Strike: Difference between revisions
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なぐる | '''Strike''' (なぐる) is a skill type. | ||
A [[Medarot]] using a [[Parts|part]] with this skill has a chance to かいひ dodge an attack in RAD mode but is unable to ぼうぎょ defend an attack in RAD mode. | |||
RAD (radiation) cooldown mode after doing an attack. | RAD (radiation) cooldown mode after doing an attack. | ||
* | ==See also== | ||
*[[Reckless (skill)|Reckless]] | |||
{{Navbox-Battle}} |
Latest revision as of 20:19, 7 December 2023
Strike (なぐる) is a skill type.
A Medarot using a part with this skill has a chance to かいひ dodge an attack in RAD mode but is unable to ぼうぎょ defend an attack in RAD mode.
RAD (radiation) cooldown mode after doing an attack.
See also[edit]
Battle Mechanics View - Edit | ||
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Stats | Parts | Armor - Uses - Success - Power - Charge - Cooldown - Speed - Mobility - Defense - Scan - Conceal Long Range - Close Range - Action Points - Leg type |
Medals | Attribute - Nature - Medal Stats - Target - Compatibility - Medalias - Medaforce - Medaskill - Leader Skill | |
Skills | Fight (Strike - Reckless) - Shooting (Shoot - Snipe) - Protect - Heal - Set-up - Special - Support - Disrupt - Other | |
Status effects | Bind - Burn - Flux - Stop - Homesick - Countdown - Confuse - Disable - Negative status - Positive status | |
Other aspects | Battle system (Navi - G/AX) - Attacks - Actions - Equip effects - Medachange - Terrain - Rotation - Time limit |