics == == Anime mechanics == ...
    6 KB (1,069 words) - 15:53, 20 December 2023
  • ...ill levels, they were reintroduced in Medarot DS with major changes to the mechanics and can now cause a variety of in-battle effects. [[Category:Game mechanics]] [[Category:Medalia lists]] ...
    2 KB (381 words) - 19:17, 13 April 2024
  • [[Category:Game mechanics]] ...
    966 bytes (156 words) - 20:53, 9 November 2021
  • ...n types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game. [[Category:Game mechanics]] ...
    3 KB (446 words) - 09:58, 20 December 2023
  • ...blunt weapon or fist, doing damage without any added effects. In terms of mechanics, it works very similarly to the other basic physical attacks, [[Sword]] and ...
    850 bytes (126 words) - 18:14, 19 July 2016
  • ...was added in [[Medarot 7]] as a way of gradually introducing new gameplay mechanics to the player. It makes certain features of the [[Medarotch]] off-limits un [[Category:Game mechanics]] ...
    3 KB (444 words) - 15:30, 28 January 2016
  • [[Category:Game mechanics]] ...
    1 KB (166 words) - 16:08, 28 January 2016
  • [[Category:Game mechanics]] ...
    2 KB (256 words) - 11:07, 3 November 2021
  • ...a blade or sharp edge, doing damage without any added effects. In terms of mechanics, it works very similarly to the other basic physical attacks, [[Hammer]] an ...
    2 KB (236 words) - 21:51, 14 September 2015
  • ...マ|Ganma}}) and his battles against the [[RoboRobo Gang]]. The gameplay and mechanics are identical to those in [[Medarot 2 Core]], albeit with a visual re-skin. ...
    2 KB (292 words) - 07:00, 9 June 2024
  • ...tack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Press]] and [[Bre ...acks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game. ...
    5 KB (628 words) - 11:27, 20 December 2023
  • ...strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Break]] and [[Bre ...acks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game. ...
    5 KB (653 words) - 11:27, 20 December 2023
  • ...ssile that explodes on contact with the enemy, causing damage. In terms of mechanics, it works similarly to the other explosive-based attack, [[Napalm]]. ...
    2 KB (289 words) - 09:53, 20 December 2023
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