Actions in Medarot S
This is a complete list of attacks and part actions in Medarot S: Unlimited Nova. All 126 actions from Medarot 9 are present in the game data, but only a subset of these are currently used or available in-game. As of March 9, 2020, there are 73 available actions.
(Please ignore how messy this page is for now, it's a work in progress!!!)
About target types
Medarot S introduces 3 special "effects" (Japanese: 特性) that attacks can have, which change how the attack targets parts. They are:
- Scatter (乱撃) - The attack hits the target 3 times, with the second and third hits hitting random parts. It uses 1/3 of the attack's total power for each individual hit. (Example: Gatling)
- Pierce (貫通) - The attack hits a single part, but if it destroys a leg/arm part, the leftover damage (beyond the destroyed part's armor) is carried over onto the target's head part. (Example: Hyper Beam)
- Full (全体) - The attack hits all 4 of the target's parts (or all of its remaining parts) with the total damage spread evenly between them. (Example: Hammer)
Additionally, some attacks state they "ignore defense", which means the damage they cause isn't reduced when the target defends the attack. Some attacks have effects added when they reach 5 stars.
Attacks
These actions deal damage and use the Shooting and Fight skills.
Attacks marked in gray are currently not used on any parts, but parts that use them may be added to the game in future updates.
Shooting
ID | Name | Japanese | Description | Target type | Penalty | Rank effects |
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1 | Rifle | ライフル | A standard shooting attack. | Normal | None | |
2 | Power Rifle | パワーライフル | A shooting attack that uses 1.5x its normal power if the user's leg parts are not broken. | Normal | Cannot evade during cooldown | |
3 | Gatling | ガトリング | A shooting attack that hits 3 times. | Scatter | Cannot evade during cooldown |
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4 | Mega Gatling | メガガトリング | A shooting attack that hits 3 times and uses 1.5x its normal power if the user's leg parts are not broken. | Scatter | Cannot defend or evade during cooldown |
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5 | Missile | ミサイル | Explosive-type shooting attack that hits all of the target's parts. | Full | None |
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6 | Napalm | ナパーム | Explosive-type shooting attack that hits 3 times. | Scatter | None |
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7 | Beam | ビーム | An Optical-type shooting attack that uses 2x its normal power when the user's CG (charge gauge) value is above a certain value (determined by part rank). | Normal | None |
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8 | Hyper Beam | ハイパービーム | An Optical-type shooting attack that uses 2x its normal power when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. | Pierce | Cannot evade during cooldown |
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9 | Laser | レーザー | An Optical-type shooting attack that uses 1.5x its normal power when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. | Pierce | Cannot evade during cooldown |
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10 | Press | プレス | A Gravity-type shooting attack that deals more damage depending on the number of heavy parts the target has equipped, and uses 2x its normal success when the user's CG (charge gauge) is above a certain value (determined by part rank). | Normal | None |
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11 | Break | ブレイク | A Gravity-type shooting attack that deals more damage depending on the number of heavy parts the target has equipped, and uses 1.5x its normal success when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. | Pierce | Cannot evade during cooldown |
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14 | Anti-Air (shooting) |
アンチエア | A shooting attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Flying legs equipped. | Normal | None | |
15 | Anti-Sea (shooting) |
アンチシー | A shooting attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Aquatic legs equipped. | Normal | None | |
19 | Defense Seal | ぼうぎょシール | A shooting attack that inflicts the "Defense Seal" status. (Defense Seal = Prevents the Medarot from defending and disables the use of parts with the Protect skill.) | Normal | None |
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21 | Thunder Shot | サンダーショット | A shooting attack that inflicts the "Thunder" status. (Thunder = Temporarily stops the Medarot from moving and prevents evasion. Being attacked once cancels the status.) | Normal | Cannot evade during cooldown |
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13 | Destroy (shooting) |
デストロイ | A shooting attack that works like a basic attack unless it hits the head/arm part that the enemy is currently using, in which case it destroys the targeted part completely. | Normal | None |
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25 | Charge Buster | チャージバスター | A shooting attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power, then consumes 10% CG. | Normal | Cannot evade during cooldown | |
18 | Evasion Seal | かいひシール | A shooting attack that inflicts the "Evasion Seal" status. (Evasion Seal = Prevents the Medarot from evading attacks.) | Normal | None |
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23 | Fire Shot | ファイアショット | A shooting attack that inflicts the "Fire" status. (Fire = Causes the Medarot to continually take damage.) | Normal | Cannot evade during cooldown |
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22 | Freeze Shot | フリーズショット | A shooting attack that inflicts the "Freeze" status. (Freeze = Temporarily stops the Medarot from moving and prevents defense or evasion. Being attacked once cancels the status.) | Normal | Cannot evade during cooldown |
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20 | Tornado | トルネード | A shooting attack that inflicts the "Tornado" status. (Tornado = Temporarily stops the Medarot from moving, prevents defense or evasion, and makes it count as having the Flying leg type. Being attacked once cancels the status.) | Normal | Cannot evade during cooldown |
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12 | Sacrifice (shooting) |
サクリファイス | A self-destructing shooting attack that adds a percentage (determined by part rank) of the part's remaining armor value to the power of the attack. May cause piercing damage. | Pierce | Part self-destructs after use |
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16 | Static | スタティック | A shooting attack that reduces the armor of the part it hits by 1/2. It cannot destroy parts. | Normal | None |
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17 | Slip | スリップ | A shooting attack that works like a basic attack unless it hits the target's leg parts during their charge phase or while guarding, in which case it cancels their action. | Normal | Cannot evade during cooldown |
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24 | Count Attack | カウントアタック | A shooting attack that adds a percentage (determined by part rank) of the normal power value onto the power of the attack for every time the user has used Count Attack in the current battle. May cause piercing damage. | Pierce | Cannot defend or evade during cooldown |
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27 | Ghost Shot | ゴーストショット | A shooting attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. | Pierce | Cannot defend or evade during cooldown |
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26 | Microwave | マイクロウェーブ | A shooting attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. | Pierce | Part self-destructs after use |
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Fight
ID | Name | Japanese | Description | Target type | Penalty | Rank effects |
---|---|---|---|---|---|---|
41 | Sword | ソード | A standard melee attack. | Normal | None | |
42 | Claw | クロー | A melee attack that hits 3 times. | Scatter | None |
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43 | Hammer | ハンマー | A melee attack that hits all of the target's parts. | Full | Cannot defend during cooldown |
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72 | Pile | パイル | A melee attack that ignores defenses and may cause piercing damage. | Pierce | Cannot defend during cooldown |
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60 | Beam Sword | ビームソード | An Optical-type melee attack that uses 2x its normal power when the user's CG (charge gauge) value is above a certain value (determined by part rank). | Normal | Cannot defend during cooldown |
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61 | Break Hammer | ブレイクハンマー | A Gravity-type melee attack that deals more damage depending on the number of heavy parts the target has equipped, and uses 1.5x its normal success when the user's CG (charge gauge) is above a certain value (determined by part rank). May cause piercing damage. | Pierce | Cannot defend or evade during cooldown |
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44 | Fire | ファイア | A melee attack that inflicts the "Fire" status. (Fire = Causes the Medarot to continually take damage.) | Normal | Cannot defend during cooldown |
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45 | Melt | メルト | A melee attack that inflicts the "Melt" status. (Melt = Causes the Medarot to continually take damage.) | Normal | Cannot defend during cooldown |
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47 | Hold | ホールド | A melee attack that inflicts the "Hold" status. (Hold = Reduces charge & cooldown for all parts by 25% and prevents evasion.) | Normal | Cannot defend during cooldown |
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46 | Wave | ウェーブ | A melee attack that inflicts the "Wave" status. (Wave = Reduces charge & cooldown for all parts by 25% and prevents defense.) | Normal | Cannot defend during cooldown |
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71 | Deathlock | デスロック | A melee attack that inflicts the "Deathlock" status. (Deathlock = Reduces charge & cooldown for all parts by 25% and prevents defense and evasion.) | Normal | Cannot defend during cooldown |
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48 | Thunder | サンダー | A melee attack that inflicts the "Thunder" status. (Thunder = Temporarily stops the Medarot from moving and prevents evasion. Being attacked once cancels the status.) | Normal | Cannot defend during cooldown |
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49 | Freeze | フリーズ | A melee attack that inflicts the "Freeze" status. (Freeze = Temporarily stops the Medarot from moving and prevents defense or evasion. Being attacked once cancels the status.) | Normal | Cannot defend during cooldown |
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50 | Virus | ウィルス | A melee attack that inflicts the "Virus" status. (Virus = Prevents evasion until the Medarot finishes its charge or cooldown phase. If it hits during the target's charge phase, it causes their action to fail when they reach the center line. If the Medarot is guarding, it cancels their action.) | Normal | Cannot defend during cooldown |
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51 | Bug | バグ | A melee attack that inflicts the "Bug" status. (Bug = Prevents defense until the Medarot finishes its charge or cooldown phase. If it hits during the target's charge phase, it causes their action to fail when they reach the center line. If the Medarot is guarding, it cancels their action.) | Normal | Cannot defend during cooldown |
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63 | Flash | フラッシュ | A melee attack that inflicts the "Flash" status. (Flash = Prevents defense and evasion until the Medarot's next action. If it hits during the target's charge phase or while they are guarding, it cancels their action.) | Normal | None |
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64 | Destroy (fight) |
デストロイ | A melee attack that works like a basic attack unless it hits the head/arm part that the enemy is currently using, in which case it destroys the targeted part completely. | Normal | None |
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53 | Assassin | アサッシン | A melee attack that always hits and always triggers a critical hit. | Normal | Part self-destructs if it fails to destroy the part it hits. |
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59 | Discharge | ディスチャージ | A melee attack that reduces the target's CG (charge gauge) value. | Normal | Cannot defend during cooldown |
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58 | Charge Drain | チャージドレイン | A melee attack that reduces the target's CG (charge gauge) value and gives the same amount back to the user. | Normal | Cannot defend during cooldown |
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55 | Charge Blade | チャージブレード | A melee attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power, then consumes 10% CG. | Normal | Cannot defend during cooldown | |
56 | Ghost | ゴースト | A melee attack that adds the current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. | Pierce | Cannot defend or evade during cooldown |
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65 | Anti-Air (fight) |
アンチエア | A melee attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Flying legs equipped. | Normal | None | |
66 | Anti-Sea (fight) |
アンチシー | A melee attack that uses 5x its normal power (or more depending on part rank) when used against enemies with Aquatic legs equipped. | Normal | None | |
54 | Canceler | キャンセラー | A melee attack that inflicts the "Canceler" status. (Canceler = Temporarily prevents the Medarot from using the part it hits (if head/arms) or prevents evasion (if legs). If it hits during the target's charge phase, it cancels their action.) | Normal | Cannot defend during cooldown |
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69 | MF Seal | MFシール | A melee attack that inflicts the "MF Seal" status. (MF Seal = Prevents the Medarot from using Medaforce.) | Normal | None |
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57 | Level Drain | レベルドレイン | A melee attack that inflicts the "Level Drain" status. (Level Drain = Temporarily reduces all of the Medarot's skill levels by 5. The duration of the effect is determined by part rank.) | Normal | Cannot defend during cooldown |
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62 | Countdown | カウントダウン | A melee attack that inflicts the "Countdown" status. (Countdown = Initiates a countdown that starts at 5. The countdown descreases by 1 every time the Medarot is hit by an attack, and when it hits 0 the Medarot shuts down.) | Normal | Cannot defend during cooldown |
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73 | Provoke | プロヴォーク | A melee attack that inflicts the "Provoke" status. (Provoke = Temporarily forces the Medarot to only target the Medarot that inflicted the status.) | Normal | None |
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52 | Sacrifice (fight) |
サクリファイス | A self-destructing melee attack that adds a percentage (determined by part rank) of the part's remaining armor value to the power of the attack. May cause piercing damage. | Pierce | Part self-destructs after use |
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67 | Time Attack | タイムアタック | A melee attack that adds 1% of the normal power value onto the power of the attack for every tick of the Robottle timer in the current battle. | Normal | Cannot defend during cooldown | |
68 | Effect Clear | エフェクトクリア | A melee attack that clears all positive status effects from the target. The power also increases with the number of positive status effects the target has. | Normal | None |
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70 | Anti-CG | アンチCG | A shooting attack that adds the target's current CG (charge gauge) value x a multiplier (determined by part rank) to the attack's power. May cause piercing damage. | Pierce | Cannot defend during cooldown |
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Other actions
These actions use the Support, Protect, Heal, Set-up, and Special skills.
Support
ID | Name | Japanese | Description | Rank effects |
---|---|---|---|---|
82 | Radar Sight | レーダーサイト | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する。」を味方全体に付加する |
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81 | Stealth | ステルス | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガード待機をすり抜ける。」を自分に付加する |
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100 | Conceal | コンシール | 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性を無効化する。」を味方全体に付加する |
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101 | Cyber Core | サイバーコア | 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する。」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性を無効化する。」を付加する |
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84 | Heater | ヒーター | 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する |
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85 | Cooler | クーラー | 【症状:クーラー】=「全てのパーツの冷却性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する |
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86 | Guard Boost | ガードブースト | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する |
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87 | Mobile Boost | モビルブースト | 【症状:モビルブースト】=「脚部パーツの回避値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する |
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88 | Shoot Boost | シュートブースト | 【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する |
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89 | Fight Boost | ファイトブースト | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する |
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98 | Snipe | スナイプ | 【症状:スナイプ】=「射撃パーツに「貫通」特性を加える+成功値30%アップ」を味方1体に付加する |
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83 | Commander | コマンダー | 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する。」と自分に【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガード待機をすり抜ける。」を付加する |
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90 | Field Control | たいちせいぎょ | 【症状:対地制御】=「地形相性をAにする&ヘヴィリミットを最大にする」を味方全体に付加する |
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97 | Reckless | レックレス | 【症状:レックレス】=「格闘パーツに「全体」特性を加える+威力値15%アップ」を味方1体に付加する |
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104 | Desperate | デスパレート | 【症状:デスパレート】=「攻撃パーツの威力アップ&与えたダメージの1/2を実行パーツに受ける」を自分に付加する |
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102 | Power Link | パワーリンク | 【症状:パワーリンク】=「使用パーツの充填・冷却値を対象メダロットの同じ部位に加算する」を味方1体に付加する |
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96 | Hypercept | ハイパーセプト | 味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。 |
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Protect
ID | Name | Japanese | Description | Rank effects |
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134 | Guard | ガード | 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 |
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135 | Guard 300 | ガード300 | 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。 |
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137 | Perfect Guard | かんぜんガード | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 |
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139 | Shooting Guard | しゃげきガード | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 |
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140 | Fight Guard | かくとうガード | 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 |
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143 | Counter Guard | カウンターガード | 味方への格闘攻撃に反応するガード体勢をとる。1回だけ格闘ダメージを無効にし同じ攻撃力ではね返す。 |
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136 | Guard 500 | ガード500 | 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが500未満の場合無効にする。 |
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131 | Explosive Guard | 火薬ガード | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 |
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132 | Optical Guard | 光学ガード | 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービームレーザー、ビームソードの場合ダメージを無効にする。 |
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133 | Gravity Guard | 重力ガード | 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。 |
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138 | Mirror Guard | ミラーガード | 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。 |
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Heal
ID | Name | Japanese | Description | Rank effects |
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114 | Repair | リペア | Repairs damage to a single part on an ally Medarot. |
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118 | All Repair | オールリペア | Slightly repairs damage to a single part on all ally Medarots. |
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126 | Charge Repair | チャージリペア | Repairs damage to a single part on an ally Medarot. The amount repaired increases with the user's CG (charge gauge) value. |
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128 | Field Repair | フィールドリペア | Repairs damage to all parts on a single ally Medarot. The amount repaired changes depending on the user's terrain compatibility. |
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121 | Restore | レストア | 味方メダロット1体のパーツを1つ再生させる。 |
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116 | Serious Repair | シリアスリペア | 味方メダロット1体のパーツ1つのダメージをかなり回復する。 |
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117 | Super Repair | スーパーリペア | 味方メダロット1体の全パーツのダメージを回復する。 |
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127 | Count Repair | カウントリペア | 味方メダロット1体のパーツ1つのダメージを回復する。経過時間により回復量がアップする。 |
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122 | All Restore | オールレストア | 味方チーム全体のパーツをそれぞれ1つずつ再生させる。 |
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120 | Revive | リバイブ | 味方メダロット1体のパーツを全て再生させる。 |
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124 | Rebirth | リバース | 機能停止した味方メダロット1体を復活させる。 |
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111 | Disruption Clear | ぼうがいクリア | 【症状:妨害クリア】=「マイナス症状を全て解除&1回だけマイナス症状を無効化する」を味方1体に付加する |
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112 | Trap Clear | トラップクリア | 味方エリアに設置されたトラップを取り除く。 |
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Set-up
Special
ID | Name | Japanese | Description | Rank effects |
---|---|---|---|---|
95 | Full Charge | フルチャージ | 使用パーツ装甲値を消費して、自分のチャージゲージ(CG)をフルチャージする。消費する装甲値はパーツランクが上昇すると少なくなる |
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91 | Double Drive L | ダブルドライブL | 左腕→右腕の順番でパーツを連続使用する。 |
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92 | Double Drive R | ダブルドライブR | 右腕→左腕の順番でパーツを連続使用する。 |
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93 | Change | チェンジ | Transforms the user's arm and leg parts into random other parts. |
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94 | Arm Charge | アームチェンジ | Transforms the part used into a random other part. |
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99 | Trap Up | トラップアップ | Sets the trap on the opponent's side of the battlefield to the maximum number of repeats (5). |
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103 | Plant Up | プラントアップ | Sets the plant on the user's side of the battlefield to the maximum number of repeats (5). |
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