Stats in Medarot S

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Revision as of 00:32, 9 February 2020 by Kimbles (talk | contribs) (Added more information, still not finished though.)
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This is a list of stats and parameters that appear in Medarot S: Unlimited Nova.

Part stats

Each part in the game has a set of stats that determines its effects in battle.

All parts

Part Level パーツLv.
  • New to this game, parts can now be levelled up using Booster items.
  • Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot.
  • A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.


Rank ランク
  • This is the "star level" of the part (ranging from 1-5 stars).
  • Rank can be increased by using Research Points and items (Cyplasium Alloy and NFRP) once the part is at max level.
  • Increasing the rank increases the maximum level for the part as well as improving the effects of its actions (see Actions in Medarot S for the differences).
  • Different Medarots come with different starting Ranks (between 1 and 3 stars), but all of them have the ability to reach 5 stars.



Research Points 研究pt.
  • This is a resource used for ranking up parts.
  • Research Points are tracked on a per-part basis, and 5 points are earned every time you obtain a duplicate copy of the part.
  • If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
  • 1000 points total are required to upgrade a part from 1 star to 5 star.




Head and arm parts

Armor 装甲
  • This is the part's HP in battle.
  • When the armor reaches 0 by taking damage, the part is destroyed.
  • Armor is automatically replenished at the end of every battle.

Success 成功
  • This is an attacking part's accuracy.
  • The higher this number is, the lower the chance the enemy dodging the attack (or it being a grazing/カスリ hit that does less damage).
  • It also increases the chance of a critical hit, and has a minor impact on the amount of damage dealt by the attack.
  • For non-attacking actions, this value is blank.



Power 威力
  • This decides how much damage an attacking part does.
  • For scattershot/full body attacks, the power value is divided between each hit/part damaged.
  • For non-attacking actions, this value is blank.


Charge 充填
  • This is how fast the Medarot reaches the center line after selecting the part.
  • Higher numbers = faster.

Cooldown 冷却
  • This is how fast the Medarot returns to the command line after performing the part's action.
  • Higher numbers = faster.

Ammo / Uses 回数
  • This is how many times the part can be used per-battle.
  • Only present on head parts.
  • The "Reload" Medaforce can restore these mid-battle.

Skill スキル
  • This is the category the part's action falls under.
  • If the Medal is compatible with the part's skill, it will get a bonus to speed and/or attack power based on its skill level, as well as giving experience in that skill level every time you use the part.
  • Possible Skills are:
Melee (かくとう) - Physical attacks
Shooting (しゃげき) - Ranged attacks
Support (たすける) - Actions that give positive stat bonuses
Heal (なおす) - Actions that recover armor or restore parts
Protect (まもる) - Actions that defend ally Medarots
Set-up (しかける) - Actions that set traps or plants
Special (特殊) - Used for other actions (currently only Full Charge)






Action 行動
  • This is the attack or move the part performs when selected in battle.
  • There are many possible actions, see Actions in Medarot S for a list!
  • Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
  • In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.



Heavy Hv
  • This blue icon marks the part as a "Heavy" part.
  • Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
  • Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).


Leg parts

Armor 装甲

Melee Resist 格耐

Shoot Resist 射耐

Evasion 回避

Speed 充冷

Leg type 脚部タイプ

Heavy Limit Hvリミット

Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.

Medal stats

Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.

Skill levels スキルレベル

Nature 性格

Preferred leg types 得意脚部

Medaforces メダフォース

Medal natures

In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.

There are 6 possible natures:

Name Effects
Power
パワー
  Preferred target: Leg parts with low charge/cooldown stats
  Part stat bonus: Power +150
  Charge ability: +5% when damaging the enemy
Speed
スピード
  Preferred target: Arm parts with high charge/cooldown stats
  Part stat bonus: Charge +40, Cooldown +40, Evade +80
  Charge ability: +20% when evading or hit with a graze attack
Sniper
スナイパー
  Preferred target: Arm parts with low armor
  Part stat bonus: Success +80, Power +50
  Charge ability: +15% for destroying enemy parts by attacking
Hunter
ハンター
  Preferred target: Leg parts with low armor
  Part stat bonus: Success +50, Power +80
  Charge ability: +15% for destroying enemy parts by attacking
Assist
アシスト
  Preferred target: Arm parts with low charge/cooldown stats
  Part stat bonus: Armor +360
  Charge ability: +3% for executing an action
Guard
ガード
  Preferred target: Leg parts with high charge/cooldown stats
  Part stat bonus: Melee Resist +120, Shooting Resist +120
  Charge ability: +5% when defending or guarding

Other stats

Player level

Energy

FP

Medarotter level

Medarotter bonuses

Stat effects in summary

Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown)

Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success)

This is according to currently observed information.