Actions in Medarot S

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This is a complete list of attacks and part actions in Medarot S: Unlimited Nova. All 126 actions from Medarot 9 are present in the game data, but only a subset of these are currently used or available in-game. As of March 9, 2020, there are 73 available actions.

(Please ignore how messy this page is for now, it's a work in progress!!!)

About target types

Medarot S introduces 3 special "effects" (Japanese: 特性) that attacks can have, which change how the attack targets parts. They are:

  • Scatter (乱撃) - The attack hits the target 3 times, with the second and third hits hitting random parts. It uses 1/3 of the attack's total power for each individual hit. (Example: Gatling)
  • Pierce (貫通) - The attack hits a single part, but if it destroys a leg/arm part, the leftover damage (beyond the destroyed part's armor) is carried over onto the target's head part. (Example: Hyper Beam)
  • Full (全体) - The attack hits all 4 of the target's parts (or all of its remaining parts) with the total damage spread evenly between them. (Example: Hammer)

Some attacks have effects added when they reach 5 stars.

Attacks

These actions deal damage and use the Shooting and Melee skills.

Attacks marked in gray are currently not used on any parts, but parts that use them may be added to the game in future updates.

Shooting

ID Name Japanese Description Target type Penalty Rank effects
1 Rifle ライフル A standard shooting attack. Normal None
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400, Pierce
2 Power Rifle パワーライフル A shooting attack that uses 1.5x its normal power if the user's leg parts are not broken. Normal Cannot evade during cooldown
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400, Pierce
3 Gatling ガトリング A shooting attack that hits 3 times. Scatter Cannot evade during cooldown
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400, Critical rate +20%
4 Mega Gatling メガガトリング A shooting attack that hits 3 times and uses 1.5x its normal power if the user's leg parts are not broken. Scatter Cannot defend or evade during cooldown
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400, Critical rate +20%
5 Missile ミサイル A Gunpowder-type shooting attack that hits all of the target's parts. Full None
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400, Always hits
6 Napalm ナパーム A Gunpowder-type shooting attack that hits 3 times. Scatter None
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400, Always hits
7 Beam ビーム An Optical-type shooting attack that uses 2x its normal power when the user's CG (charge gauge) value is above a certain value (determined by part rank). Normal None
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 3x power at 100%
8 Hyper Beam ハイパービーム An Optical-type shooting attack that uses 2x its normal power when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. Pierce Cannot evade during cooldown
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 3x power at 100%
9 Laser レーザー An Optical-type shooting attack that uses 1.5x its normal power when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. Pierce Cannot evade during cooldown
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 2x power at 100%
10 Press プレス A Gravity-type shooting attack that deals more damage depending on the number of heavy parts the target has equipped, and uses 2x its normal success when the user's CG (charge gauge) is above a certain value (determined by part rank). Normal None
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 3x success at 100%
11 Break ブレイク A Gravity-type shooting attack that deals more damage depending on the number of heavy parts the target has equipped, and uses 1.5x its normal success when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. Pierce Cannot evade during cooldown
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 2x success at 100%
14 Anti-Air
(shooting)
アンチエア A shooting attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Flying legs equipped. Normal None
  • Rank 1: Power x 5.0 against Flying
  • Rank 2: Power x 5.5 against Flying
  • Rank 3: Power x 6.0 against Flying
  • Rank 4: Power x 6.5 against Flying
  • Rank 5: Power x 7.0 against Flying, Pierce
15 Anti-Sea
(shooting)
アンチシー A shooting attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Aquatic legs equipped. Normal None
  • Rank 1: Power x 5.0 against Aquatic
  • Rank 2: Power x 5.5 against Aquatic
  • Rank 3: Power x 6.0 against Aquatic
  • Rank 4: Power x 6.5 against Aquatic
  • Rank 5: Power x 7.0 against Aquatic, Pierce
19 Defense Seal ぼうぎょシール A shooting attack that inflicts the "Defense Seal" status. (Defense Seal = Prevents the Medarot from defending and disables the use of parts with the Protect skill.) Normal None
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
21 Thunder Shot サンダーショット A shooting attack that inflicts the "Thunder" status. (Thunder = Temporarily stops the Medarot from moving and prevents evasion. Being attacked once cancels the status.) Normal Cannot evade during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
13 Destroy
(shooting)
デストロイ A shooting attack that works like a basic attack unless it hits the head/arm part that the enemy is currently using, in which case it destroys the targeted part completely. Normal None
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
25 Charge Buster チャージバスター A shooting attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power, then consumes 10% CG. Normal Cannot evade during cooldown
  • Rank 1: CG value x 1.00
  • Rank 2: CG value x 1.25
  • Rank 3: CG value x 1.50
  • Rank 4: CG value x 1.75
  • Rank 5: CG value x 2.00, Pierce, Consumes 5% CG
18 Evasion Seal かいひシール A shooting attack that inflicts the "Evasion Seal" status. (Evasion Seal = Prevents the Medarot from evading attacks.) Normal None
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
23 Fire Shot ファイアショット A shooting attack that inflicts the "Fire" status. (Fire = Causes the Medarot to continually take damage.) Normal Cannot evade during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
22 Freeze Shot フリーズショット A shooting attack that inflicts the "Freeze" status. (Freeze = Temporarily stops the Medarot from moving and prevents defense or evasion. Being attacked once cancels the status.) Normal Cannot evade during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
20 Tornado トルネード A shooting attack that inflicts the "Tornado" status. (Tornado = Temporarily stops the Medarot from moving, prevents defense or evasion, and makes it count as having the Flying leg type. Being attacked once cancels the status.) Normal Cannot evade during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
12 Sacrifice
(shooting)
サクリファイス A self-destructing shooting attack that adds a percentage (determined by part rank) of the part's remaining armor value to the power of the attack. May cause piercing damage. Pierce Part self-destructs after use
  • Rank 1: Adds 10% of remaining armor
  • Rank 2: Adds 20% of remaining armor
  • Rank 3: Adds 30% of remaining armor
  • Rank 4: Adds 40% of remaining armor
  • Rank 5: Adds 50% of remaining armor
16 Static スタティック A shooting attack that reduces the armor of the part it hits by 1/2. It cannot destroy parts. Normal None
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 120, Reduces armor by 2/3
17 Slip スリップ A shooting attack that works like a basic attack unless it hits the target's leg parts during their charge phase or while guarding, in which case it cancels their action. Normal Cannot evade during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Ignores defense
24 Count Attack カウントアタック A shooting attack that adds a percentage (determined by part rank) of the normal power value onto the power of the attack for every time the user has used Count Attack in the current battle. May cause piercing damage. Pierce Cannot defend or evade during cooldown
  • Rank 1: Adds 5% of power per use
  • Rank 2: Adds 8% of power per use
  • Rank 3: Adds 12% of power per use
  • Rank 4: Adds 15% of power per use
  • Rank 5: Adds 20% of power per use
27 Ghost Shot ゴーストショット A shooting attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. Pierce Cannot defend or evade during cooldown
  • Rank 1: CG value x 0.50
  • Rank 2: CG value x 0.75
  • Rank 3: CG value x 1.00
  • Rank 4: CG value x 1.25
  • Rank 5: CG value x 1.50, Ignores defense
26 Microwave マイクロウェーブ A shooting attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. Pierce Part self-destructs after use
  • Rank 1: CG value x 1.00
  • Rank 2: CG value x 1.25
  • Rank 3: CG value x 1.50
  • Rank 4: CG value x 1.75
  • Rank 5: CG value x 2.00, Ignores defense

Melee

ID Name Japanese Description Target type Penalty Rank effects
41 Sword ソード A standard melee attack. Normal None
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400, Pierce
42 Claw クロー A melee attack that hits 3 times. Scatter None
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
43 Hammer ハンマー A melee attack that hits all of the target's parts. Full Cannot defend during cooldown
  • Rank 1: Power + 0
  • Rank 2: Power + 100
  • Rank 3: Power + 200
  • Rank 4: Power + 300
  • Rank 5: Power + 400
72 Pile パイル A melee attack that ignores defenses and may cause piercing damage. Pierce Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, No penalty
60 Beam Sword ビームソード An Optical-type melee attack that uses 2x its normal power when the user's CG (charge gauge) value is above a certain value (determined by part rank). Normal Cannot defend during cooldown
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 3x power at 100%
61 Break Hammer ブレイクハンマー A Gravity-type melee attack that deals more damage depending on the number of heavy parts the target has equipped, and uses 1.5x its normal success when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. Pierce Cannot defend or evade during cooldown
  • Rank 1: Requires 70% CG
  • Rank 2: Requires 60% CG
  • Rank 3: Requires 50% CG
  • Rank 4: Requires 40% CG
  • Rank 5: Requires 30% CG, 2x success at 100%
44 Fire ファイア A melee attack that inflicts the "Fire" status. (Fire = Causes the Medarot to continually take damage.) Normal Cannot defend during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
45 Melt メルト A melee attack that inflicts the "Melt" status. (Melt = Causes the Medarot to continually take damage.) Normal Cannot defend during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
47 Hold ホールド A melee attack that inflicts the "Hold" status. (Hold = Reduces charge & cooldown for all parts by 25% and prevents evasion.) Normal Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
46 Wave ウェーブ A melee attack that inflicts the "Wave" status. (Wave = Reduces charge & cooldown for all parts by 25% and prevents defense.) Normal Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
71 Deathlock デスロック A melee attack that inflicts the "Deathlock" status. (Deathlock = Reduces charge & cooldown for all parts by 25% and prevents defense and evasion.) Normal Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
48 Thunder サンダー A melee attack that inflicts the "Thunder" status. (Thunder = Temporarily stops the Medarot from moving and prevents evasion. Being attacked once cancels the status.) Normal Cannot defend during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
49 Freeze フリーズ A melee attack that inflicts the "Freeze" status. (Freeze = Temporarily stops the Medarot from moving and prevents defense or evasion. Being attacked once cancels the status.) Normal Cannot defend during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
50 Virus ウィルス A melee attack that inflicts the "Virus" status. (Virus = Prevents evasion until the Medarot finishes its charge or cooldown phase. If it hits during the target's charge phase, it causes their action to fail when they reach the center line. If the Medarot is guarding, it cancels their action.) Normal Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
51 Bug バグ A melee attack that inflicts the "Bug" status. (Bug = Prevents defense until the Medarot finishes its charge or cooldown phase. If it hits during the target's charge phase, it causes their action to fail when they reach the center line. If the Medarot is guarding, it cancels their action.) Normal Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
63 Flash フラッシュ A melee attack that inflicts the "Flash" status. (Flash = Prevents defense and evasion until the Medarot's next action. If it hits during the target's charge phase or while they are guarding, it cancels their action.) Normal None
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
64 Destroy
(melee)
デストロイ A melee attack that works like a basic attack unless it hits the head/arm part that the enemy is currently using, in which case it destroys the targeted part completely. Normal None
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
53 Assassin アサッシン A melee attack that always hits and always triggers a critical hit. Normal Part self-destructs if it fails to destroy the part it hits.
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
59 Discharge ディスチャージ A melee attack that reduces the target's CG (charge gauge) value. Normal Cannot defend during cooldown
  • Rank 1: Removes 10% CG
  • Rank 2: Removes 15% CG
  • Rank 3: Removes 20% CG
  • Rank 4: Removes 25% CG
  • Rank 5: Removes 30% CG
58 Charge Drain チャージドレイン A melee attack that reduces the target's CG (charge gauge) value and gives the same amount back to the user. Normal Cannot defend during cooldown
  • Rank 1: Steals 3% CG
  • Rank 2: Steals 6% CG
  • Rank 3: Steals 9% CG
  • Rank 4: Steals 12% CG
  • Rank 5: Steals 15% CG
55 Charge Blade チャージブレード A melee attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power, then consumes 10% CG. Normal Cannot defend during cooldown
  • Rank 1: CG value x 1.00
  • Rank 2: CG value x 1.25
  • Rank 3: CG value x 1.50
  • Rank 4: CG value x 1.75
  • Rank 5: CG value x 2.00, Pierce, Consumes 5% CG
56 Ghost ゴースト A melee attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. Pierce Cannot defend or evade during cooldown
  • Rank 1: CG value x 0.50
  • Rank 2: CG value x 0.75
  • Rank 3: CG value x 1.00
  • Rank 4: CG value x 1.25
  • Rank 5: CG value x 1.50, Ignores defense
65 Anti-Air
(melee)
アンチエア A melee attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Flying legs equipped. Normal None
  • Rank 1: Power x 5.0 against Flying
  • Rank 2: Power x 5.5 against Flying
  • Rank 3: Power x 6.0 against Flying
  • Rank 4: Power x 6.5 against Flying
  • Rank 5: Power x 7.0 against Flying, Pierce
66 Anti-Sea
(melee)
アンチシー A melee attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Aquatic legs equipped. Normal None
  • Rank 1: Power x 5.0 against Aquatic
  • Rank 2: Power x 5.5 against Aquatic
  • Rank 3: Power x 6.0 against Aquatic
  • Rank 4: Power x 6.5 against Aquatic
  • Rank 5: Power x 7.0 against Aquatic, Pierce
54 Canceler キャンセラー A melee attack that inflicts the "Canceler" status. (Canceler = Temporarily prevents the Medarot from using the part it hits (if head/arms) or prevents evasion (if legs). If it hits during the target's charge phase, it cancels their action.) Normal Cannot defend during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
69 MF Seal MFシール A melee attack that inflicts the "MF Seal" status. (MF Seal = Prevents the Medarot from using Medaforce.) Normal None
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
57 Level Drain レベルドレイン A melee attack that inflicts the "Level Drain" status. (Level Drain = Temporarily reduces all of the Medarot's skill levels by 5. The duration of the effect is determined by part rank.) Normal Cannot defend during cooldown
  • Rank 1: Status lasts 10 ticks
  • Rank 2: Status lasts 15 ticks
  • Rank 3: Status lasts 20 ticks
  • Rank 4: Status lasts 25 ticks
  • Rank 5: Status lasts 30 ticks, Reduces skill levels by 10
62 Countdown カウントダウン A melee attack that inflicts the "Countdown" status. (Countdown = Initiates a countdown that starts at 5. The countdown descreases by 1 every time the Medarot is hit by an attack, and when it hits 0 the Medarot shuts down.) Normal Cannot defend during cooldown
  • Rank 1: Success + 0
  • Rank 2: Success + 100
  • Rank 3: Success + 200
  • Rank 4: Success + 300
  • Rank 5: Success + 400
73 Provoke プロヴォーク A melee attack that inflicts the "Provoke" status. (Provoke = Temporarily forces the Medarot to only target the Medarot that inflicted the status.) Normal None
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
52 Sacrifice
(melee)
サクリファイス A self-destructing melee attack that adds a percentage (determined by part rank) of the part's remaining armor value to the power of the attack. May cause piercing damage. Pierce Part self-destructs after use
  • Rank 1: Adds 10% of remaining armor
  • Rank 2: Adds 20% of remaining armor
  • Rank 3: Adds 30% of remaining armor
  • Rank 4: Adds 40% of remaining armor
  • Rank 5: Adds 50% of remaining armor
67 Time Attack タイムアタック A melee attack that adds 1% of the normal power value onto the power of the attack for every tick of the Robottle timer in the current battle. Normal Cannot defend during cooldown
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Pierce
68 Effect Clear エフェクトクリア A melee attack that clears all positive status effects from the target. The power also increases with the number of positive status effects the target has. Normal None
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
70 Anti-CG アンチCG A shooting attack that adds the target's current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. Pierce Cannot defend during cooldown
  • Rank 1: Target's CG value x 1.00
  • Rank 2: Target's CG value x 1.25
  • Rank 3: Target's CG value x 1.50
  • Rank 4: Target's CG value x 1.75
  • Rank 5: Target's CG value x 2.00

Other actions

These actions use the Support, Protect, Heal, Set-up, and Special skills.

Support

ID Name Japanese Description Rank effects
82 Radar Sight レーダーサイト 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する。」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
81 Stealth ステルス 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガード待機をすり抜ける。」を自分に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
100 Conceal コンシール 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性を無効化する。」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
101 Cyber Core サイバーコア 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する。」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性を無効化する。」を付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
84 Heater ヒーター 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
85 Cooler クーラー 【症状:クーラー】=「全てのパーツの冷却性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
86 Guard Boost ガードブースト 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
87 Mobile Boost モビルブースト 【症状:モビルブースト】=「脚部パーツの回避値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
88 Shoot Boost シュートブースト 【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
89 Fight Boost ファイトブースト 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
98 Snipe スナイプ 【症状:スナイプ】=「射撃パーツに「貫通」特性を加える+成功値30%アップ」を味方1体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
83 Commander コマンダー 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する。」と自分に【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガード待機をすり抜ける。」を付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
90 Field Control たいちせいぎょ 【症状:対地制御】=「地形相性をAにする&ヘヴィリミットを最大にする」を味方全体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
97 Reckless レックレス 【症状:レックレス】=「格闘パーツに「全体」特性を加える+威力値15%アップ」を味方1体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
104 Desperate デスパレート 【症状:デスパレート】=「攻撃パーツの威力アップ&与えたダメージの1/2を実行パーツに受ける」を自分に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
102 Power Link パワーリンク 【症状:パワーリンク】=「使用パーツの充填・冷却値を対象メダロットの同じ部位に加算する」を味方1体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
96 Hypercept ハイパーセプト 味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200

Protect

ID Name Japanese Description Rank effects
134 Guard ガード 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
135 Guard 300 ガード300 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
137 Perfect Guard かんぜんガード 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
139 Shooting Guard しゃげきガード 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
140 Melee Guard かくとうガード 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
143 Counter Guard カウンターガード 味方への格闘攻撃に反応するガード体勢をとる。1回だけ格闘ダメージを無効にし同じ攻撃力ではね返す。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
136 Guard 500 ガード500 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが500未満の場合無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
131 Gunpowder Guard 火薬ガード 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
132 Optical Guard 光学ガード 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービームレーザー、ビームソードの場合ダメージを無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
133 Gravity Guard 重力ガード 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time
138 Mirror Guard ミラーガード 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200, Guards 1 additional time

Heal

ID Name Japanese Description Rank effects
114 Repair リペア 味方メダロット1体のパーツ1つのダメージを回復する。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
118 All Repair オールリペア 味方チーム全体のそれぞれのパーツ1つのダメージを少し回復する。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
126 Charge Repair チャージリペア 味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
121 Restore レストア 味方メダロット1体のパーツを1つ再生させる。
  • Rank 1: Armor on restored parts increases with Heal skill level
  • Rank 2: Armor on restored parts increases with Heal skill level
  • Rank 3: Armor on restored parts increases with Heal skill level
  • Rank 4: Armor on restored parts increases with Heal skill level
  • Rank 5: Armor on restored parts increases with Heal skill level
128 Field Repair フィールドリペア 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
116 Serious Repair シリアスリペア 味方メダロット1体のパーツ1つのダメージをかなり回復する。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
117 Super Repair スーパーリペア 味方メダロット1体の全パーツのダメージを回復する。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
127 Count Repair カウントリペア 味方メダロット1体のパーツ1つのダメージを回復する。経過時間により回復量がアップする。
  • Rank 1: Amount healed increases with Heal skill level
  • Rank 2: Amount healed increases with Heal skill level
  • Rank 3: Amount healed increases with Heal skill level
  • Rank 4: Amount healed increases with Heal skill level
  • Rank 5: Amount healed increases with Heal skill level
122 All Restore オールレストア 味方チーム全体のパーツをそれぞれ1つずつ再生させる。
  • Rank 1: Armor on restored parts increases with Heal skill level
  • Rank 2: Armor on restored parts increases with Heal skill level
  • Rank 3: Armor on restored parts increases with Heal skill level
  • Rank 4: Armor on restored parts increases with Heal skill level
  • Rank 5: Armor on restored parts increases with Heal skill level
120 Revive リバイブ 味方メダロット1体のパーツを全て再生させる。
  • Rank 1: Armor on restored parts increases with Heal skill level
  • Rank 2: Armor on restored parts increases with Heal skill level
  • Rank 3: Armor on restored parts increases with Heal skill level
  • Rank 4: Armor on restored parts increases with Heal skill level
  • Rank 5: Armor on restored parts increases with Heal skill level
124 Rebirth リバース 機能停止した味方メダロット1体を復活させる。
  • Rank 1: Armor on restored parts increases with Heal skill level
  • Rank 2: Armor on restored parts increases with Heal skill level
  • Rank 3: Armor on restored parts increases with Heal skill level
  • Rank 4: Armor on restored parts increases with Heal skill level
  • Rank 5: Armor on restored parts increases with Heal skill level
111 Disruption Clear ぼうがいクリア 【症状:妨害クリア】=「マイナス症状を全て解除&1回だけマイナス症状を無効化する」を味方1体に付加する
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
112 Trap Clear トラップクリア 味方エリアに設置されたトラップを取り除く。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200

Set-up

ID Name Japanese Description Rank effects
151 Melee Trap かくとうトラップ 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
152 Shooting Trap しゃげきトラップ 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
156 Support Trap たすけるトラップ 相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
157 Heal Trap なおすトラップ 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
155 Charge Trap チャージトラップ 相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
154 Leg Trap きゃくぶトラップ 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
160 Disturbance ディスターバンス 相手の攻撃以外の行動に反応して行動失敗させるトラップを仕掛ける。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
163 Heater Plant ヒータープラント 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数が多いほど効果量がアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
164 Cooler Plant クーラープラント 味方チーム全体のパーツの冷却がアップする装置を仕掛ける。設置数が多いほど効果量がアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
165 Charge Plant チャージプラント 味方チーム全体のチャージ量がアップする装置を仕掛ける。設置数が多いほど効果量がアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
162 Repair Plant リペアプラント 充填完了のたびに全パーツの装甲が回復する装置を仕掛ける。設置数が多いほど回復量がアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
153 Head Trap あたまトラップ 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
158 Protect Trap まもるトラップ 相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
159 Set-up Trap しかけるトラップ 相手のしかける行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
166 First Aid ファーストエイド 破壊されたパーツを充填完了時に復活する装置を仕掛ける。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
167 Guard Plant ガードプラント 味方への攻撃にガードを行う装置を仕掛ける。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
168 Shoot Drone シュートドローン 味方の攻撃に連携して射撃クロスファイアを行う装置を仕掛ける。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5
169 Fight Drone ファイトドローン 味方の攻撃に連携して格闘クロスファイアを行う装置を仕掛ける。
  • Rank 1: First use sets 1
  • Rank 2: First use sets 2
  • Rank 3: First use sets 3
  • Rank 4: First use sets 4
  • Rank 5: First use sets 5

Special

ID Name Japanese Description Rank effects
95 Full Charge フルチャージ 使用パーツ装甲値を消費して、自分のチャージゲージ(CG)をフルチャージする。消費する装甲値はパーツランクが上昇すると少なくなる
  • Rank 1: Max armor reduction: 90%
  • Rank 2: Max armor reduction: 80%
  • Rank 3: Max armor reduction: 70%
  • Rank 4: Max armor reduction: 60%
  • Rank 5: Max armor reduction: 50%
91 Double Drive L ダブルドライブL 左腕→右腕の順番でパーツを連続使用する。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
92 Double Drive R ダブルドライブR 右腕→左腕の順番でパーツを連続使用する。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
93 Change チェンジ 自分の頭部以外のパーツが他のパーツに変化する。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
94 Arm Charge アームチェンジ 使用したパーツが他のパーツに変化する。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
99 Trap Up トラップアップ 相手エリアに設置済みトラップ数を最大(5)にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200
103 Plant Up プラントアップ 味方エリアに設置済みプラント数を最大(5)にする。
  • Rank 1: Charge & Cooldown + 0
  • Rank 2: Charge & Cooldown + 50
  • Rank 3: Charge & Cooldown + 100
  • Rank 4: Charge & Cooldown + 150
  • Rank 5: Charge & Cooldown + 200