Leg abilities in Medarot 8: Difference between revisions

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m (moved Leg abilities to Leg abilities in Medarot 8 over redirect: More than one game uses them now!)
(Filled in the rest of the effects.)
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'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle.
'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle.


__TOC__
== List of leg abilities ==
== List of leg abilities ==


{| class="wikitable" width=750 style="text-align:center; background:white;"
{| class="wikitable" width=800 style="text-align:center; background:white;"
|-
|-
! Name
! width=100 | Name
! Japanese
! width=100 | Japanese
! Description
! Description
|-
|-
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|Artillery
|Artillery
|アーティラリー
|アーティラリー
|
|Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
|-
|-
|Accel
|Accel
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|Acrobatics
|Acrobatics
|アクロバティクス
|アクロバティクス
|
|Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
|-
|-
|Assault
|Assault
|アサルト
|アサルト
|
|Gains +15 to its Mobility stat during the charge phase of Berserk attacks.
|-
|-
|Assail
|Assail
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|Intercept
|Intercept
|インターセプト
|インターセプト
|
|Counters by attacking first when targeted during CF attack standby.
|-
|-
|Waylay
|Waylay
|ウェイレイ
|ウェイレイ
|
|Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
|-
|-
|Weapon Master
|Weapon Master
|ウェポンマスター
|ウェポンマスター
|Adds half of the Melee stat to Shooting during shooting attacks, <br/> and half of the Shooting stat to Melee during melee attacks.  
|Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.  
|-
|-
|Explorer
|Explorer
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|Emergency
|Emergency
|エマージェンシー
|エマージェンシー
|
|Increases Mobility stat by 2 when an ally Medarot part is destroyed (maximum is +10).
|-
|-
|Endurance
|Endurance
|エンデュランス
|エンデュランス
|
|Gains charge % equal to 1/5 of the damage when damage is taken while charging.
|-
|-
|Auto-Charge
|Auto-Charge
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|Auto-Repair
|Auto-Repair
|オートリペア
|オートリペア
|
|Recovers HP on all parts equal to the % gained when charge % increases.
|-
|-
|Carrier
|Carrier
|キャリアー
|キャリアー
|
|May randomly inflict one of its own negative status effects on the opponent when attacking.
|-
|-
|Quick Attack
|Quick Attack
|クイックアタック
|クイックアタック
|
|Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
|-
|-
|Quick Fire
|Quick Fire
|クイックファイア
|クイックファイア
|
|Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
|-
|-
|Climber
|Climber
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|Continual-P
|Continual-P
|コンテニュアルP
|コンテニュアルP
|
|Increases Mobility stat by 1 for every action performed (maximum is +10).
|-
|-
|Generator
|Generator
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|Carnage
|Carnage
|シュラ
|シュラ
|
|Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
|-
|-
|Shooter
|Shooter
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|Super Armor
|Super Armor
|スーパーアーマー
|スーパーアーマー
|
|Negates the effects of Thunder, Freeze, and Tornado.
|-
|-
|Snow Type
|Snow Type
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|Charge Shot
|Charge Shot
|チャージショット
|チャージショット
|
|Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
|-
|-
|Charge Fight
|Charge Fight
|チャージファイト
|チャージファイト
|
|Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
|-
|-
|Charm
|Charm
|チャーム
|チャーム
|Damage is reduced by 20% if the attacker is using an opposite gender Tinpet.
|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
|-
|-
|Extra Ammo
|Extra Ammo
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|Trap Buster
|Trap Buster
|トラップバスター
|トラップバスター
|
|Can destroy enemy traps instead of triggering them.
|-
|-
|Trigger Happy
|Trigger Happy
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|Pupa
|Pupa
|プーパ
|プーパ
|
|Damage taken is reduced by 20% when at 50% charge or higher.
|-
|-
|Fairy Charge
|Fairy Charge
|フェアリチャージ
|フェアリチャージ
|
|Gains 2% charge for each level of trap/plant placed on the field after performing an action.
|-
|-
|Fortress
|Fortress
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|Breakneck
|Breakneck
|ブレイクネック
|ブレイクネック
|Mobility is +10 during charge time for an action.
|Increases Mobility stat by 10 during the charge phase and execution of an action.
|-
|-
|Protect Plus
|Protect Plus
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|ランブリング
|ランブリング
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge.
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge.
|-
|}
== Version 1.0 differences ==
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:
{| class="wikitable" width=850 style="text-align:center; background:white;"
|-
!  width=100 | Name
!  width=100 | Japanese
! Description
! Difference
|-
|Abscond
|アプスコンド
|Mobility is +10 during cooldown.
|Changed to +15.
|-
|Endurance
|エンデュランス
|Gains charge % equal to 1/2 of the damage when damage is taken while charging.
|Changed to 1/5
|-
|-
|}
|}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 16:42, 20 January 2016



Leg abilities are a new game mechanic added in Medarot 8. In addition to deciding the Medarot's leg type and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle.

List of leg abilities

Name Japanese Description
F-Charger Fチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
G-Control Gコントロール All terrain match-ups are +6 while at 100% charge.
M-Charger Mチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
S-Charger Sチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
Artillery アーティラリー Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
Accel アクセル Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
Acrobatics アクロバティクス Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
Assault アサルト Gains +15 to its Mobility stat during the charge phase of Berserk attacks.
Assail アセイル Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
Adapter アダプター Eliminates the effects of poor leg-terrain compatibility.
Abscond アプスコンド Mobility is +15 during cooldown.
Illusion イリュージョン Applies "Stealth" to itself once per battle upon reaching 100% charge.
Intercept インターセプト Counters by attacking first when targeted during CF attack standby.
Waylay ウェイレイ Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
Weapon Master ウェポンマスター Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
Explorer エクスプローラー Improves compatibility on indoor (hall) terrain.
Emergency エマージェンシー Increases Mobility stat by 2 when an ally Medarot part is destroyed (maximum is +10).
Endurance エンデュランス Gains charge % equal to 1/5 of the damage when damage is taken while charging.
Auto-Charge オートチャージ Adds 5% to the charge gauge after each action.
Auto-Repair オートリペア Recovers HP on all parts equal to the % gained when charge % increases.
Carrier キャリアー May randomly inflict one of its own negative status effects on the opponent when attacking.
Quick Attack クイックアタック Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
Quick Fire クイックファイア Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
Climber クライマー Improves compatibility on mountain terrain.
Clairvoyance クレアボイアンス Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
Barrier ケッカイ Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
Continual-P コンテニュアルP Increases Mobility stat by 1 for every action performed (maximum is +10).
Generator ジェネレーター Applies "Heater" to itself once per battle upon reaching 100% charge.
Set-up Plus しかけるプラス Charge stat when using Set-up actions is increased by 10.
Carnage シュラ Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
Shooter シューター Increases the accuracy of sniping attacks by 10%.
Super Armor スーパーアーマー Negates the effects of Thunder, Freeze, and Tornado.
Snow Type スノータイプ Improves compatibility on snowy terrain.
Support Plus たすけるプラス Charge stat when using Support actions is increased by 10.
Charge Shot チャージショット Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
Charge Fight チャージファイト Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
Charm チャーム Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
Extra Ammo ついかだんそう Increases head part uses by 1.
Desert Type デザートタイプ Improves compatibility on desert terrain.
Dead Or Alive デッドオアライブ Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
Pillbox トーチカ Damage taken during CF attack standby is reduced by 20%
Trap Buster トラップバスター Can destroy enemy traps instead of triggering them.
Trigger Happy トリガーハッピー Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
Heal Plus なおすプラス Charge stat when using Heal actions is increased by 10.
Righteous ハジャ Applies "Status Clear" to itself once per battle upon reaching 100% charge.
Pupa プーパ Damage taken is reduced by 20% when at 50% charge or higher.
Fairy Charge フェアリチャージ Gains 2% charge for each level of trap/plant placed on the field after performing an action.
Fortress フォートレス Damage taken when defending is reduced by 10%.
Forester フォレスター Improves compatibility on forest terrain.
Ruffian ブライ Applies "Desperate" to itself once per battle upon reaching 100% charge.
Bloodstain ブラッドステイン Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
Brilliance ブリリアンス Applies "Super Repair" to itself once per battle upon reaching 100% charge.
Breakneck ブレイクネック Increases Mobility stat by 10 during the charge phase and execution of an action.
Protect Plus まもるプラス Charge stat when using Protect actions is increased by 10.
Mariner マリナー Improves compatibility on water terrain.
Radiator ラジエーター Applies "Cooler" to itself once per battle upon reaching 100% charge.
Land Cruiser ランドクルーザー Improves compatibility on flat terrain.
Rumbling ランブリング Applies "Fight Boost" to itself once per battle upon reaching 100% charge.

Version 1.0 differences

Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:

Name Japanese Description Difference
Abscond アプスコンド Mobility is +10 during cooldown. Changed to +15.
Endurance エンデュランス Gains charge % equal to 1/2 of the damage when damage is taken while charging. Changed to 1/5