Stats in Medarot S: Difference between revisions
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| style="background:#eee;" width=60 | パーツLv. | | style="background:#eee;" width=60 | パーツLv. | ||
|rowspan=2 | | |rowspan=2 | | ||
* New to this game, parts can now be | * New to this game, parts can now be levelled up using Booster items. | ||
* Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot. | * Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot. | ||
* A part's maximum level depends on its | * A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level. | ||
|- | |- | ||
|colspan=2| <br/><br/> | |colspan=2| <br/><br/> | ||
Line 50: | Line 50: | ||
=== Head and arm parts === | === Head and arm parts === | ||
Armor 装甲 | {| class="wikitable" width=600 style="background:#fbfbfb" | | ||
|- | |||
Success 成功 | | style="background:#eee;" width=80 | '''Armor''' | ||
| style="background:#eee;" width=60 | 装甲 | |||
|rowspan=2 | | |||
* This is the part's HP in battle. | |||
* When the armor reaches 0 by taking damage, the part is destroyed. | |||
* Armor is automatically replenished at the end of every battle. | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Success''' | |||
Ammo/ | | style="background:#eee;" width=60 | 成功 | ||
|rowspan=2 | | |||
* This is an attacking part's accuracy. | |||
* The higher this number is, the lower the chance the enemy dodging the attack (or it being a grazing/カスリ hit that does less damage). | |||
Action 行動 | * It also increases the chance of a critical hit, and has a minor impact on the amount of damage dealt by the attack. | ||
* For non-attacking actions, this value is blank. | |||
|- | |||
|colspan=2| <br/><br/><br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Power''' | |||
| style="background:#eee;" width=60 | 威力 | |||
|rowspan=2 | | |||
* This decides how much damage an attacking part does. | |||
* For scattershot/full body attacks, the power value is divided between each hit/part damaged. | |||
* For non-attacking actions, this value is blank. | |||
|- | |||
|colspan=2| <br/><br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Charge''' | |||
| style="background:#eee;" width=60 | 充填 | |||
|rowspan=2 | | |||
* This is how fast the Medarot reaches the center line after selecting the part. | |||
* Higher numbers = faster. | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Cooldown''' | |||
| style="background:#eee;" width=60 | 冷却 | |||
|rowspan=2 | | |||
* This is how fast the Medarot returns to the command line after performing the part's action. | |||
* Higher numbers = faster. | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Ammo / Uses''' | |||
| style="background:#eee;" width=60 | 回数 | |||
|rowspan=2 | | |||
* This is how many times the part can be used per-battle. | |||
* Only present on head parts. | |||
* The "Reload" Medaforce can restore these mid-battle. | |||
|- | |||
|colspan=2| <br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Skill''' | |||
| style="background:#eee;" width=60 | スキル | |||
|rowspan=2 | | |||
* This is the category the part's action falls under. | |||
* If the Medal is compatible with the part's skill, it will get a bonus to speed and/or attack power based on its skill level, as well as giving experience in that skill level every time you use the part. | |||
* Possible Skills are: | |||
: [[Image:MS Melee skill icon.png|20px]] Melee (かくとう) - Physical attacks | |||
: [[Image:MS Shooting skill icon.png|20px]] Shooting (しゃげき) - Ranged attacks | |||
: [[Image:MS Support skill icon.png|20px]] Support (たすける) - Actions that give positive stat bonuses | |||
: [[Image:MS Heal skill icon.png|20px]] Heal (なおす) - Actions that recover armor or restore parts | |||
: [[Image:MS Protect skill icon.png|20px]] Protect (まもる) - Actions that defend ally Medarots | |||
: [[Image:MS Set-up skill icon.png|20px]] Set-up (しかける) - Actions that set traps or plants | |||
: [[Image:MS Special skill icon.png|20px]] Special (特殊) - Used for other actions (currently only [[Full Charge]]) | |||
|- | |||
|colspan=2| <br/><br/><br/><br/><br/><br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Action''' | |||
| style="background:#eee;" width=60 | 行動 | |||
|rowspan=2 | | |||
* This is the attack or move the part performs when selected in battle. | |||
* There are many possible actions, see [[Actions in Medarot S]] for a list! | |||
* Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line. | |||
* In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank. | |||
|- | |||
|colspan=2| <br/><br/><br/> | |||
|- | |||
| style="background:#eee;" width=80 | '''Heavy''' | |||
| style="background:#eee;" width=60 | Hv | |||
|rowspan=2 | | |||
* This blue icon marks the part as a "Heavy" part. | |||
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once. | |||
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it). | |||
|- | |||
|colspan=2| <br/><br/> | |||
|- | |||
|} | |||
=== Leg parts === | === Leg parts === | ||
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Speed 充冷 | Speed 充冷 | ||
Leg type 脚部タイプ | Leg type 脚部タイプ | ||
Heavy Limit Hvリミット | |||
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9. | |||
== Medal stats == | == Medal stats == | ||
Medal Level メダルLv | Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels. | ||
Skill levels スキルレベル | Skill levels スキルレベル | ||
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=== Medal natures === | === Medal natures === | ||
In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge. | |||
There are 6 possible natures: | |||
{| class="wikitable" style="text-align:left;" | |||
|- style="font-size:10px" | |||
! width=70px | Name | |||
! colspan=2 | Effects | |||
|- | |||
| style="background:#ff9988; text-align:center;" rowspan=3 | '''Power''' <br/> パワー | |||
| style="border-style:none;" | Preferred target: | |||
| style="border-style:none;" | Leg parts with low charge/cooldown stats | |||
|- | |||
| style="border-style:none;" | Part stat bonus: | |||
| style="border-style:none;" | Power +150 | |||
|- | |||
| style="border-style:none;" | Charge ability: | |||
| style="border-style:none;" | +5% when damaging the enemy | |||
|- | |||
| style="background:#88aaff; text-align:center;" rowspan=3 | '''Speed''' <br/> スピード | |||
| style="border-style:none;" | Preferred target: | |||
| style="border-style:none;" | Arm parts with high charge/cooldown stats | |||
|- | |||
| style="border-style:none;" | Part stat bonus: | |||
| style="border-style:none;" | Charge +40, Cooldown +40, Evade +80 | |||
|- | |||
| style="border-style:none;" | Charge ability: | |||
| style="border-style:none;" | +20% when evading or hit with a graze attack | |||
|- | |||
| style="background:#cc99ff; text-align:center;" rowspan=3 | '''Sniper''' <br/> スナイパー | |||
| style="border-style:none;" | Preferred target: | |||
| style="border-style:none;" | Arm parts with low armor | |||
|- | |||
| style="border-style:none;" | Part stat bonus: | |||
| style="border-style:none;" | Success +80, Power +50 | |||
|- | |||
| style="border-style:none;" | Charge ability: | |||
| style="border-style:none;" | +15% for destroying enemy parts by attacking | |||
|- | |||
| style="background:#ff99cc; text-align:center;" rowspan=3 | '''Hunter''' <br/> ハンター | |||
| style="border-style:none;" | Preferred target: | |||
| style="border-style:none;" | Leg parts with low armor | |||
|- | |||
| style="border-style:none;" | Part stat bonus: | |||
| style="border-style:none;" | Success +50, Power +80 | |||
|- | |||
| style="border-style:none;" | Charge ability: | |||
| style="border-style:none;" | +15% for destroying enemy parts by attacking | |||
|- | |||
| style="background:#99ff66; text-align:center;" rowspan=3 | '''Assist''' <br/> アシスト | |||
| style="border-style:none;" | Preferred target: | |||
| style="border-style:none;" | Arm parts with low charge/cooldown stats | |||
|- | |||
| style="border-style:none;" | Part stat bonus: | |||
| style="border-style:none;" | Armor +360 | |||
|- | |||
| style="border-style:none;" | Charge ability: | |||
| style="border-style:none;" | +3% for executing an action | |||
|- | |||
| style="background:#99ffff; text-align:center;" rowspan=3 | '''Guard''' <br/> ガード | |||
| style="border-style:none;" | Preferred target: | |||
| style="border-style:none;" | Leg parts with high charge/cooldown stats | |||
|- | |||
| style="border-style:none;" | Part stat bonus: | |||
| style="border-style:none;" | Melee Resist +120, Shooting Resist +120 | |||
|- | |||
| style="border-style:none;" | Charge ability: | |||
| style="border-style:none;" | +5% when defending or guarding | |||
|- | |||
|} | |||
== Other stats == | == Other stats == | ||
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Energy | Energy | ||
FP | |||
Medarotter level | Medarotter level | ||
Medarotter bonuses | |||
== Stat effects in summary == | |||
Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown) | |||
Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success) | |||
This is according to currently observed information. | |||
[[Category:Stat lists]] | [[Category:Stat lists]] |
Revision as of 00:32, 9 February 2020
This is a list of stats and parameters that appear in Medarot S: Unlimited Nova.
Part stats
Each part in the game has a set of stats that determines its effects in battle.
All parts
Part Level | パーツLv. |
|
Rank | ランク |
|
Research Points | 研究pt. |
|
Head and arm parts
Armor | 装甲 |
|
Success | 成功 |
|
Power | 威力 |
|
Charge | 充填 |
|
Cooldown | 冷却 |
|
Ammo / Uses | 回数 |
|
Skill | スキル |
|
Action | 行動 |
|
Heavy | Hv |
|
Leg parts
Armor 装甲
Melee Resist 格耐
Shoot Resist 射耐
Evasion 回避
Speed 充冷
Leg type 脚部タイプ
Heavy Limit Hvリミット
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.
Medal stats
Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.
Skill levels スキルレベル
Nature 性格
Preferred leg types 得意脚部
Medaforces メダフォース
Medal natures
In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.
There are 6 possible natures:
Name | Effects | |
---|---|---|
Power パワー |
Preferred target: | Leg parts with low charge/cooldown stats |
Part stat bonus: | Power +150 | |
Charge ability: | +5% when damaging the enemy | |
Speed スピード |
Preferred target: | Arm parts with high charge/cooldown stats |
Part stat bonus: | Charge +40, Cooldown +40, Evade +80 | |
Charge ability: | +20% when evading or hit with a graze attack | |
Sniper スナイパー |
Preferred target: | Arm parts with low armor |
Part stat bonus: | Success +80, Power +50 | |
Charge ability: | +15% for destroying enemy parts by attacking | |
Hunter ハンター |
Preferred target: | Leg parts with low armor |
Part stat bonus: | Success +50, Power +80 | |
Charge ability: | +15% for destroying enemy parts by attacking | |
Assist アシスト |
Preferred target: | Arm parts with low charge/cooldown stats |
Part stat bonus: | Armor +360 | |
Charge ability: | +3% for executing an action | |
Guard ガード |
Preferred target: | Leg parts with high charge/cooldown stats |
Part stat bonus: | Melee Resist +120, Shooting Resist +120 | |
Charge ability: | +5% when defending or guarding |
Other stats
Player level
Energy
FP
Medarotter level
Medarotter bonuses
Stat effects in summary
Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown)
Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success)
This is according to currently observed information.