Anti-Air: Difference between revisions

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'''Anti-Air''' (たいくう ''taikuu'' in [[Medarot 1]] and [[Medarot 2]]; アンチエアー ''anchieaa'' in [[Medarot 3]] onwards) is an attack introduced in [[Medarot 1]] as a property of an attack and as an attack in [[Medarot 2]] onwards.
'''Anti-Air''' (<span style="cursor: help;" title="taikuu">たいくう</span> or <span style="cursor: help;" title="anchieaa">アンチエアー</span>, "Anti-air") is a type of [[attacks|attack]] present in almost all Medarot games.


== Description ==
== Description ==


In [[Medarot 1]], some attacks would be specially made to be Anti-Air attacks, which means Anti-Air is a property among these parts. For example, [[Ladyjet]]'s [[Sword]] attack is listed as an Anti-Air attack, meaning it will do twice the damage to a flying Medarot. Anti-Air means the attack will do twice the damage to flying Medarots.
Anti-Air attacks do extra damage to [[Medarot]]s with [[Flying (leg type)|Flying]]-type leg parts. It's often depicted as a type of missile attack.  


However, in [[Medarot 2]] it is an attack by itself. A [[Shoot|shooting]] or [[Snipe|sniping]] attack where the user will launch a missile and will deal a huge ammount of damage if the objective is a flying Medarot. Usually the parts using Anti-Air are weak if they're used against other Medarots.
=== In Medarot 1, 2, and R ===


Parts using Anti-Air are given the "Anti-Air" attribute from [[Medarot 1]] to [[Medarot R]].
In the first few games, Anti-Air is an equip-effect given to any parts with the Anti-Air attribute, regardless of the attack they perform. Equipiing one Anti-Air part gives all of that Medarot's attacks the Anti-Air effect until the part that gives Anti-Air is destroyed (meaning it can be used with both [[ranged attack|ranged]] and [[physical attack]]s). Medarots with Anti-Air parts have improved accuracy  and power against flying Medarots.  


== Medarots that use it ==
Since it depends on the attack you use, it technically works with any attacking skill ([[Shoot]], [[Snipe]], [[Strike]], or [[Berserk]]). The [[Bat Medal]] is compatible with the Anti-Air attribute.


*'''Note:''' The Medarot 1 list contains the Medarots whose parts are Anti-Air, as this was a property and not an attack by itself.
=== In Medarot 3 onwards ===
 
In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational.
 
Anti-Air attacks generally use the ranged attacking skills ([[Shoot]] and [[Snipe]]), but occasionally use [[Protect]] instead. In [[Medarot 2 Core]] and [[Shingata Medarot]], Anti-Air attacks set off [[Shooting Trap]]s.


== See also ==
== See also ==

Revision as of 09:27, 11 October 2011

Anti-Air (たいくう or アンチエアー, "Anti-air") is a type of attack present in almost all Medarot games.

Description

Anti-Air attacks do extra damage to Medarots with Flying-type leg parts. It's often depicted as a type of missile attack.

In Medarot 1, 2, and R

In the first few games, Anti-Air is an equip-effect given to any parts with the Anti-Air attribute, regardless of the attack they perform. Equipiing one Anti-Air part gives all of that Medarot's attacks the Anti-Air effect until the part that gives Anti-Air is destroyed (meaning it can be used with both ranged and physical attacks). Medarots with Anti-Air parts have improved accuracy and power against flying Medarots.

Since it depends on the attack you use, it technically works with any attacking skill (Shoot, Snipe, Strike, or Berserk). The Bat Medal is compatible with the Anti-Air attribute.

In Medarot 3 onwards

In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational.

Anti-Air attacks generally use the ranged attacking skills (Shoot and Snipe), but occasionally use Protect instead. In Medarot 2 Core and Shingata Medarot, Anti-Air attacks set off Shooting Traps.

See also