Stats in Medarot S: Difference between revisions
(Added status effect, trap/plant, and terrain translations, as well as a bit more info.) |
(Changed the formatting and added a bit more info, still a lot missing though.) |
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This is a list of stats, | This is a list of stats, parameters, and in-battle effects that appear in [[Medarot S: Unlimited Nova]]. | ||
(For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]].) | (For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]]. For the stat values on individual parts, see [[Parts in Medarot S]].) | ||
== Player stats == | == Player stats == | ||
{| class="wikitable" width= | {| class="wikitable" width=800 style="background:#fbfbfb" | | ||
|- | |- | ||
| style="background:#eee;" width= | | style="background:#eee;" width=100 | '''Player level''' | ||
| style="background:#eee;" width= | | style="background:#eee;" width=100 | プレイヤー <br/> レベル | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is a representation of how much you've played the game. | * This is a representation of how much you've played the game. | ||
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|colspan=2| <br/><br/> | |colspan=2| <br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Energy''' | ||
| style="background:#eee;" | | style="background:#eee;" | [[Image:MS Energy icon.png|15px]] エナジー | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is your "stamina" for playing story missions and event battles. | * This is your "stamina" for playing story missions and event battles. | ||
* It takes between 10 and | * It takes between 10 and 60 energy to start a battle (depending on the level/difficulty). | ||
* Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level. | * Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level. | ||
* | * If it runs out, it can be fully refilled every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your maximum energy. | ||
* Whenever energy is refilled by items, ads, or leveling up, it can be stored above your max energy, and simply won't recharge over time until the number goes back below your maximum. | |||
|- | |- | ||
|colspan=2| <br/><br/> | |colspan=2| <br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Friend Points (FP)''' | ||
| style="background:#eee;" | | style="background:#eee;" | [[Image:MS FP icon.png|15px]] フレンド <br/> ポイント | ||
|rowspan=2 | | |rowspan=2 | | ||
* FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team. | * FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team. | ||
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=== All parts === | === All parts === | ||
{| class="wikitable" width= | {| class="wikitable" width=800 style="background:#fbfbfb" | | ||
|- | |- | ||
| style="background:#eee;" width= | | style="background:#eee;" width=100 | '''Part Level''' | ||
| style="background:#eee;" width= | | style="background:#eee;" width=100 | パーツLv. | ||
|rowspan=2 | | |rowspan=2 | | ||
* New to this game, parts can now be levelled up using Booster items. | * New to this game, parts can now be levelled up using Booster items. | ||
* Levelling up a part | * Levelling up a part significantly improves its stats, making it a very important aspect of raising your Medarot. | ||
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level. | * A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level. | ||
|- | |- | ||
|colspan=2| <br/><br/> | |colspan=2| <br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Rank''' | ||
| style="background:#eee;" | | style="background:#eee;" | ランク | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is the "star level" of the part (ranging from 1-5 stars). | * This is the "star level" of the part (ranging from 1-5 stars). | ||
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|colspan=2| <br/><br/><br/> | |colspan=2| <br/><br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Research Points''' | ||
| style="background:#eee;" | | style="background:#eee;" | 研究pt. | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is a resource used for ranking up parts. | * This is a resource used for ranking up parts. | ||
* Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, | * Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 20 for 2 star, and 100 for 3 star). | ||
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each. | * If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each. | ||
* 1000 points total are required to upgrade a part from 1 star to 5 star. | * 1000 points total are required to upgrade a part from 1 star to 5 star. | ||
Line 88: | Line 89: | ||
=== Head and arm parts === | === Head and arm parts === | ||
{| class="wikitable" width= | {| class="wikitable" width=800 style="background:#fbfbfb" | | ||
|- | |- | ||
| style="background:#eee;" width= | | style="background:#eee;" width=100 | '''Armor''' | ||
| style="background:#eee;" width= | | style="background:#eee;" width=100 | 装甲 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is the part's HP in battle. | * This is the part's HP in battle. | ||
* When the armor reaches 0 by taking damage, the part is destroyed. | * When the armor reaches 0 by taking damage, the part is destroyed. When arm parts are destroyed, they can no longer be used. When the head part is destroyed, the Medarot shuts down. | ||
* Armor | * Armor and broken parts are automatically replenished at the end of every battle. | ||
|- | |- | ||
|colspan=2| <br/> | |colspan=2| <br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Success''' | ||
| style="background:#eee;" | | style="background:#eee;" | 成功 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is an attacking part's accuracy. | * This is an attacking part's accuracy. | ||
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|colspan=2| <br/><br/><br/> | |colspan=2| <br/><br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Power''' | ||
| style="background:#eee;" | | style="background:#eee;" | 威力 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This decides how much damage an attacking part does. | * This decides how much damage an attacking part does. | ||
* For | * For attacks with the [[Image:MS Scatter effect icon.png|20px]] Scatter or [[Image:MS Full effect icon.png|20px]] Full effects, the power value is divided between each hit/part damaged. | ||
* For non-attacking actions, this value is blank. | * For non-attacking actions, this value is blank. | ||
|- | |- | ||
|colspan=2| <br/><br/> | |colspan=2| <br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Charge''' | ||
| style="background:#eee;" | | style="background:#eee;" | 充填 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is how fast the Medarot reaches the center line after selecting the part. | * This is how fast the Medarot reaches the center line after selecting the part. | ||
Line 126: | Line 127: | ||
|colspan=2| <br/> | |colspan=2| <br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Cooldown''' | ||
| style="background:#eee;" | | style="background:#eee;" | 冷却 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is how fast the Medarot returns to the command line after performing the part's action. | * This is how fast the Medarot returns to the command line after performing the part's action. | ||
Line 134: | Line 135: | ||
|colspan=2| <br/> | |colspan=2| <br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Ammo / Uses''' | ||
| style="background:#eee;" | | style="background:#eee;" | 回数 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is how many times the part can be used per-battle. | * This is how many times the part can be used per-battle. | ||
Line 143: | Line 144: | ||
|colspan=2| <br/> | |colspan=2| <br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Skill''' | ||
| style="background:#eee;" | | style="background:#eee;" | スキル | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is the category the part's action falls under. | * This is the category the part's action falls under. | ||
Line 159: | Line 160: | ||
|colspan=2| <br/><br/><br/><br/><br/><br/> | |colspan=2| <br/><br/><br/><br/><br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Action''' | ||
| style="background:#eee;" | | style="background:#eee;" | 行動 | ||
|rowspan=2 | | |rowspan=2 | | ||
* This is the attack or move the part performs when selected in battle. | * This is the attack or move the part performs when selected in battle. | ||
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|colspan=2| <br/><br/><br/> | |colspan=2| <br/><br/><br/> | ||
|- | |- | ||
| style="background:#eee;" | | style="background:#eee;" | '''Heavy''' | ||
| style="background:#eee;" | | style="background:#eee;" | [[File:MS Heavy icon.png|30px]] Hv | ||
|rowspan=2 | | |rowspan=2 | | ||
* This blue icon marks the part as a "Heavy" part. | * This blue icon marks the part as a "Heavy" part. | ||
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once. | * Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once. | ||
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it). | * Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it). | ||
* | * Medarots using heavy parts also take more damage from gravity-based attacks ([[Press]], [[Break]], and [[Break Hammer]]). | ||
|- | |- | ||
|colspan=2| <br/><br/> | |colspan=2| <br/><br/> | ||
Line 187: | Line 188: | ||
=== Leg parts === | === Leg parts === | ||
Armor 装甲 | {| class="wikitable" width=800 style="background:#fbfbfb" | | ||
|- | |||
Melee Resist 格耐 | | style="background:#eee;" width=100 | '''Armor''' | ||
| style="background:#eee;" width=100 | 装甲 | |||
Shoot Resist 射耐 | |rowspan=2 | | ||
* This is the part's HP in battle. | |||
Evasion 回避 | * When the armor reaches 0 by taking damage, the part is destroyed. When leg parts are destroyed, they no longer provide stat bonuses to the Medarot. | ||
* Armor and broken parts are automatically replenished at the end of every battle. | |||
Speed 充冷 | |- | ||
|colspan=2| <br/> | |||
Leg type 脚部タイプ | |- | ||
| style="background:#eee;" | '''Melee Resist''' | |||
Heavy Limit Hvリミット | | style="background:#eee;" | 格耐 | ||
|rowspan=2 | | |||
Leg ability 特性 | * ... | ||
* In the future, each leg part | |- | ||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Shoot Resist''' | |||
| style="background:#eee;" | 射耐 | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Evasion''' | |||
| style="background:#eee;" | 回避 | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Speed''' | |||
| style="background:#eee;" | 充冷 | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Leg type''' | |||
| style="background:#eee;" | 脚部タイプ | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Heavy Limit''' | |||
| style="background:#eee;" | Hvリミット | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Leg ability''' | |||
| style="background:#eee;" | 特性 | |||
|rowspan=2 | | |||
* Currently not implemented in the game. All leg parts display "No ability" (特性なし). | |||
* In the future, each leg part may (possibly) have a passive ability like in Medarot 8 and 9. | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
|} | |||
== Medal stats == | == Medal stats == | ||
Medals are traditionally the part of the Medarot that levels up and becomes specialized in using different parts. | |||
Skill levels スキルレベル | {| class="wikitable" width=800 style="background:#fbfbfb" | | ||
|- | |||
Nature 性格 | | style="background:#eee;" width=100 | '''Medal Level''' | ||
| style="background:#eee;" width=100 | メダルLv | |||
Preferred leg types 得意脚部 | |rowspan=2 | | ||
* This is the Medal's overall level. It's a combined total of the Medal's skill levels. | |||
Medaforces メダフォース | * ... | ||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Skill levels''' | |||
| style="background:#eee;" | スキルレベル | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Nature''' | |||
| style="background:#eee;" | 性格 | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Preferred leg types''' | |||
| style="background:#eee;" | 得意脚部 | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" | '''Medaforces''' | |||
| style="background:#eee;" | メダフォース | |||
|rowspan=2 | | |||
* ... | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
|} | |||
=== Medal natures === | === Medal natures === | ||
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== Medarotter stats == | == Medarotter stats == | ||
{| class="wikitable" width=800 style="background:#fbfbfb" | | |||
{| class=wikitable style=" | |||
|- | |- | ||
| style="background:#eee;" width=100 | '''Medarotter level''' | |||
| style="background:#eee;" width=100 | メダロッターLv. | |||
|rowspan=2 | | |||
* ... | |||
|- | |- | ||
| | |colspan=2| <br/> | ||
| | |||
|- | |- | ||
| | | style="background:#eee;" width=100 | '''Stat bonuses''' | ||
| | | style="background:#eee;" width=100 | 支援効果 | ||
| | |rowspan=2 | | ||
* ... | |||
|- | |- | ||
| | |colspan=2| <br/> | ||
| | |||
|- | |- | ||
| | | style="background:#eee;" width=100 | '''Medarotter skill''' | ||
| | | style="background:#eee;" width=100 | ? | ||
| | |rowspan=2 | | ||
* Not currently implemented or confirmed. Like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be. | |||
* In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to. | |||
|- | |- | ||
| | |colspan=2| <br/> | ||
| | |||
|- | |- | ||
|} | |} | ||
== | == Other stats == | ||
Charge gauge (CG). | |||
== Status effects == | == Status effects == | ||
Line 745: | Line 698: | ||
|Float | |Float | ||
|フロート | |フロート | ||
|Medaforce | |||
| | |||
|- | |||
|} | |||
== Traps and plants == | |||
There are slots for one trap and one plant on both sides of the battlefield. | |||
Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field. | |||
=== Traps === | |||
{| class=wikitable style="text-align:center;" | |||
|- | |||
! Name | |||
! Japanese | |||
! Caused by | |||
! Description | |||
|- | |||
|Melee Trap | |||
|かくとうトラップ | |||
|Action | |||
| | |||
|- | |||
|Shooting Trap | |||
|しゃげきトラップ | |||
|Action | |||
| | |||
|- | |||
|Support Trap | |||
|たすけるトラップ | |||
|Action | |||
| | |||
|- | |||
|Heal Trap | |||
|なおすトラップ | |||
|Action | |||
| | |||
|- | |||
|Leg Trap | |||
|きゃくぶトラップ | |||
|Action | |||
| | |||
|- | |||
|Disturbance | |||
|ディスターバンス | |||
|Action | |||
| | |||
|- | |||
|Charge Trap | |||
|チャージトラップ | |||
|Action | |||
| | |||
|- | |||
|Head Trap | |||
|あたまトラップ | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Protect Trap | |||
|まもるトラップ | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Set-up Trap | |||
|しかけるトラップ | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Attack Trap | |||
|こうげきトラップ | |||
|Medaforce | |||
| | |||
|- | |||
|Assist Trap | |||
|しえんトラップ | |||
|Medaforce | |||
| | |||
|- | |||
|} | |||
=== Plants === | |||
{| class=wikitable style="text-align:center;" | |||
|- | |||
! Name | |||
! Japanese | |||
! Caused by | |||
! Description | |||
|- | |||
|Heater Plant | |||
|ヒータープラント | |||
|Action | |||
| | |||
|- | |||
|Cooler Plant | |||
|クーラープラント | |||
|Action | |||
| | |||
|- | |||
|Charge Plant | |||
|チャージプラント | |||
|Action | |||
| | |||
|- | |||
|Repair Plant | |||
|リペアプラント | |||
|Action | |||
| | |||
|- | |||
|First Aid | |||
|ファーストエイド | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Fight Drone | |||
|ファイトドローン | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Shoot Drone | |||
|シュートドローン | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Guard Plant | |||
|ガードプラント | |||
|Action | |||
|(currently unused) | |||
|- | |||
|Down Plant | |||
|ダウンプラント | |||
|Medaforce | |||
| | |||
|- | |||
|Wonder Plant | |||
|ワンダープラント | |||
|Medaforce | |||
| | |||
|- | |||
|S. Repair Plant | |||
|Sリペアプラント | |||
|Medaforce | |||
| | |||
|- | |||
|Charge Absorber | |||
|Cアブソーバー | |||
|Medaforce | |Medaforce | ||
| | | |
Revision as of 15:35, 15 March 2020
This is a list of stats, parameters, and in-battle effects that appear in Medarot S: Unlimited Nova.
(For descriptions of the actions or attacks that parts perform, see Actions in Medarot S. For the stat values on individual parts, see Parts in Medarot S.)
Player stats
Part stats
Each part in the game has a set of stats that determines its effects in battle.
All parts
Part Level | パーツLv. |
|
Rank | ランク |
|
Research Points | 研究pt. |
|
Head and arm parts
Armor | 装甲 |
|
Success | 成功 |
|
Power | 威力 | |
Charge | 充填 |
|
Cooldown | 冷却 |
|
Ammo / Uses | 回数 |
|
Skill | スキル |
|
Action | 行動 |
|
Heavy | Hv |
|
Leg parts
Armor | 装甲 |
|
Melee Resist | 格耐 |
|
Shoot Resist | 射耐 |
|
Evasion | 回避 |
|
Speed | 充冷 |
|
Leg type | 脚部タイプ |
|
Heavy Limit | Hvリミット |
|
Leg ability | 特性 |
|
Medal stats
Medals are traditionally the part of the Medarot that levels up and becomes specialized in using different parts.
Medal Level | メダルLv |
|
Skill levels | スキルレベル |
|
Nature | 性格 |
|
Preferred leg types | 得意脚部 |
|
Medaforces | メダフォース |
|
Medal natures
In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.
There are 6 possible natures:
Name | Effects | |
---|---|---|
Power パワー |
Preferred target: | Leg parts with low charge/cooldown stats |
Part stat bonus: | Power +150 | |
Charge ability: | +5% when damaging the enemy | |
Speed スピード |
Preferred target: | Arm parts with high charge/cooldown stats |
Part stat bonus: | Charge +40, Cooldown +40, Evade +80 | |
Charge ability: | +20% when evading or hit with a graze attack | |
Sniper スナイパー |
Preferred target: | Arm parts with low armor |
Part stat bonus: | Success +80, Power +50 | |
Charge ability: | +15% for destroying enemy parts by attacking | |
Hunter ハンター |
Preferred target: | Leg parts with low armor |
Part stat bonus: | Success +50, Power +80 | |
Charge ability: | +15% for destroying enemy parts by attacking | |
Assist アシスト |
Preferred target: | Arm parts with low charge/cooldown stats |
Part stat bonus: | Armor +360 | |
Charge ability: | +3% for executing an action | |
Guard ガード |
Preferred target: | Leg parts with high charge/cooldown stats |
Part stat bonus: | Melee Resist +120, Shooting Resist +120 | |
Charge ability: | +5% when defending or guarding |
Medarotter stats
Medarotter level | メダロッターLv. |
|
Stat bonuses | 支援効果 |
|
Medarotter skill | ? |
|
Other stats
Charge gauge (CG).
Status effects
These are temporary states in battles that raise/lower a Medarot's stats or have other effects.
They can be negative (typically inflicted on the enemy team by using certain attacks) or positive (applied to the user's team with support actions).
Negative effects
Name | Japanese | Caused by | Description |
---|---|---|---|
Fire | ファイア | Action | |
Melt | メルト | Action | |
Thunder | サンダー | Action | |
Freeze | フリーズ | Action | |
Bug | バグ | Action | |
Virus | ウィルス | Action | |
Flash | フラッシュ | Action | |
Wave | ウェーブ | Action | |
Hold | ホールド | Action | |
Deathlock | デスロック | Action | |
Defense Seal | 防御シール | Action | |
Evasion Seal | 回避シール | Action | (currently unused) |
MF Seal | MFシール | Action | (currently unused) |
Canceler | キャンセラー | Action | (currently unused) |
Countdown | カウントダウン | Action | (currently unused) |
Level Drain | レベルドレイン | Action | (currently unused) |
Provoke | プロヴォーク | Action | (currently unused) |
Tornado | トルネード | Action | (currently unused) |
Hobbility | ホビリティ | Medaforce | |
Survival | サバイバル | Medaforce | |
Level Lost | レベルロスト | Medaforce | |
Non-Evasive | ノンイバーシブ | Medaforce |
Positive effects
Name | Japanese | Caused by | Description |
---|---|---|---|
Stealth | ステルス | Action | |
Conceal | コンシール | Action | |
Radar Sight | レーダーサイト | Action | |
Heater | ヒーター | Action | |
Cooler | クーラー | Action | |
Mobile Boost | モビルブースト | Action | |
Guard Boost | ガードブースト | Action | |
Shoot Boost | シュートブースト | Action | |
Fight Boost | ファイトブースト | Action | |
Snipe | スナイプ | Action | |
Disruption Clear | 妨害クリア | Action | (currently unused) |
Desperate | デスパレート | Action | (currently unused) |
Reckless | レックレス | Action | (currently unused) |
Field Control | 対地制御 | Action | (currently unused) |
Power Link | パワーリンク | Action | (currently unused) |
Invasion | インベーション | Medaforce | |
Protection | プロテクション | Medaforce | |
Power Up | パワーアップ | Medaforce | |
Burn | バーン | Medaforce | |
Bind | バインド | Medaforce | |
Stasis | ステイシス | Medaforce | |
Optical | オプチカル | Medaforce | |
Gravity | グラビティ | Medaforce | |
Explosive | エクスプロシブ | Medaforce | |
Impregnable | インプレグナブル | Medaforce | |
Overdrive | オーバードライブ | Medaforce | |
Shinobi Action | シノビアクション | Medaforce | |
Hyper Repair | ハイパーリペア | Medaforce | |
Berserk | バーサーク | Medaforce | |
High Mobility | ハイモビリティ | Medaforce | |
Super Search | スーパーサーチ | Medaforce | |
High Defense | ハイディフェンス | Medaforce | |
Float | フロート | Medaforce |
Traps and plants
There are slots for one trap and one plant on both sides of the battlefield.
Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.
Traps
Name | Japanese | Caused by | Description |
---|---|---|---|
Melee Trap | かくとうトラップ | Action | |
Shooting Trap | しゃげきトラップ | Action | |
Support Trap | たすけるトラップ | Action | |
Heal Trap | なおすトラップ | Action | |
Leg Trap | きゃくぶトラップ | Action | |
Disturbance | ディスターバンス | Action | |
Charge Trap | チャージトラップ | Action | |
Head Trap | あたまトラップ | Action | (currently unused) |
Protect Trap | まもるトラップ | Action | (currently unused) |
Set-up Trap | しかけるトラップ | Action | (currently unused) |
Attack Trap | こうげきトラップ | Medaforce | |
Assist Trap | しえんトラップ | Medaforce |
Plants
Name | Japanese | Caused by | Description |
---|---|---|---|
Heater Plant | ヒータープラント | Action | |
Cooler Plant | クーラープラント | Action | |
Charge Plant | チャージプラント | Action | |
Repair Plant | リペアプラント | Action | |
First Aid | ファーストエイド | Action | (currently unused) |
Fight Drone | ファイトドローン | Action | (currently unused) |
Shoot Drone | シュートドローン | Action | (currently unused) |
Guard Plant | ガードプラント | Action | (currently unused) |
Down Plant | ダウンプラント | Medaforce | |
Wonder Plant | ワンダープラント | Medaforce | |
S. Repair Plant | Sリペアプラント | Medaforce | |
Charge Absorber | Cアブソーバー | Medaforce |
Terrain
Name | Japanese | Image |
---|---|---|
Badlands | 荒野 | |
Desert | 砂漠 | |
Foothills | 山地 | |
Mountain | 岩山 | |
Grassland | 草原 | |
Forest | 森林 | |
City | 市街地 | |
Arena | アリーナ | |
Snow | 凍土 | |
Waterside | 水辺 | |
Cyber | サイバー |
(Images and compatibility table TBA)