Shoot (skill): Difference between revisions
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'''Shoot''' (うつ) is a skill type present in most games. | |||
かいひ dodge an | |||
ぼうぎょ defend an | A [[Medarot]] that uses [[parts]] of this type has a chance of being able to: | ||
*かいひ dodge an attack in RAD mode | |||
*ぼうぎょ defend an attack in RAD mode | |||
RAD (radiation) cooldown phase after doing an attack. | RAD (radiation) cooldown phase after doing an attack. | ||
* | ==See also== | ||
*[[Snipe]] | |||
*[[Shooting (skill)|Shooting]] | |||
{{Navbox-Battle}} |
Latest revision as of 20:18, 7 December 2023
- This page is a stub. You can help Medapedia by expanding it.
Shoot (うつ) is a skill type present in most games.
A Medarot that uses parts of this type has a chance of being able to:
- かいひ dodge an attack in RAD mode
- ぼうぎょ defend an attack in RAD mode
RAD (radiation) cooldown phase after doing an attack.
See also[edit]
Battle Mechanics View - Edit | ||
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Stats | Parts | Armor - Uses - Success - Power - Charge - Cooldown - Speed - Mobility - Defense - Scan - Conceal Long Range - Close Range - Action Points - Leg type |
Medals | Attribute - Nature - Medal Stats - Target - Compatibility - Medalias - Medaforce - Medaskill - Leader Skill | |
Skills | Fight (Strike - Reckless) - Shooting (Shoot - Snipe) - Protect - Heal - Set-up - Special - Support - Disrupt - Other | |
Status effects | Bind - Burn - Flux - Stop - Homesick - Countdown - Confuse - Disable - Negative status - Positive status | |
Other aspects | Battle system (Navi - G/AX) - Attacks - Actions - Equip effects - Medachange - Terrain - Rotation - Time limit |