Actions in Shingata Medarot: Difference between revisions
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|[[Missile]] | |[[Missile]] | ||
|ミサイル | |ミサイル | ||
| | |Explosive-based shooting attack, always hits the target. | ||
|- | |- | ||
|17 | |17 | ||
|[[Napalm]] | |[[Napalm]] | ||
|ナパーム | |ナパーム | ||
| | |Explosive-based shooting attack, always hits the target. | ||
|- | |- | ||
|18 | |18 | ||
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|- | |- | ||
|47 | |47 | ||
|[[Negate | |[[Negate Explosive]] | ||
|かやくむこう | |かやくむこう | ||
|Disrupt | |Disrupt |
Latest revision as of 08:55, 20 December 2023
<----- Medarot Brave Attack / Action Lists Medarot DS ----->
Shingata Medarot links: Medarots - Parts - Medals - Actions - Stats - Medaforces - Characters - Locations
This is a list of attacks, actions, and part effects in Shingata Medarot. There are 49 in total.
This game uses the same battle mechanics as Medarot 2 Core, but some actions were removed, possibly for balance reasons or simply because it has half as many Medarots.
Attacks[edit]
These actions use the Strike, Berserk, Shoot, and Snipe skills.
Strike / Berserk[edit]
# | Name | Japanese | Effects |
---|---|---|---|
1 | Sword | ソード | Physical attack with no added effects. |
2 | Hammer | ハンマー | Physical attack with no added effects. |
3 | Bug | バグ | Physical attack, may inflict the "Flux" status effect. |
4 | Virus | ウィルス | Physical attack, may inflict the "Flux" status effect. |
5 | Thunder | サンダー | Physical attack, may inflict the "Stop" status effect. |
6 | Freeze | フリーズ | Physical attack, may inflict the "Stop" status effect. |
7 | Hold | ホールド | Physical attack, may inflict the "Bind" status effect. |
8 | Wave | ウェーブ | Physical attack, may inflict the "Bind" status effect. |
9 | Fire | ファイヤー | Physical attack, may inflict the "Burn" status effect. |
10 | Melt | メルト | Physical attack, may inflict the "Burn" status effect. |
11 | Destroy | デストロイ | Completely destroys parts, but only if the target is in its cooldown phase. |
Shoot / Snipe[edit]
# | Name | Japanese | Effects |
---|---|---|---|
12 | Rifle | ライフル | Shooting attack with no added effects. |
13 | Gatling | ガトリング | Shooting attack with no added effects. |
14 | Laser | レーザー | Optical-based shooting attack, doubles the part's power value. |
15 | Beam | ビーム | Optical-based shooting attack, doubles the part's power value. |
16 | Missile | ミサイル | Explosive-based shooting attack, always hits the target. |
17 | Napalm | ナパーム | Explosive-based shooting attack, always hits the target. |
18 | Break | ブレイク | Gravity-based shooting attack, doubles the part's success value. |
19 | Press | プレス | Gravity-based shooting attack, doubles the part's success value. |
20 | Anti-Air | アンチエア | Shooting attack, highly effective against Flying-type Medarots. |
21 | Anti-Sea | アンチシー | Shooting attack, highly effective against Aquatic-type Medarots. |
22 | Sacrifice | サクリファイス | A powerful attack that self-destructs the part. |
Other actions[edit]
These actions use the Support, Protect, Heal, or Disrupt skills.
Support[edit]
# | Name | Japanese | Effects |
---|---|---|---|
23 | Scan | さくてき | Improves the whole team's success rate. |
24 | Conceal | いんぺい | Improves the user's evasion rate. |
25 | Boost Charge | ほじょチャージ | Decreases an ally Medarot's charge/cooldown time. |
26 | Instant Charge | きゅうそくチャージ | Decreases the charge time on an ally Medarot's next action to zero. |
Protect[edit]
# | Name | Japanese | Effects |
---|---|---|---|
27 | Defend | ぼうぎょ | Temporarily guards against all enemy attacks, taking damage in the place of teammates. |
28 | Lesser Defense | みまんぼうぎょ | Temporarily guards against all enemy attacks, taking no damage from weaker ones. |
29 | Perfect Defense | かんぜんぼうぎょ | Temporarily guards against all enemy attacks, preventing all damage. |
30 | Fight Trap | かくとうトラップ | Sets a trap that damages enemies using Strike or Berserk attacks. |
31 | Shoot Trap | しゃげきトラップ | Sets a trap that damages enemies using Shoot or Snipe attacks. |
32 | Counter | はんげき | Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength. |
Heal[edit]
# | Name | Japanese | Effects |
---|---|---|---|
33 | Repair | かいふく | Repairs damage to one or more of an ally's unbroken parts. |
34 | Revive | ふっかつ | Restores one or more of an ally's broken parts. |
35 | Resurrect | そせい | Reactivates an ally Medarot that was shut down. |
36 | Auto-Repair | けいぞくかいふく | Applies the "Auto-Repair" status to an ally Medarot, making them slowly recover health over time. |
37 | Status Clear | しょうじょうクリア | Removes all status effects from the team. (Also functions as an equip effect.) |
38 | Trap Clear | トラップクリア | Removes any traps the opponent has placed. (Also functions as an equip effect.) |
Disrupt[edit]
# | Name | Japanese | Effects |
---|---|---|---|
39 | Disable | しようふのう | Inflicts the "Disable" status on an enemy Medarot, making them unable to use one of their parts. |
40 | Confuse | こんらん | Inflicts the "Confuse" status on an enemy Medarot, randomizing the actions they select and their targets. |
41 | No Dodge | かいひふのう | Inflicts the "No Dodge" status on an enemy Medarot, making them unable to evade attacks. |
42 | No Defend | ぼうぎょふのう | Inflicts the "No Defend" status on an enemy Medarot, making them unable to defend against attacks. |
43 | Force Drain | フォースドレイン | Decreases the value on an enemy Medarot's Medaforce gauge while increasing its own. |
44 | Force Control | フォースせいぎょ | Makes both teams unable to use Medaforce. |
45 | Trip | てんとう | Causes an enemy Medarot to forget their next action. |
Equip effects[edit]
These equip effects have passive effects, but do nothing when selected in battle:
# | Name | Japanese | Skill | Effects |
---|---|---|---|---|
46 | Negate Optical | こうがくむこう | Disrupt | Prevents damage to the user from Laser or Beam attacks. |
47 | Negate Explosive | かやくむこう | Disrupt | Prevents damage to the user from Missile or Napalm attacks. |
48 | Negate Gravity | じゅうりょくむこう | Disrupt | Prevents damage to the user from Break or Press attacks. |
49 | Reinforce | きょうか | Protect | Increases the Power and Success of the user's other parts. |
These actions provide additional passive effects:
# | Name | Japanese | Skill | Effects |
---|---|---|---|---|
37 | Status Clear | しょうじょうクリア | Heal | Makes the user immune to all status effects. |
38 | Trap Clear | トラップクリア | Heal | Makes the user immune to traps. |