Leg abilities in Medarot 8: Difference between revisions
From Medapedia
Jump to navigationJump to search
(Re-organized the list and made it sortable.) |
(Added numbers and changed the category.) |
||
Line 7: | Line 7: | ||
This is a complete list of [[leg abilities]] in [[Medarot 8]]. There are 58 in total. | |||
__TOC__ | __TOC__ | ||
Line 14: | Line 14: | ||
{| class="wikitable sortable" width=800 style="text-align:center; background:white;" | {| class="wikitable sortable" width=800 style="text-align:center; background:white;" | ||
|- | |- | ||
! # | |||
! width=100 | Name | ! width=100 | Name | ||
! width=100 | Japanese | ! width=100 | Japanese | ||
! Description | ! Description | ||
|- | |- | ||
|1 | |||
|Land Cruiser | |Land Cruiser | ||
|ランドクルーザー | |ランドクルーザー | ||
|Improves compatibility on flat terrain. | |Improves compatibility on flat terrain. | ||
|- | |- | ||
|2 | |||
|Forester | |Forester | ||
|フォレスター | |フォレスター | ||
|Improves compatibility on forest terrain. | |Improves compatibility on forest terrain. | ||
|- | |- | ||
|3 | |||
|Climber | |Climber | ||
|クライマー | |クライマー | ||
|Improves compatibility on mountain terrain. | |Improves compatibility on mountain terrain. | ||
|- | |- | ||
|4 | |||
|Desert Type | |Desert Type | ||
|デザートタイプ | |デザートタイプ | ||
|Improves compatibility on desert terrain. | |Improves compatibility on desert terrain. | ||
|- | |- | ||
|5 | |||
|Snow Type | |Snow Type | ||
|スノータイプ | |スノータイプ | ||
|Improves compatibility on snowy terrain. | |Improves compatibility on snowy terrain. | ||
|- | |- | ||
|6 | |||
|Explorer | |Explorer | ||
|エクスプローラー | |エクスプローラー | ||
|Improves compatibility on indoor (hall) terrain. | |Improves compatibility on indoor (hall) terrain. | ||
|- | |- | ||
|7 | |||
|Mariner | |Mariner | ||
|マリナー | |マリナー | ||
|Improves compatibility on water terrain. | |Improves compatibility on water terrain. | ||
|- | |- | ||
|8 | |||
|Adapter | |Adapter | ||
|アダプター | |アダプター | ||
|Eliminates the effects of poor leg-terrain compatibility. | |Eliminates the effects of poor leg-terrain compatibility. | ||
|- | |- | ||
|9 | |||
|G-Control | |G-Control | ||
|Gコントロール | |Gコントロール | ||
|All terrain match-ups are +6 while at 100% charge. | |All terrain match-ups are +6 while at 100% charge. | ||
|- | |- | ||
|10 | |||
|Accel | |Accel | ||
|アクセル | |アクセル | ||
|Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. | |Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|11 | |||
|Barrier | |Barrier | ||
|ケッカイ | |ケッカイ | ||
|Applies "Guard Boost" to itself once per battle upon reaching 100% charge. | |Applies "Guard Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|2 | |||
|Rumbling | |Rumbling | ||
|ランブリング | |ランブリング | ||
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge. | |Applies "Fight Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|3 | |||
|Assail | |Assail | ||
|アセイル | |アセイル | ||
|Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. | |Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|14 | |||
|Generator | |Generator | ||
|ジェネレーター | |ジェネレーター | ||
|Applies "Heater" to itself once per battle upon reaching 100% charge. | |Applies "Heater" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|15 | |||
|Radiator | |Radiator | ||
|ラジエーター | |ラジエーター | ||
|Applies "Cooler" to itself once per battle upon reaching 100% charge. | |Applies "Cooler" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|16 | |||
|Righteous | |Righteous | ||
|ハジャ | |ハジャ | ||
|Applies "Status Clear" to itself once per battle upon reaching 100% charge. | |Applies "Status Clear" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|17 | |||
|Brilliance | |Brilliance | ||
|ブリリアンス | |ブリリアンス | ||
|Applies "Super Repair" to itself once per battle upon reaching 100% charge. | |Applies "Super Repair" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|18 | |||
|Ruffian | |Ruffian | ||
|ブライ | |ブライ | ||
|Applies "Desperate" to itself once per battle upon reaching 100% charge. | |Applies "Desperate" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|19 | |||
|Clairvoyance | |Clairvoyance | ||
|クレアボイアンス | |クレアボイアンス | ||
|Applies "Radar Sight" to itself once per battle upon reaching 100% charge. | |Applies "Radar Sight" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|20 | |||
|Illusion | |Illusion | ||
|イリュージョン | |イリュージョン | ||
|Applies "Stealth" to itself once per battle upon reaching 100% charge. | |Applies "Stealth" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|21 | |||
|Charge Shot | |Charge Shot | ||
|チャージショット | |チャージショット | ||
|Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. | |Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. | ||
|- | |- | ||
|22 | |||
|Charge Fight | |Charge Fight | ||
|チャージファイト | |チャージファイト | ||
|Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. | |Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. | ||
|- | |- | ||
|23 | |||
|M-Charger | |M-Charger | ||
|Mチャージャー | |Mチャージャー | ||
|Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat. | |Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat. | ||
|- | |- | ||
|24 | |||
|F-Charger | |F-Charger | ||
|Fチャージャー | |Fチャージャー | ||
|Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat. | |Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat. | ||
|- | |- | ||
|25 | |||
|S-Charger | |S-Charger | ||
|Sチャージャー | |Sチャージャー | ||
|Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat. | |Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat. | ||
|- | |- | ||
|26 | |||
|Protect Plus | |Protect Plus | ||
|まもるプラス | |まもるプラス | ||
|Charge stat when using Protect actions is increased by 10. | |Charge stat when using Protect actions is increased by 10. | ||
|- | |- | ||
|27 | |||
|Heal Plus | |Heal Plus | ||
|なおすプラス | |なおすプラス | ||
|Charge stat when using Heal actions is increased by 10. | |Charge stat when using Heal actions is increased by 10. | ||
|- | |- | ||
|28 | |||
|Support Plus | |Support Plus | ||
|たすけるプラス | |たすけるプラス | ||
|Charge stat when using Support actions is increased by 10. | |Charge stat when using Support actions is increased by 10. | ||
|- | |- | ||
|29 | |||
|Set-up Plus | |Set-up Plus | ||
|しかけるプラス | |しかけるプラス | ||
|Charge stat when using Set-up actions is increased by 10. | |Charge stat when using Set-up actions is increased by 10. | ||
|- | |- | ||
|30 | |||
|Breakneck | |Breakneck | ||
|ブレイクネック | |ブレイクネック | ||
|Mobility stat is +10 during the charge phase and execution of an action. | |Mobility stat is +10 during the charge phase and execution of an action. | ||
|- | |- | ||
|31 | |||
|Assault | |Assault | ||
|アサルト | |アサルト | ||
|Mobility stat is +15 during the charge phase of Berserk attacks. | |Mobility stat is +15 during the charge phase of Berserk attacks. | ||
|- | |- | ||
|32 | |||
|Abscond | |Abscond | ||
|アプスコンド | |アプスコンド | ||
|Mobility stat is +15 during cooldown. | |Mobility stat is +15 during cooldown. | ||
|- | |- | ||
|33 | |||
|Acrobatics | |Acrobatics | ||
|アクロバティクス | |アクロバティクス | ||
|Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). | |Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). | ||
|- | |- | ||
|34 | |||
|Carnage | |Carnage | ||
|シュラ | |シュラ | ||
|Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). | |Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). | ||
|- | |- | ||
|35 | |||
|Artillery | |Artillery | ||
|アーティラリー | |アーティラリー | ||
|Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. | |Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. | ||
|- | |- | ||
|36 | |||
|Weapon Master | |Weapon Master | ||
|ウェポンマスター | |ウェポンマスター | ||
|Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. | |Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. | ||
|- | |- | ||
|37 | |||
|Quick Attack | |Quick Attack | ||
|クイックアタック | |クイックアタック | ||
|Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. | |Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. | ||
|- | |- | ||
|38 | |||
|Quick Fire | |Quick Fire | ||
|クイックファイア | |クイックファイア | ||
|Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. | |Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. | ||
|- | |- | ||
|39 | |||
|Endurance | |Endurance | ||
|エンデュランス | |エンデュランス | ||
|Gains charge % equal to 1/5 of the damage when damage is taken while charging. | |Gains charge % equal to 1/5 of the damage when damage is taken while charging. | ||
|- | |- | ||
|40 | |||
|Auto-Charge | |Auto-Charge | ||
|オートチャージ | |オートチャージ | ||
|Adds 5% to the charge gauge after each action. | |Adds 5% to the charge gauge after each action. | ||
|- | |- | ||
|41 | |||
|Auto-Repair | |Auto-Repair | ||
|オートリペア | |オートリペア | ||
|Recovers HP on all parts equal to the % gained when charge % increases. | |Recovers HP on all parts equal to the % gained when charge % increases. | ||
|- | |- | ||
|42 | |||
|Fortress | |Fortress | ||
|フォートレス | |フォートレス | ||
|Damage taken when defending is reduced by 10%. | |Damage taken when defending is reduced by 10%. | ||
|- | |- | ||
|43 | |||
|Pillbox | |Pillbox | ||
|トーチカ | |トーチカ | ||
|Damage taken is reduced by 20% during CF attack standby. | |Damage taken is reduced by 20% during CF attack standby. | ||
|- | |- | ||
|44 | |||
|Pupa | |Pupa | ||
|プーパ | |プーパ | ||
|Damage taken is reduced by 20% when at 50% charge or higher. | |Damage taken is reduced by 20% when at 50% charge or higher. | ||
|- | |- | ||
|45 | |||
|Charm | |Charm | ||
|チャーム | |チャーム | ||
|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. | |Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. | ||
|- | |- | ||
|46 | |||
|Continual-P | |Continual-P | ||
|コンテニュアルP | |コンテニュアルP | ||
|Increases Mobility stat by 1 for every action performed (maximum is +10). | |Increases Mobility stat by 1 for every action performed (maximum is +10). | ||
|- | |- | ||
|47 | |||
|Emergency | |Emergency | ||
|エマージェンシー | |エマージェンシー | ||
|Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10). | |Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10). | ||
|- | |- | ||
|48 | |||
|Dead Or Alive | |Dead Or Alive | ||
|デッドオアライブ | |デッドオアライブ | ||
|Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). | |Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). | ||
|- | |- | ||
|49 | |||
|Trigger Happy | |Trigger Happy | ||
|トリガーハッピー | |トリガーハッピー | ||
|Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). | |Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). | ||
|- | |- | ||
|50 | |||
|Bloodstain | |Bloodstain | ||
|ブラッドステイン | |ブラッドステイン | ||
|Increases Power stat by 3 for every enemy part destroyed (maximum is +15). | |Increases Power stat by 3 for every enemy part destroyed (maximum is +15). | ||
|- | |- | ||
|51 | |||
|Extra Ammo | |Extra Ammo | ||
|ついかだんそう | |ついかだんそう | ||
|Increases head part uses by 1. | |Increases head part uses by 1. | ||
|- | |- | ||
|52 | |||
|Shooter | |Shooter | ||
|シューター | |シューター | ||
|Increases the accuracy of sniping attacks by 10%. | |Increases the accuracy of sniping attacks by 10%. | ||
|- | |- | ||
|53 | |||
|Carrier | |Carrier | ||
|キャリアー | |キャリアー | ||
|May randomly inflict one of its own negative status effects on the opponent when attacking. | |May randomly inflict one of its own negative status effects on the opponent when attacking. | ||
|- | |- | ||
|54 | |||
|Super Armor | |Super Armor | ||
|スーパーアーマー | |スーパーアーマー | ||
|Negates the effects of Thunder, Freeze, and Tornado. | |Negates the effects of Thunder, Freeze, and Tornado. | ||
|- | |- | ||
|55 | |||
|Intercept | |Intercept | ||
|インターセプト | |インターセプト | ||
|Counters by attacking first when targeted during CF attack standby. | |Counters by attacking first when targeted during CF attack standby. | ||
|- | |- | ||
|56 | |||
|Waylay | |Waylay | ||
|ウェイレイ | |ウェイレイ | ||
|Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. | |Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. | ||
|- | |- | ||
|57 | |||
|Fairy Charge | |Fairy Charge | ||
|フェアリチャージ | |フェアリチャージ | ||
|Gains 2% charge for each level of trap/plant placed on the field after performing an action. | |Gains 2% charge for each level of trap/plant placed on the field after performing an action. | ||
|- | |- | ||
|58 | |||
|Trap Buster | |Trap Buster | ||
|トラップバスター | |トラップバスター | ||
Line 256: | Line 315: | ||
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update: | Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update: | ||
{| class="wikitable" width= | {| class="wikitable" width=800 style="text-align:center; background:white;" | ||
|- | |- | ||
! width=100 | Name | ! width=100 | Name | ||
Line 275: | Line 334: | ||
|} | |} | ||
[[Category: | [[Category:Lists]] |
Latest revision as of 15:29, 28 January 2016
Leg Abilities Medarot 9 ----->
Medarot 8 links: Medarots - Parts - Medals - Actions - Stats - Medaforces - Medalias - Leg abilities - DLC - Characters - Locations
This is a complete list of leg abilities in Medarot 8. There are 58 in total.
List of leg abilities[edit]
# | Name | Japanese | Description |
---|---|---|---|
1 | Land Cruiser | ランドクルーザー | Improves compatibility on flat terrain. |
2 | Forester | フォレスター | Improves compatibility on forest terrain. |
3 | Climber | クライマー | Improves compatibility on mountain terrain. |
4 | Desert Type | デザートタイプ | Improves compatibility on desert terrain. |
5 | Snow Type | スノータイプ | Improves compatibility on snowy terrain. |
6 | Explorer | エクスプローラー | Improves compatibility on indoor (hall) terrain. |
7 | Mariner | マリナー | Improves compatibility on water terrain. |
8 | Adapter | アダプター | Eliminates the effects of poor leg-terrain compatibility. |
9 | G-Control | Gコントロール | All terrain match-ups are +6 while at 100% charge. |
10 | Accel | アクセル | Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. |
11 | Barrier | ケッカイ | Applies "Guard Boost" to itself once per battle upon reaching 100% charge. |
2 | Rumbling | ランブリング | Applies "Fight Boost" to itself once per battle upon reaching 100% charge. |
3 | Assail | アセイル | Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. |
14 | Generator | ジェネレーター | Applies "Heater" to itself once per battle upon reaching 100% charge. |
15 | Radiator | ラジエーター | Applies "Cooler" to itself once per battle upon reaching 100% charge. |
16 | Righteous | ハジャ | Applies "Status Clear" to itself once per battle upon reaching 100% charge. |
17 | Brilliance | ブリリアンス | Applies "Super Repair" to itself once per battle upon reaching 100% charge. |
18 | Ruffian | ブライ | Applies "Desperate" to itself once per battle upon reaching 100% charge. |
19 | Clairvoyance | クレアボイアンス | Applies "Radar Sight" to itself once per battle upon reaching 100% charge. |
20 | Illusion | イリュージョン | Applies "Stealth" to itself once per battle upon reaching 100% charge. |
21 | Charge Shot | チャージショット | Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. |
22 | Charge Fight | チャージファイト | Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. |
23 | M-Charger | Mチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat. |
24 | F-Charger | Fチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat. |
25 | S-Charger | Sチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat. |
26 | Protect Plus | まもるプラス | Charge stat when using Protect actions is increased by 10. |
27 | Heal Plus | なおすプラス | Charge stat when using Heal actions is increased by 10. |
28 | Support Plus | たすけるプラス | Charge stat when using Support actions is increased by 10. |
29 | Set-up Plus | しかけるプラス | Charge stat when using Set-up actions is increased by 10. |
30 | Breakneck | ブレイクネック | Mobility stat is +10 during the charge phase and execution of an action. |
31 | Assault | アサルト | Mobility stat is +15 during the charge phase of Berserk attacks. |
32 | Abscond | アプスコンド | Mobility stat is +15 during cooldown. |
33 | Acrobatics | アクロバティクス | Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). |
34 | Carnage | シュラ | Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). |
35 | Artillery | アーティラリー | Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. |
36 | Weapon Master | ウェポンマスター | Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. |
37 | Quick Attack | クイックアタック | Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. |
38 | Quick Fire | クイックファイア | Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. |
39 | Endurance | エンデュランス | Gains charge % equal to 1/5 of the damage when damage is taken while charging. |
40 | Auto-Charge | オートチャージ | Adds 5% to the charge gauge after each action. |
41 | Auto-Repair | オートリペア | Recovers HP on all parts equal to the % gained when charge % increases. |
42 | Fortress | フォートレス | Damage taken when defending is reduced by 10%. |
43 | Pillbox | トーチカ | Damage taken is reduced by 20% during CF attack standby. |
44 | Pupa | プーパ | Damage taken is reduced by 20% when at 50% charge or higher. |
45 | Charm | チャーム | Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. |
46 | Continual-P | コンテニュアルP | Increases Mobility stat by 1 for every action performed (maximum is +10). |
47 | Emergency | エマージェンシー | Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10). |
48 | Dead Or Alive | デッドオアライブ | Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). |
49 | Trigger Happy | トリガーハッピー | Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). |
50 | Bloodstain | ブラッドステイン | Increases Power stat by 3 for every enemy part destroyed (maximum is +15). |
51 | Extra Ammo | ついかだんそう | Increases head part uses by 1. |
52 | Shooter | シューター | Increases the accuracy of sniping attacks by 10%. |
53 | Carrier | キャリアー | May randomly inflict one of its own negative status effects on the opponent when attacking. |
54 | Super Armor | スーパーアーマー | Negates the effects of Thunder, Freeze, and Tornado. |
55 | Intercept | インターセプト | Counters by attacking first when targeted during CF attack standby. |
56 | Waylay | ウェイレイ | Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. |
57 | Fairy Charge | フェアリチャージ | Gains 2% charge for each level of trap/plant placed on the field after performing an action. |
58 | Trap Buster | トラップバスター | Can destroy enemy traps instead of triggering them. |
Version 1.0 differences[edit]
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:
Name | Japanese | Description | Difference |
---|---|---|---|
Abscond | アプスコンド | Mobility stat is +10 during cooldown. | Changed to +15. |
Endurance | エンデュランス | Gains charge % equal to 1/2 of the damage when damage is taken while charging. | Changed to 1/5 |