Actions in Medarot 1: Difference between revisions
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| next = Actions in Medarot | | next = Actions in Medarot 1 Parts Collection | nextname = Medarot 1 Parts Collection | ||
| title = {{b|Lists of actions|Attack / Action Lists}} }} | | title = {{b|Lists of actions|Attack / Action Lists}} }} | ||
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|[[Missile]] | |[[Missile]] | ||
|ミサイル | |ミサイル | ||
| | |Explosive-based shooting attack, may still cause damage if it misses. | ||
|- | |- | ||
|8 | |8 | ||
|[[Napalm]] | |[[Napalm]] | ||
|ナパーム | |ナパーム | ||
| | |Explosive-based shooting attack, may still cause damage if it misses. | ||
|- | |- | ||
|9 | |9 | ||
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|- | |- | ||
|28 | |28 | ||
|[[ | |[[Fight Trap]] | ||
|Protect | |Protect | ||
|Sets a trap that damages enemies using Strike or Berserk attacks. | |Sets a trap that damages enemies using Strike or Berserk attacks. | ||
|- | |- | ||
|29 | |29 | ||
|[[ | |[[Shoot Trap]] | ||
|Protect | |Protect | ||
|Sets a trap that damages enemies using Shoot or Snipe attacks. | |Sets a trap that damages enemies using Shoot or Snipe attacks. | ||
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|- | |- | ||
|35 | |35 | ||
|[[Burn | |[[Burn Cancel]] | ||
|Heal | |Heal | ||
|Removes the "Burn" status effect from the team. | |Removes the "Burn" status effect from the team. | ||
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|- | |- | ||
|42 | |42 | ||
|[[Negate | |[[Negate Explosive]] | ||
|Other | |Other | ||
|Prevents damage to the user from Missile or Napalm attacks. | |Prevents damage to the user from Missile or Napalm attacks. |
Latest revision as of 04:00, 10 August 2024
This is a full list attacks, actions, and part effects in Medarot 1. There are 43 in total.
Attacks[edit]
# | Name | Japanese | Effects |
---|---|---|---|
1 | Sword | ソード | Physical attack with no added effects. |
2 | Hammer | ハンマー | Physical attack with no added effects. |
3 | Rifle | ライフル | Shooting attack with no added effects. |
4 | Gatling | ガトリング | Shooting attack with no added effects. |
5 | Laser | レーザー | Optical-based shooting attack, doubles the part's power value. |
6 | Beam | ビーム | Optical-based shooting attack, doubles the part's power value. |
7 | Missile | ミサイル | Explosive-based shooting attack, may still cause damage if it misses. |
8 | Napalm | ナパーム | Explosive-based shooting attack, may still cause damage if it misses. |
9 | Break | ブレイク | Gravity-based shooting attack, doubles the part's success value. |
10 | Press | プレス | Gravity-based shooting attack, doubles the part's success value. |
11 | Bug | バグ | Physical attack, may inflict the "Flux" status effect. |
12 | Virus | ウィルス | Physical attack, may inflict the "Flux" status effect. |
13 | Thunder | サンダー | Physical attack, may inflict the "Stop" status effect. |
14 | Freeze | フリーズ | Physical attack, may inflict the "Stop" status effect. |
15 | Hold | ホールド | Physical attack, may inflict the "Bind" status effect. |
16 | Wave | ウェーブ | Physical attack, may inflict the "Bind" status effect. |
17 | Fire | ファイヤー | Physical attack, may inflict the "Burn" status effect. |
18 | Melt | メルト | Physical attack, may inflict the "Burn" status effect. |
19 | Ghost | ゴースト | Physical attack with no added effects. |
Other actions[edit]
These actions are not referred to by name in-game.
# | Name | Skill | Effects |
---|---|---|---|
20 | Scan | Support | Improves the whole team's success rate. |
21 | Conceal | Support | Improves the user's evasion rate. |
22 | Scan Clear | Support | Removes the effects of scanning from the enemy team. |
23 | Boost Charge | Support | Decreases an ally Medarot's charge/cooldown time. |
24 | Instant Charge | Support | Decreases the charge time on an ally Medarot's next action to zero. |
25 | Defend | Protect | Temporarily guards against all enemy attacks, taking damage in the place of teammates. |
26 | Lesser Defense | Protect | Temporarily guards against all enemy attacks, taking no damage from weaker ones. |
27 | Perfect Defense | Protect | Temporarily guards against all enemy attacks, preventing all damage. |
28 | Fight Trap | Protect | Sets a trap that damages enemies using Strike or Berserk attacks. |
29 | Shoot Trap | Protect | Sets a trap that damages enemies using Shoot or Snipe attacks. |
30 | Repair | Heal | Repairs damage to one or more of an ally's unbroken parts. |
31 | Revive | Heal | Restores one or more of an ally's broken parts to half health. |
32 | Flux Cancel | Heal | Removes the "Flux" status effect from the team. |
33 | Stop Cancel | Heal | Removes the "Stop" status effect from the team. |
34 | Bind Cancel | Heal | Removes the "Bind" status effect from the team. |
35 | Burn Cancel | Heal | Removes the "Burn" status effect from the team. |
36 | Status Cancel | Heal | Removes all status effects from the team. |
37 | Trap Cancel | Heal | Removes any traps the opponent has placed. |
38 | Transform | Other | Transforms the part into a random other part and performs its action. |
Equip effects[edit]
These attributes provide additional effects regardless of the attack used:
# | Name | Japanese | Effects |
---|---|---|---|
39 | Anti-Air | たいくう | Makes the user's attacks highly effective against Flying-type Medarots. |
40 | Anti-Sea | たいすい | Makes the user's attacks highly effective against Aquatic-type Medarots. |
These equip effects have passive effects, but do nothing when selected in battle:
# | Name | Skill | Effects |
---|---|---|---|
41 | Negate Optical | Other | Prevents damage to the user from Laser or Beam attacks. |
42 | Negate Explosive | Other | Prevents damage to the user from Missile or Napalm attacks. |
43 | Negate Gravity | Other | Prevents damage to the user from Break or Press attacks. |