Actions in Medarot 9
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Melee
MF Seal Effect : Disable Medaforce attack and Medachange
Assassin Effect : 100% hit and critical, self destruction if target part is not destroyed.
Anti CG Effect :
Virus Effect :
Wave Effect :
Effect Clear Effect :
Countdown Effect :
Canceller
Claw
Ghost
Sacrifice
Thunder
Sword
Time Attack
Charge Drain
Charge Blade
Destroy
Death Rock
Pile
Bug
Hammer
Beam Sword
Fire
Flash
Freeze
Break Hammer
Provoke
Hold Effect :
Melt Effect : Reduce all target parts by 20% each after target doing attack
Recharge
Level Drain Effect : Steal 5 level from target enemy
Shooting
Gatling
Evasion Seal
Count Attack
Ghost Shoot
Sacrifice
Thunder Shot
Static
Slip
Charge Buster
Destroy
Tornado
Napalm
Hyper Beam
Beam
Fire Shot
Freeze Shot
Break
Press
Defense Seal
Microwave
Missile
Mega Gatling
Riffle
Laser
Support
Guard Boost, increase defending time, stacked.
Cooler, improve cooldown time, stacked.
Commander, Radar Site allies + Stealth self.
Conceal, prevent Berserk and Aimshot enemies act, increase evasion.
Cyber Core, Radar Site + Conceal, cancel enemies Conceal and Stealth.
Shoot Boost, improve leg shooting values, stacked.
Stealth, attack bypassing guard, can't selected as target by enemies.
Snipe, add Aimshot effect, increase hit rate value during action.
Multi Position Control, improve terrain compatibility, increase heavy limit of leg.
Desperate, increase power but with recoil damage.
Hypercept, gives 2 random helps effect.
Power Link, swap charge / cooldown part of 1 ally to other ally, 1 action only.
Heater, improve charge time, stacked.
Fight Boost, improve leg melle values, stacked.
Mobile Boost, improve maneuver values, stacked.
Radar Site, increase success values allies, cancel Stealth and Conceal enemies status.
Reckless, add Berserk effect, increase maneuver values during action.
Repair
All Repair Effect : recover 1 part all allies small amount
All Restore Effect : revive 1 destroyed part all alies.
Count Repair Effect :
Super Repair Effect : recover all part 1 ally small amount
Charge Repair Effect : recover 1 part, plus healer % Charge value
Trap Clear Effect : Remove trap set by your enemy
Field Repair Effect : recover all part 1 ally, effect varies based leg compatibility by terrain.
Full Repair Effect : full recovery 1 part ally
Clear Effect :
Repair Effect : recover 1 part ally
Reverse Effect : Revive 1 ally
Revive Effect : Revive all destroyed part ally
Restore Effect : Revive 1 destroyed part ally
Protect
Guard, take attacks receives for other allies.
Guard 100, nullify damage below 100 attack power.
Guard 60, nullify damage below 60 attack power.
Counterattack, counter melee attack(s) if defensive part is not destroyed.
Fighting Guard, nullify melee attack.
Gunpowder Guard, nullify missile napalm attack.
Complete Guard, nullify 1 attack only.
Optic Guard, nullify laser, beam, and beam sword attack.
Shooting Guard, nullify shooting attack.
Pressure Guard, nullify press, break, break hammer attack.
Mirror Guard, bounce back shooting attacks.
Set up
Head Trap
Guard Plant
Fighting Trap
Leg Trap
Cooler Plant
Trap
Shooting Trap
Shoot Drone
Support Trap
Charge Trap
Charge Plant
Disturbance
Repair Trap
Heater Plant
First Aid
Fight Drone
Protect Trap
Repair Plant
Special Parts
Arm Change
Double Drive L
Double Drive R
Change
Trap Up
Plant Up
Full Charge