Leg abilities in Medarot 8: Difference between revisions
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{{game list links|Medarot 8|Medaforces|Medalias|Leg abilities}} | {{prev-next | ||
| next = Leg abilities in Medarot 9 | nextname = Medarot 9 | |||
| title = {{b|Leg abilities|Leg Abilities}} }} | |||
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{{game list links|Medarot 8|Medaforces|Medalias|Leg abilities|DLC}} | |||
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'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. | '''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. There are 58 in total. | ||
__TOC__ | __TOC__ | ||
== List of leg abilities == | == List of leg abilities == | ||
{| class="wikitable" width=800 style="text-align:center; background:white;" | {| class="wikitable sortable" width=800 style="text-align:center; background:white;" | ||
|- | |- | ||
! width=100 | Name | ! width=100 | Name | ||
Line 14: | Line 18: | ||
! Description | ! Description | ||
|- | |- | ||
| | |Land Cruiser | ||
| | |ランドクルーザー | ||
| | |Improves compatibility on flat terrain. | ||
|- | |||
|Forester | |||
|フォレスター | |||
|Improves compatibility on forest terrain. | |||
|- | |||
|Climber | |||
|クライマー | |||
|Improves compatibility on mountain terrain. | |||
|- | |||
|Desert Type | |||
|デザートタイプ | |||
|Improves compatibility on desert terrain. | |||
|- | |||
|Snow Type | |||
|スノータイプ | |||
|Improves compatibility on snowy terrain. | |||
|- | |||
|Explorer | |||
|エクスプローラー | |||
|Improves compatibility on indoor (hall) terrain. | |||
|- | |||
|Mariner | |||
|マリナー | |||
|Improves compatibility on water terrain. | |||
|- | |||
|Adapter | |||
|アダプター | |||
|Eliminates the effects of poor leg-terrain compatibility. | |||
|- | |- | ||
|G-Control | |G-Control | ||
|Gコントロール | |Gコントロール | ||
|All terrain match-ups are +6 while at 100% charge. | |All terrain match-ups are +6 while at 100% charge. | ||
|- | |- | ||
|Accel | |Accel | ||
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|Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. | |Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
| | |Barrier | ||
| | |ケッカイ | ||
| | |Applies "Guard Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
| | |Rumbling | ||
| | |ランブリング | ||
| | |Applies "Fight Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|Assail | |Assail | ||
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|Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. | |Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
| | |Generator | ||
| | |ジェネレーター | ||
| | |Applies "Heater" to itself once per battle upon reaching 100% charge. | ||
|- | |||
|Radiator | |||
|ラジエーター | |||
|Applies "Cooler" to itself once per battle upon reaching 100% charge. | |||
|- | |||
|Righteous | |||
|ハジャ | |||
|Applies "Status Clear" to itself once per battle upon reaching 100% charge. | |||
|- | |||
|Brilliance | |||
|ブリリアンス | |||
|Applies "Super Repair" to itself once per battle upon reaching 100% charge. | |||
|- | |||
|Ruffian | |||
|ブライ | |||
|Applies "Desperate" to itself once per battle upon reaching 100% charge. | |||
|- | |- | ||
| | |Clairvoyance | ||
| | |クレアボイアンス | ||
| | |Applies "Radar Sight" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
|Illusion | |Illusion | ||
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|Applies "Stealth" to itself once per battle upon reaching 100% charge. | |Applies "Stealth" to itself once per battle upon reaching 100% charge. | ||
|- | |- | ||
| | |Charge Shot | ||
| | |チャージショット | ||
| | |Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. | ||
|- | |- | ||
| | |Charge Fight | ||
| | |チャージファイト | ||
|Gains + | |Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. | ||
|- | |- | ||
| | |M-Charger | ||
| | |Mチャージャー | ||
|Adds | |Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat. | ||
|- | |- | ||
| | |F-Charger | ||
| | |Fチャージャー | ||
| | |Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat. | ||
|- | |- | ||
| | |S-Charger | ||
| | |Sチャージャー | ||
| | |Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat. | ||
|- | |- | ||
| | |Protect Plus | ||
| | |まもるプラス | ||
| | |Charge stat when using Protect actions is increased by 10. | ||
|- | |- | ||
| | |Heal Plus | ||
| | |なおすプラス | ||
| | |Charge stat when using Heal actions is increased by 10. | ||
|- | |- | ||
| | |Support Plus | ||
| | |たすけるプラス | ||
| | |Charge stat when using Support actions is increased by 10. | ||
|- | |- | ||
| | |Set-up Plus | ||
| | |しかけるプラス | ||
| | |Charge stat when using Set-up actions is increased by 10. | ||
|- | |- | ||
| | |Breakneck | ||
| | |ブレイクネック | ||
| | |Mobility stat is +10 during the charge phase and execution of an action. | ||
|- | |- | ||
| | |Assault | ||
| | |アサルト | ||
| | |Mobility stat is +15 during the charge phase of Berserk attacks. | ||
|- | |- | ||
| | |Abscond | ||
| | |アプスコンド | ||
| | |Mobility stat is +15 during cooldown. | ||
|- | |- | ||
| | |Acrobatics | ||
| | |アクロバティクス | ||
| | |Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). | ||
|- | |- | ||
| | |Carnage | ||
| | |シュラ | ||
| | |Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). | ||
|- | |- | ||
| | |Artillery | ||
| | |アーティラリー | ||
| | |Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. | ||
|- | |- | ||
| | |Weapon Master | ||
| | |ウェポンマスター | ||
| | |Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. | ||
|- | |- | ||
| | |Quick Attack | ||
| | |クイックアタック | ||
| | |Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. | ||
|- | |- | ||
| | |Quick Fire | ||
| | |クイックファイア | ||
| | |Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. | ||
|- | |- | ||
| | |Endurance | ||
| | |エンデュランス | ||
| | |Gains charge % equal to 1/5 of the damage when damage is taken while charging. | ||
|- | |- | ||
| | |Auto-Charge | ||
| | |オートチャージ | ||
| | |Adds 5% to the charge gauge after each action. | ||
|- | |- | ||
| | |Auto-Repair | ||
| | |オートリペア | ||
| | |Recovers HP on all parts equal to the % gained when charge % increases. | ||
|- | |- | ||
| | |Fortress | ||
| | |フォートレス | ||
| | |Damage taken when defending is reduced by 10%. | ||
|- | |- | ||
| | |Pillbox | ||
| | |トーチカ | ||
| | |Damage taken is reduced by 20% during CF attack standby. | ||
|- | |- | ||
| | |Pupa | ||
| | |プーパ | ||
| | |Damage taken is reduced by 20% when at 50% charge or higher. | ||
|- | |- | ||
|Charm | |Charm | ||
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|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. | |Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. | ||
|- | |- | ||
| | |Continual-P | ||
| | |コンテニュアルP | ||
|Increases | |Increases Mobility stat by 1 for every action performed (maximum is +10). | ||
|- | |- | ||
| | |Emergency | ||
| | |エマージェンシー | ||
| | |Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10). | ||
|- | |- | ||
|Dead Or Alive | |Dead Or Alive | ||
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|Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). | |Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). | ||
|- | |- | ||
|Trigger Happy | |||
|Trigger Happy | |||
|トリガーハッピー | |トリガーハッピー | ||
|Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). | |Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). | ||
|- | |- | ||
|Bloodstain | |Bloodstain | ||
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|Increases Power stat by 3 for every enemy part destroyed (maximum is +15). | |Increases Power stat by 3 for every enemy part destroyed (maximum is +15). | ||
|- | |- | ||
| | |Extra Ammo | ||
| | |ついかだんそう | ||
| | |Increases head part uses by 1. | ||
|- | |||
|Shooter | |||
|シューター | |||
|Increases the accuracy of sniping attacks by 10%. | |||
|- | |- | ||
| | |Carrier | ||
| | |キャリアー | ||
| | |May randomly inflict one of its own negative status effects on the opponent when attacking. | ||
|- | |- | ||
| | |Super Armor | ||
| | |スーパーアーマー | ||
| | |Negates the effects of Thunder, Freeze, and Tornado. | ||
|- | |- | ||
| | |Intercept | ||
| | |インターセプト | ||
| | |Counters by attacking first when targeted during CF attack standby. | ||
|- | |- | ||
| | |Waylay | ||
| | |ウェイレイ | ||
| | |Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. | ||
|- | |- | ||
| | |Fairy Charge | ||
| | |フェアリチャージ | ||
| | |Gains 2% charge for each level of trap/plant placed on the field after performing an action. | ||
|- | |- | ||
| | |Trap Buster | ||
| | |トラップバスター | ||
| | |Can destroy enemy traps instead of triggering them. | ||
|- | |- | ||
|} | |} | ||
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|Abscond | |Abscond | ||
|アプスコンド | |アプスコンド | ||
|Mobility is +10 during cooldown. | |Mobility stat is +10 during cooldown. | ||
|Changed to +15. | |Changed to +15. | ||
|- | |- | ||
|Endurance | |Endurance | ||
|エンデュランス | |エンデュランス | ||
|Gains charge % equal to 1/2 of the damage when damage is taken while charging. | |Gains charge % equal to 1/2 of the damage when damage is taken while charging. | ||
|Changed to 1/5 | |Changed to 1/5 | ||
|- | |- |
Revision as of 22:28, 20 January 2016
Leg Abilities Medarot 9 ----->
Medarot 8 links: Medarots - Parts - Medals - Actions - Stats - Medaforces - Medalias - Leg abilities - DLC - Characters - Locations
Leg abilities are a new game mechanic added in Medarot 8. In addition to deciding the Medarot's leg type and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. There are 58 in total.
List of leg abilities
Name | Japanese | Description |
---|---|---|
Land Cruiser | ランドクルーザー | Improves compatibility on flat terrain. |
Forester | フォレスター | Improves compatibility on forest terrain. |
Climber | クライマー | Improves compatibility on mountain terrain. |
Desert Type | デザートタイプ | Improves compatibility on desert terrain. |
Snow Type | スノータイプ | Improves compatibility on snowy terrain. |
Explorer | エクスプローラー | Improves compatibility on indoor (hall) terrain. |
Mariner | マリナー | Improves compatibility on water terrain. |
Adapter | アダプター | Eliminates the effects of poor leg-terrain compatibility. |
G-Control | Gコントロール | All terrain match-ups are +6 while at 100% charge. |
Accel | アクセル | Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. |
Barrier | ケッカイ | Applies "Guard Boost" to itself once per battle upon reaching 100% charge. |
Rumbling | ランブリング | Applies "Fight Boost" to itself once per battle upon reaching 100% charge. |
Assail | アセイル | Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. |
Generator | ジェネレーター | Applies "Heater" to itself once per battle upon reaching 100% charge. |
Radiator | ラジエーター | Applies "Cooler" to itself once per battle upon reaching 100% charge. |
Righteous | ハジャ | Applies "Status Clear" to itself once per battle upon reaching 100% charge. |
Brilliance | ブリリアンス | Applies "Super Repair" to itself once per battle upon reaching 100% charge. |
Ruffian | ブライ | Applies "Desperate" to itself once per battle upon reaching 100% charge. |
Clairvoyance | クレアボイアンス | Applies "Radar Sight" to itself once per battle upon reaching 100% charge. |
Illusion | イリュージョン | Applies "Stealth" to itself once per battle upon reaching 100% charge. |
Charge Shot | チャージショット | Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. |
Charge Fight | チャージファイト | Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. |
M-Charger | Mチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat. |
F-Charger | Fチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat. |
S-Charger | Sチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat. |
Protect Plus | まもるプラス | Charge stat when using Protect actions is increased by 10. |
Heal Plus | なおすプラス | Charge stat when using Heal actions is increased by 10. |
Support Plus | たすけるプラス | Charge stat when using Support actions is increased by 10. |
Set-up Plus | しかけるプラス | Charge stat when using Set-up actions is increased by 10. |
Breakneck | ブレイクネック | Mobility stat is +10 during the charge phase and execution of an action. |
Assault | アサルト | Mobility stat is +15 during the charge phase of Berserk attacks. |
Abscond | アプスコンド | Mobility stat is +15 during cooldown. |
Acrobatics | アクロバティクス | Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). |
Carnage | シュラ | Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). |
Artillery | アーティラリー | Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. |
Weapon Master | ウェポンマスター | Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. |
Quick Attack | クイックアタック | Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. |
Quick Fire | クイックファイア | Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. |
Endurance | エンデュランス | Gains charge % equal to 1/5 of the damage when damage is taken while charging. |
Auto-Charge | オートチャージ | Adds 5% to the charge gauge after each action. |
Auto-Repair | オートリペア | Recovers HP on all parts equal to the % gained when charge % increases. |
Fortress | フォートレス | Damage taken when defending is reduced by 10%. |
Pillbox | トーチカ | Damage taken is reduced by 20% during CF attack standby. |
Pupa | プーパ | Damage taken is reduced by 20% when at 50% charge or higher. |
Charm | チャーム | Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. |
Continual-P | コンテニュアルP | Increases Mobility stat by 1 for every action performed (maximum is +10). |
Emergency | エマージェンシー | Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10). |
Dead Or Alive | デッドオアライブ | Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). |
Trigger Happy | トリガーハッピー | Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). |
Bloodstain | ブラッドステイン | Increases Power stat by 3 for every enemy part destroyed (maximum is +15). |
Extra Ammo | ついかだんそう | Increases head part uses by 1. |
Shooter | シューター | Increases the accuracy of sniping attacks by 10%. |
Carrier | キャリアー | May randomly inflict one of its own negative status effects on the opponent when attacking. |
Super Armor | スーパーアーマー | Negates the effects of Thunder, Freeze, and Tornado. |
Intercept | インターセプト | Counters by attacking first when targeted during CF attack standby. |
Waylay | ウェイレイ | Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. |
Fairy Charge | フェアリチャージ | Gains 2% charge for each level of trap/plant placed on the field after performing an action. |
Trap Buster | トラップバスター | Can destroy enemy traps instead of triggering them. |
Version 1.0 differences
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:
Name | Japanese | Description | Difference |
---|---|---|---|
Abscond | アプスコンド | Mobility stat is +10 during cooldown. | Changed to +15. |
Endurance | エンデュランス | Gains charge % equal to 1/2 of the damage when damage is taken while charging. | Changed to 1/5 |