Actions in Medarot 9

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Melee

MF Seal Effect : Disable Medaforce attack and Medachange

Assassin Effect : 100% hit and critical, self destruction if target part is not destroyed.

Anti CG Effect :

Virus Effect :

Wave Effect :

Effect Clear Effect :

Countdown Effect :

Canceller

Claw

Ghost

Sacrifice

Thunder

Sword

Time Attack

Charge Drain

Charge Blade

Destroy

Death Rock

Pile

Bug

Hammer

Beam Sword

Fire

Flash

Freeze

Break Hammer

Provoke

Hold Effect :

Melt Effect : Reduce all target parts by 20% each after target doing attack

Recharge

Level Drain Effect : Steal 5 level from target enemy

Shooting

Gatling

Evasion Seal

Count Attack

Ghost Shoot

Sacrifice

Thunder Shot

Static

Slip

Charge Buster

Destroy

Tornado

Napalm

Hyper Beam

Beam

Fire Shot

Freeze Shot

Break

Press

Defense Seal

Microwave

Missile

Mega Gatling

Riffle

Laser

Support

Guard Boost, increase defending time, stacked.

Cooler, improve cooldown time, stacked.

Commander, Radar Site allies + Stealth self.

Conceal, prevent Berserk and Aimshot enemies act, increase evasion.

Cyber Core, Radar Site + Conceal, cancel enemies Conceal and Stealth.

Shoot Boost, improve leg shooting values, stacked.

Stealth, attack bypassing guard, can't selected as target by enemies.

Snipe, add Aimshot effect, increase hit rate value during action.

Multi Position Control, improve terrain compatibility, increase heavy limit of leg.

Desperate, increase power but with recoil damage.

Hypercept, gives 2 random helps effect.

Power Link, swap charge / cooldown part of 1 ally to other ally, 1 action only.

Heater, improve charge time, stacked.

Fight Boost, improve leg melle values, stacked.

Mobile Boost, improve maneuver values, stacked.

Radar Site, increase success values allies, cancel Stealth and Conceal enemies status.

Reckless, add Berserk effect, increase maneuver values during action.

Repair

All Repair Effect : recover 1 part all allies small amount

All Restore Effect : revive 1 destroyed part all alies.

Count Repair Effect :

Super Repair Effect : recover all part 1 ally small amount

Charge Repair Effect : recover 1 part, plus healer % Charge value

Trap Clear Effect : Remove trap set by your enemy

Field Repair Effect : recover all part 1 ally, effect varies based leg compatibility by terrain.

Full Repair Effect : full recovery 1 part ally

Clear Effect :

Repair Effect : recover 1 part ally

Reverse Effect : Revive 1 ally

Revive Effect : Revive all destroyed part ally

Restore Effect : Revive 1 destroyed part ally

Protect

Guard, take attacks receives for other allies.

Guard 100, nullify damage below 100 attack power.

Guard 60, nullify damage below 60 attack power.

Counterattack, counter melee attack(s) if defensive part is not destroyed.

Fighting Guard, nullify melee attack.

Gunpowder Guard, nullify missile napalm attack.

Complete Guard, nullify 1 attack only.

Optic Guard, nullify laser, beam, and beam sword attack.

Shooting Guard, nullify shooting attack.

Pressure Guard, nullify press, break, break hammer attack.

Mirror Guard, bounce back shooting attacks.

Set up

Special Parts

Leg Effect