Stats in Medarot S: Difference between revisions
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=== Head and arm parts === | === Head and arm parts === | ||
{| class="wikitable" width= | {| class="wikitable" width=640 style="background:#fbfbfb" | | ||
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| style="background:#eee;" width=80 | '''Armor''' | | style="background:#eee;" width=80 | '''Armor''' | ||
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* This decides how much damage an attacking part does. | * This decides how much damage an attacking part does. | ||
* For | * For scatter/full body attacks, the power value is divided between each hit/part damaged. | ||
* For non-attacking actions, this value is blank. | * For non-attacking actions, this value is blank. | ||
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* Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line. | * Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line. | ||
* In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank. | * In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank. | ||
* Certain attacks have special effects that change how they target parts, shown beneath the action name on the part stats screen. These are: | |||
: [[Image:MS Scatter effect icon.png|20px]] Scatter (乱撃) - Hits 3 times, with the second and third hits hitting random parts. It uses 1/3 of the power for each individual hit. (Example: [[Gatling]]) | |||
: [[Image:MS Pierce effect icon.png|20px]] Pierce (貫通) - Hits a single part, but any remaining damage after destroying a part is carried over onto the head part. (Example: [[Hyper Beam]]) | |||
: [[Image:MS Full effect icon.png|20px]] Full (全体) - Hits all 4 parts (or all remaining parts) with the damage spread evenly between them. (Example: [[Hammer]]) | |||
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| style="background:#eee;" width=80 | '''Heavy''' | | style="background:#eee;" width=80 | '''Heavy''' | ||
| style="background:#eee;" width=60 | Hv | | style="background:#eee;" width=60 | [[File:MS Heavy icon.png|30px]] Hv | ||
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* This blue icon marks the part as a "Heavy" part. | * This blue icon marks the part as a "Heavy" part. | ||
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once. | * Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once. | ||
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it). | * Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it). | ||
* They also take more damage from gravity-based attacks, like [[Press]] and [[Break]]. | |||
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Revision as of 02:27, 16 February 2020
This is a list of stats and parameters that appear in Medarot S: Unlimited Nova.
Part stats
Each part in the game has a set of stats that determines its effects in battle.
All parts
Part Level | パーツLv. |
|
Rank | ランク |
|
Research Points | 研究pt. |
|
Head and arm parts
Armor | 装甲 |
|
Success | 成功 |
|
Power | 威力 |
|
Charge | 充填 |
|
Cooldown | 冷却 |
|
Ammo / Uses | 回数 |
|
Skill | スキル |
|
Action | 行動 |
|
Heavy | Hv |
|
Leg parts
Armor 装甲
Melee Resist 格耐
Shoot Resist 射耐
Evasion 回避
Speed 充冷
Leg type 脚部タイプ
Heavy Limit Hvリミット
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.
Medal stats
Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.
Skill levels スキルレベル
Nature 性格
Preferred leg types 得意脚部
Medaforces メダフォース
Medal natures
In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.
There are 6 possible natures:
Name | Effects | |
---|---|---|
Power パワー |
Preferred target: | Leg parts with low charge/cooldown stats |
Part stat bonus: | Power +150 | |
Charge ability: | +5% when damaging the enemy | |
Speed スピード |
Preferred target: | Arm parts with high charge/cooldown stats |
Part stat bonus: | Charge +40, Cooldown +40, Evade +80 | |
Charge ability: | +20% when evading or hit with a graze attack | |
Sniper スナイパー |
Preferred target: | Arm parts with low armor |
Part stat bonus: | Success +80, Power +50 | |
Charge ability: | +15% for destroying enemy parts by attacking | |
Hunter ハンター |
Preferred target: | Leg parts with low armor |
Part stat bonus: | Success +50, Power +80 | |
Charge ability: | +15% for destroying enemy parts by attacking | |
Assist アシスト |
Preferred target: | Arm parts with low charge/cooldown stats |
Part stat bonus: | Armor +360 | |
Charge ability: | +3% for executing an action | |
Guard ガード |
Preferred target: | Leg parts with high charge/cooldown stats |
Part stat bonus: | Melee Resist +120, Shooting Resist +120 | |
Charge ability: | +5% when defending or guarding |
Other stats
Player level
Energy
FP
Medarotter level
Medarotter bonuses
Stat effects in summary
Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown)
Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success)
This is according to currently observed information.