Leg abilities in Medarot 8: Difference between revisions
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'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. | '''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. | ||
__TOC__ | |||
== List of leg abilities == | == List of leg abilities == | ||
{| class="wikitable" width= | {| class="wikitable" width=800 style="text-align:center; background:white;" | ||
|- | |- | ||
! Name | ! width=100 | Name | ||
! Japanese | ! width=100 | Japanese | ||
! Description | ! Description | ||
|- | |- | ||
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|Artillery | |Artillery | ||
|アーティラリー | |アーティラリー | ||
| | |Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. | ||
|- | |- | ||
|Accel | |Accel | ||
Line 39: | Line 40: | ||
|Acrobatics | |Acrobatics | ||
|アクロバティクス | |アクロバティクス | ||
| | |Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). | ||
|- | |- | ||
|Assault | |Assault | ||
|アサルト | |アサルト | ||
| | |Gains +15 to its Mobility stat during the charge phase of Berserk attacks. | ||
|- | |- | ||
|Assail | |Assail | ||
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|Intercept | |Intercept | ||
|インターセプト | |インターセプト | ||
| | |Counters by attacking first when targeted during CF attack standby. | ||
|- | |- | ||
|Waylay | |Waylay | ||
|ウェイレイ | |ウェイレイ | ||
| | |Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. | ||
|- | |- | ||
|Weapon Master | |Weapon Master | ||
|ウェポンマスター | |ウェポンマスター | ||
|Adds half of the Melee stat to Shooting during shooting attacks, | |Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. | ||
|- | |- | ||
|Explorer | |Explorer | ||
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|Emergency | |Emergency | ||
|エマージェンシー | |エマージェンシー | ||
| | |Increases Mobility stat by 2 when an ally Medarot part is destroyed (maximum is +10). | ||
|- | |- | ||
|Endurance | |Endurance | ||
|エンデュランス | |エンデュランス | ||
| | |Gains charge % equal to 1/5 of the damage when damage is taken while charging. | ||
|- | |- | ||
|Auto-Charge | |Auto-Charge | ||
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|Auto-Repair | |Auto-Repair | ||
|オートリペア | |オートリペア | ||
| | |Recovers HP on all parts equal to the % gained when charge % increases. | ||
|- | |- | ||
|Carrier | |Carrier | ||
|キャリアー | |キャリアー | ||
| | |May randomly inflict one of its own negative status effects on the opponent when attacking. | ||
|- | |- | ||
|Quick Attack | |Quick Attack | ||
|クイックアタック | |クイックアタック | ||
| | |Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. | ||
|- | |- | ||
|Quick Fire | |Quick Fire | ||
|クイックファイア | |クイックファイア | ||
| | |Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. | ||
|- | |- | ||
|Climber | |Climber | ||
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|Continual-P | |Continual-P | ||
|コンテニュアルP | |コンテニュアルP | ||
| | |Increases Mobility stat by 1 for every action performed (maximum is +10). | ||
|- | |- | ||
|Generator | |Generator | ||
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|Carnage | |Carnage | ||
|シュラ | |シュラ | ||
| | |Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). | ||
|- | |- | ||
|Shooter | |Shooter | ||
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|Super Armor | |Super Armor | ||
|スーパーアーマー | |スーパーアーマー | ||
| | |Negates the effects of Thunder, Freeze, and Tornado. | ||
|- | |- | ||
|Snow Type | |Snow Type | ||
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|Charge Shot | |Charge Shot | ||
|チャージショット | |チャージショット | ||
| | |Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. | ||
|- | |- | ||
|Charge Fight | |Charge Fight | ||
|チャージファイト | |チャージファイト | ||
| | |Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. | ||
|- | |- | ||
|Charm | |Charm | ||
|チャーム | |チャーム | ||
|Damage is reduced by 20% if the attacker is using an opposite gender Tinpet. | |Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. | ||
|- | |- | ||
|Extra Ammo | |Extra Ammo | ||
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|Trap Buster | |Trap Buster | ||
|トラップバスター | |トラップバスター | ||
| | |Can destroy enemy traps instead of triggering them. | ||
|- | |- | ||
|Trigger Happy | |Trigger Happy | ||
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|Pupa | |Pupa | ||
|プーパ | |プーパ | ||
| | |Damage taken is reduced by 20% when at 50% charge or higher. | ||
|- | |- | ||
|Fairy Charge | |Fairy Charge | ||
|フェアリチャージ | |フェアリチャージ | ||
| | |Gains 2% charge for each level of trap/plant placed on the field after performing an action. | ||
|- | |- | ||
|Fortress | |Fortress | ||
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|Breakneck | |Breakneck | ||
|ブレイクネック | |ブレイクネック | ||
|Mobility | |Increases Mobility stat by 10 during the charge phase and execution of an action. | ||
|- | |- | ||
|Protect Plus | |Protect Plus | ||
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|ランブリング | |ランブリング | ||
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge. | |Applies "Fight Boost" to itself once per battle upon reaching 100% charge. | ||
|- | |||
|} | |||
== Version 1.0 differences == | |||
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update: | |||
{| class="wikitable" width=850 style="text-align:center; background:white;" | |||
|- | |||
! width=100 | Name | |||
! width=100 | Japanese | |||
! Description | |||
! Difference | |||
|- | |||
|Abscond | |||
|アプスコンド | |||
|Mobility is +10 during cooldown. | |||
|Changed to +15. | |||
|- | |||
|Endurance | |||
|エンデュランス | |||
|Gains charge % equal to 1/2 of the damage when damage is taken while charging. | |||
|Changed to 1/5 | |||
|- | |- | ||
|} | |} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 16:42, 20 January 2016
Medarot 8 links: Medarots - Parts - Medals - Actions - Stats - Medaforces - Medalias - Leg abilities - Characters - Locations
Leg abilities are a new game mechanic added in Medarot 8. In addition to deciding the Medarot's leg type and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle.
List of leg abilities
Name | Japanese | Description |
---|---|---|
F-Charger | Fチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat. |
G-Control | Gコントロール | All terrain match-ups are +6 while at 100% charge. |
M-Charger | Mチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat. |
S-Charger | Sチャージャー | Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat. |
Artillery | アーティラリー | Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase. |
Accel | アクセル | Applies "Mobile Boost" to itself once per battle upon reaching 100% charge. |
Acrobatics | アクロバティクス | Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms). |
Assault | アサルト | Gains +15 to its Mobility stat during the charge phase of Berserk attacks. |
Assail | アセイル | Applies "Shoot Boost" to itself once per battle upon reaching 100% charge. |
Adapter | アダプター | Eliminates the effects of poor leg-terrain compatibility. |
Abscond | アプスコンド | Mobility is +15 during cooldown. |
Illusion | イリュージョン | Applies "Stealth" to itself once per battle upon reaching 100% charge. |
Intercept | インターセプト | Counters by attacking first when targeted during CF attack standby. |
Waylay | ウェイレイ | Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field. |
Weapon Master | ウェポンマスター | Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks. |
Explorer | エクスプローラー | Improves compatibility on indoor (hall) terrain. |
Emergency | エマージェンシー | Increases Mobility stat by 2 when an ally Medarot part is destroyed (maximum is +10). |
Endurance | エンデュランス | Gains charge % equal to 1/5 of the damage when damage is taken while charging. |
Auto-Charge | オートチャージ | Adds 5% to the charge gauge after each action. |
Auto-Repair | オートリペア | Recovers HP on all parts equal to the % gained when charge % increases. |
Carrier | キャリアー | May randomly inflict one of its own negative status effects on the opponent when attacking. |
Quick Attack | クイックアタック | Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability. |
Quick Fire | クイックファイア | Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability. |
Climber | クライマー | Improves compatibility on mountain terrain. |
Clairvoyance | クレアボイアンス | Applies "Radar Sight" to itself once per battle upon reaching 100% charge. |
Barrier | ケッカイ | Applies "Guard Boost" to itself once per battle upon reaching 100% charge. |
Continual-P | コンテニュアルP | Increases Mobility stat by 1 for every action performed (maximum is +10). |
Generator | ジェネレーター | Applies "Heater" to itself once per battle upon reaching 100% charge. |
Set-up Plus | しかけるプラス | Charge stat when using Set-up actions is increased by 10. |
Carnage | シュラ | Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms). |
Shooter | シューター | Increases the accuracy of sniping attacks by 10%. |
Super Armor | スーパーアーマー | Negates the effects of Thunder, Freeze, and Tornado. |
Snow Type | スノータイプ | Improves compatibility on snowy terrain. |
Support Plus | たすけるプラス | Charge stat when using Support actions is increased by 10. |
Charge Shot | チャージショット | Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge. |
Charge Fight | チャージファイト | Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge. |
Charm | チャーム | Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet. |
Extra Ammo | ついかだんそう | Increases head part uses by 1. |
Desert Type | デザートタイプ | Improves compatibility on desert terrain. |
Dead Or Alive | デッドオアライブ | Increases Melee stat by 2 for every critical melee attack performed (maximum is +10). |
Pillbox | トーチカ | Damage taken during CF attack standby is reduced by 20% |
Trap Buster | トラップバスター | Can destroy enemy traps instead of triggering them. |
Trigger Happy | トリガーハッピー | Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10). |
Heal Plus | なおすプラス | Charge stat when using Heal actions is increased by 10. |
Righteous | ハジャ | Applies "Status Clear" to itself once per battle upon reaching 100% charge. |
Pupa | プーパ | Damage taken is reduced by 20% when at 50% charge or higher. |
Fairy Charge | フェアリチャージ | Gains 2% charge for each level of trap/plant placed on the field after performing an action. |
Fortress | フォートレス | Damage taken when defending is reduced by 10%. |
Forester | フォレスター | Improves compatibility on forest terrain. |
Ruffian | ブライ | Applies "Desperate" to itself once per battle upon reaching 100% charge. |
Bloodstain | ブラッドステイン | Increases Power stat by 3 for every enemy part destroyed (maximum is +15). |
Brilliance | ブリリアンス | Applies "Super Repair" to itself once per battle upon reaching 100% charge. |
Breakneck | ブレイクネック | Increases Mobility stat by 10 during the charge phase and execution of an action. |
Protect Plus | まもるプラス | Charge stat when using Protect actions is increased by 10. |
Mariner | マリナー | Improves compatibility on water terrain. |
Radiator | ラジエーター | Applies "Cooler" to itself once per battle upon reaching 100% charge. |
Land Cruiser | ランドクルーザー | Improves compatibility on flat terrain. |
Rumbling | ランブリング | Applies "Fight Boost" to itself once per battle upon reaching 100% charge. |
Version 1.0 differences
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:
Name | Japanese | Description | Difference |
---|---|---|---|
Abscond | アプスコンド | Mobility is +10 during cooldown. | Changed to +15. |
Endurance | エンデュランス | Gains charge % equal to 1/2 of the damage when damage is taken while charging. | Changed to 1/5 |