Snipe (skill): Difference between revisions
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Metal Beetle (talk | contribs) m (moved Snipe to Snipe (skill)) |
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RAD (radiation) cooldown mode after doing an attack. | RAD (radiation) cooldown mode after doing an attack. | ||
In [[Medarot 8]] and [[Medarot 9]] it is a sub-skill that allows to select one target opponent part for an Shooting act. | |||
{{Navbox-Battle}} |
Latest revision as of 20:18, 7 December 2023
Snipe (ねらいうち), also known as Aim Shot, is a skill type.
Medarot using this part can't かいひ dodge an attack in RAD mode but has a chance of being able to ぼうぎょ defend an attack in RAD mode
RAD (radiation) cooldown mode after doing an attack.
In Medarot 8 and Medarot 9 it is a sub-skill that allows to select one target opponent part for an Shooting act.
Battle Mechanics View - Edit | ||
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Stats | Parts | Armor - Uses - Success - Power - Charge - Cooldown - Speed - Mobility - Defense - Scan - Conceal Long Range - Close Range - Action Points - Leg type |
Medals | Attribute - Nature - Medal Stats - Target - Compatibility - Medalias - Medaforce - Medaskill - Leader Skill | |
Skills | Fight (Strike - Reckless) - Shooting (Shoot - Snipe) - Protect - Heal - Set-up - Special - Support - Disrupt - Other | |
Status effects | Bind - Burn - Flux - Stop - Homesick - Countdown - Confuse - Disable - Negative status - Positive status | |
Other aspects | Battle system (Navi - G/AX) - Attacks - Actions - Equip effects - Medachange - Terrain - Rotation - Time limit |