Actions in Medarot 9: Difference between revisions

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(Matching with the related Medaforce (Explosive, Optical, and Gravity))
 
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edit this, translated by Google.
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| next  = Actions in Medarot S | nextname = Medarot S
| title = {{b|Lists of actions|Attack / Action Lists}} }}
<hr>
{{game list links|Medarot 9|Medaforces}}
<hr>


== Melee ==
Stub, translated by using machine translation for reference, so needs to be revised. Japanese word credit to someone who make [https://www.wicurio.com/medarotnine/index.php?わざ・とくせい一覧 wiki of Medarot 9 on wicurio].


MF Seal
Translation notes:
Effect : Disable Medaforce attack and Medachange


Assassin
[[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]].  
Effect : 100% hit and critical, self destruction if target part is not destroyed.


Anti CG
[[Charge (stat)|Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.
Effect :


Virus
Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).
Effect :


Wave
[[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act.
Effect :


Effect Clear
"Berserk/Reckless" damage is now affect all part of target opponent.
Effect :


Countdown
"Aimshot/Snipe", you can select opponent part as target.
Effect :


Canceller
Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.


Claw
You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.


Ghost
You can avoid opponent attack when in charge phase when use arm Shoot part, but can only defend attack after act in cooldown phase.


Sacrifice
You can avoid or defend opponent attack when in charge or cooldown phase when use Fight part, except in Berserk mode, you can't avoid or defend.


Thunder
Avoid an opponent attack percentage is based on leg maneuver values.


Sword
== Fight / かくとう ==


Time Attack  
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|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[MF Seal]]
|MFシール
|Effect: Disables target opponent's [[Medaforce]] and [[Medachange]] actions.
|-
|2
|[[Assassin]]
|アサッシン
|Guaranteed to hit + critical. If the targeted part isn't destroyed, the user's part self destructs after the attack.
|-
|3
|[[Anti CG]]
|アンチCG
|Adds twice the opponent's Charge Gauge value to Power + Pierce.
|-
|4
|[[Virus]]
|ウィルス
|Effect: The action being charged by the target will fail.
|-
|5
|[[Wave]]
|ウェーブ
|Effect: Slows down the target and makes them unable to defend.
|-
|6
|[[Effect Clear]]
|エフェクトクリア
|Clear target buff(s). Damage increases based on target's buff(s).
|-
|7
|[[Countdown]]
|カウントダウン
|Effect: Target will stop functioning when count reaches 0.
|-
|8
|[[Canceller]]
|キャンセラー
|Effect: Makes one of the target'a parts unusable, interrupts the action if hit while charging.
|-
|9
|[[Claw]]
|クロー
|Cooling +10 if Charge is 40 or higher. Has continuous attack.
|-
|10
|[[Ghost]]
|ゴースト
|Adds 1/2 of Charge Gauge % to Power + Damage is not reduced even if blocked + pierce.
|-
|11
|[[Sacrifice]]
|サクリファイス
|Adds 1/2 of remaining Armor value to Power. Self-destructs after attacking.
|-
|12
|[[Thunder]]
|サンダー
|Effect: [[Stop]] + [[Unavoidable]].
|-
|13
|[[Sword]]
|ソード
|Penetration effect if success values is 40 or more.
|-
|14
|[[Time Attack]]
|タイムアタック
|.
|-
|15
|[[Charge Drain]]
|チャージドレイン
|.
|-
|16
|[[Charge Blade]]
|チャージブレード
|.
|-
|17
|[[Destroy]]
|デストロイ
|Completely destroy part opponent in use, otherwise normal damage applied.
|-
|18
|[[Death Lock]]
|デスロック
|[[Wave]] + [[Hold]].
|-
|19
|[[Pile]]
|パイル
|Damage does not reduced even the target opponent defend the attack + Penetration.
|-
|20
|[[Bug]]
|バグ
|.
|-
|21
|[[Hammer]]
|ハンマー
|Damage does not reduced even the target opponent defend the attack.
|-
|22
|[[Beam Sword]]
|ビームソード
|.
|-
|23
|[[Fire]]
|ファイヤ
|10% damage to opponent each parts armor values, each time target act.
|-
|24
|[[Flash]]
|フラッシュ
|[[Defenseless]] + [[Unavoidable]] until opponent target [[Cooldown]] phase end.
|-
|25
|[[Freeze]]
|フリーズ
|Stop + [[Unavoidable]] .
|-
|26
|[[Break Hammer]]
|ブレイクハンマー
|.
|-
|27
|[[Provoke]]
|プロヴォーク
|Makes the opponent target the attacker.
|-
|28
|[[Hold]]
|ホールド
|Effect: Increase target opponent [[Charge (stat)|Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
|-
|29
|[[Melt]]
|メルト
|20% damage to opponent each parts armor values, each time target act.
|-
|30
|[[Recharge]]
|リチャージ
|Reduce target opponent CG values by damage done.
|-
|31
|[[Level Drain]]
|レベルドレイン
|Steal 5 Levels of opponent target medal.
|-
|}


Charge Drain
== Shooting / しゃげき ==


Charge Blade
I'll edit this later.


Destroy  
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|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[Gatling]]
|ガトリング
|.
|-
|2
|[[Evasion Seal]]
|かいひシール
|.
|-
|3
|[[Count Attack]]
|カウントアタック
|.
|-
|4
|[[Ghost Shot]]
|ゴーストショット
|.
|-
|5
|[[Sacrifice]]
|サクリファイス
|.
|-
|6
|[[Thunder Shot]]
|サンダーショット
|.
|-
|7
|[[Static]]
|スタティック
|Reduce target opponent part to 1/4.
|-
|8
|[[Slip]]
|スリップ
|Cancel opponent act if hit the leg part.
|-
|9
|[[Charge Buster]]
|チャージバスター
|.
|-
|10
|[[Destroy]]
|デストロイ
|Completely destroy part opponent in use, otherwise normal damage applied.
|-
|11
|[[Tornado]]
|トルネード
|.
|-
|12
|[[Napalm]]
|ナパーム
| .
|-
|13
|[[Hyper Beam]]
|ハイパービーム
|.
|-
|14
|[[Power Rifle]]
|パワーライフル
|.
|-
|15
|[[Beam]]
|ビーム
|.
|-
|16
|[[Fire Shot]]
|ファイアショット
|10% damage to opponent each parts armor values, each time target act.
|-
|17
|[[Freeze Shot]]
|フリーズショット
|.
|-
|18
|[[Break]]
|ブレイク
|.
|-
|19
|[[Defense Seal]]
|ぼうぎょシール
|.
|-
|20
|[[Microwave]]
|マイクロウェーブ
|.
|-
|21
|[[Missile]]
|ミサイル
|.
|-
|22
|[[Mega Gatling]]
|メガガトリング
|.
|-
|23
|[[Rifle]]
|ライフル
|Penetration effect if power values is 40 or more.
|-
|24
|[[Laser]]
|レーサー
|[[Optical]] if [[CG]] 50% power damage 1.5x, 100% power 2x + [[Penetration]] .
|-
|}


Death Rock
== Support / たすける ==


Pile
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|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[Guard Boost]]
|ガードブースト
|Increase defending time, stacked.
|-
|2
|[[Cooler]]
|クーラー
|Improve [[cooldown]] time, stacked.
|-
|3
|[[Commander]]
|コマンダー
|[[Radar Sight]] allies + [[Stealth]] self.
|-
|4
|[[Conceal]]
|コンソール
|Prevent [[Berserk|Reckless]] and [[Snipe (skill)|Snipe]] enemies actions, increase allies evasion.
|-
|5
|[[Cyber Core]]
|サイバーコア
|[[Radar Sight]] + [[Conceal]], cancel enemies [[Conceal]] and [[Stealth]] effects.
|-
|6
|[[Stealth]]
|ステルス
|Attack bypassing [[Protect (skill)|Protect]] action(s), can't selected as target by enemies.
|-
|7
|[[Snipe]]
|スナイプ
|Adds [[Snipe (skill)|Snipe]] effect to target ally or self of [[Shooting (skill)|Shooting]] action, increase hit rate value during action.
|-
|8
|[[Multi Position Control]]
|たいちせいぎょ
|Improve Terrain Compatibility , increase Heavy Limit of leg.
|-
|9
|[[Desperate]]
|デスパレート
|Increase power of part, but with recoil damage.
|-
|10
|[[Hypercept]]
|ハイパーセプト
|Gives 2 random [[support]] effects.
|-
|11
|[[Heater]]
|ヒーター
|Improve allies [[Charge (stat)|Charge]] time, stacked.
|-
|12
|[[Fight Boost]]
|ファイトブースト
|Improve allies leg [[Fight (stat)|Fight]] values, stacked.
|-
|13
|[[Mobile Boost]]
|モビルブースト
|Improve allies maneuver values, stacked.
|-
|14
|[[Radar Sight]]
|レーダーサイト
|Increase success values allies, cancel opponents [[Stealth]] and [[Conceal]] status.
|-
|15
|[[Reckless]]
|レックレス
|Add [[Berserk|Reckless]] effect to target ally or self of [[Fight (skill)|Fight]] action, increase maneuver values during action.
|-
|16
|[[Power Link]]
|パワーリンク
|Transfer [[Charge (stat)|Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action.
|-
|17
|[[Shoot Boost]]
|シュートブースト
|Improve allies leg [[Shooting (stat)|Shooting]] values, stacked.
|-
|}


Bug
== Repair / なおす ==


Hammer
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|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[All Repair]]
|オールリペア
|[[Recover]] 1 part of allies by small amount.
|-
|2
|[[All Restore]]
|オールレストア
|[[Revive]] 1 part of allies.
|-
|3
|[[Count Repair]]
|カウントリペア
|[[Recover]] 1 part of 1 ally, increase value by [[Robattle]] elapsed time.
|-
|4
|[[Super Repair]]
|スーパーリペア
|[[Recover]] each parts of 1 ally by small amount.
|-
|5
|[[Charge Repair]]
|チャージリペア
|Recover 1 part of ally, recovery amount increased by CG value.
|-
|6
|[[Trap Clear]]
|トラップクリア
|Remove trap set by opponent.
|-
|7
|[[Field Repair]]
|フィールドリペア
|Recover each parts of 1 ally, values vary based on leg compatibility with terrain.
|-
|8
|[[Full Repair]]
|フルリペア
|Full recover 1 part of 1 ally.
|-
|9
|[[Disturbance Clear]]
|ぼうがいクリア
|Clear negative effect of ally once.
|-
|10
|[[Repair]]
|リペア
|Recover 1 part of 1 ally.
|-
|11
|[[Rebirth]]
|リバース
|Resurrect 1 ally.
|-
|12
|[[Revive]]
|リバイブ
|Revive each parts of 1 ally.
|-
|13
|[[Restore]]
|レストア
|Revive 1 part of 1 ally.
|-
|}


Beam Sword
== Protect / まもる ==


Fire
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|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[Guard]]
|ガード
|Protect allies from attack, until the Protect action is end or the part is destroyed.
|-
|2
|[[Guard 100]]
|ガード100
|Protect allies from attack by nullifying it if opponents power below 100.
|-
|3
|[[Guard 60]]
|ガード60
|Protect allies from attack by nullifying it if opponents power below 60.
|-
|4
|[[Counterattack]]
|はんげき
|Protect allies from Fight attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.
|-
|5
|[[Fight Guard]]
|かくとうガード
|Protect allies from Fight attack(s) by nullifying it.
|-
|6
|[[Explosive Guard]]
|かやくガード
|Protect allies from Missile and Napalm attacks by nullifying it.
|-
|7
|[[Perfect Guard]]
|かんぜんガード
|Protect allies from 1 attack by nullifying it, once only.
|-
|8
|[[Optical Guard]]
|こうがくガード
|Protect allies from Laser, Beam, and Beam Sword attacks by nullifying it.
|-
|9
|[[Shoot Guard]]
|しゃげきガード
|Protect allies from Shooting attack(s) by nullifying it.
|-
|10
|[[Gravity Guard]]
|じゅう力ガード
|Protect allies from Press, Break, Break Hammer attacks by nullifying it.
|-
|11
|[[Mirror Guard]]
|ミラーガード
|Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).
|-
|}


Flash
Any Protect parts can't stand against [[Destroy]].


Freeze
== Set up / しかける ==


Break Hammer
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|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[Head Trap]]
|あたまトラップ
|Set up a trap that deals damage to an opponent's Head part(s) if it's being used in act.
|-
|2
|[[Guard Plant]]
|ガードプラント
|Set up Protect decoy device.
|-
|3
|[[Fight Trap]]
|かくとうトラップ
|Set up a trap that deals damage to an opponent's Fight part(s) if it's being used in act.
|-
|4
|[[Leg Trap]]
|きゃくぶトラップ
|Set up a trap that deals damage to an opponent's Leg part(s) if opponent attacks.
|-
|5
|[[Cooler Plant]]
|クーラープラント
|Set up device that improves allies cooldown time.
|-
|6
|[[Set up Trap]]
|しかけるトラップ
|Set up a trap that deals damage to an opponent's Set up part(s) if it's being used in act.
|-
|7
|[[Shoot Trap]]
|しゃげきトラップ
|Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
|-
|8
|[[Shoot Drone]]
|シュートドローン
|Drone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided.
|-
|9
|[[Support Trap]]
|たすけるトラップ
|Set up a trap that deals damage to an opponent's Support part(s) if it's being used in act.
|-
|10
|[[Charge Trap]]
|チャージトラップ
|Set up a trap that deals damage to an opponent's part(s) if it's being used in charging gauge (CG) act.
|-
|11
|[[Charge Plant]]
|チャージプラント
|Set up device that increases allies CG.
|-
|12
|[[Disturbance]]
|ディスターバンス
|Set up a trap that makes opponent action fails, except for attack act.
|-
|13
|[[Repair Trap]]
|なおすトラップ
|Set up a trap that deals damage to an opponent's Repair part(s) if it's being used in act.
|-
|14
|[[Heater Plant]]
|ヒータープラント
|Set up device that improves allies charge time.
|-
|15
|[[First Aid]]
|ファーストエイド
|Set up device that revive 1 part of ally when doing act.
|-
|16
|[[Fight Drone]]
|ファイトドローン
|Drone that deals cooperation damage after allies do Fight act. It has same result as your Medarots attack, hit or miss even avoided.
|-
|17
|[[Protect Trap]]
|まもるトラップ
|Set up a trap that deals damage to an opponent's Protect part(s) if it's being used in act.
|-
|18
|[[Repair Plant]]
|リペアプラント
|Set up device that recover each parts of allies after cooldown.
|-
|}


Provoke
== Special / とくしゅ ==


Hold
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Effect :
|-
! #
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|1
|[[Arm Change]]
|アームチェンジ
|Randomly self change arm part in use.
|-
|2
|[[Double Drive L]]
|ダブルドライブL
|Using Left arm -> Right arm continously.
|-
|3
|[[Double Drive R]]
|ダブルドライブR
|Using Right arm -> Left arm continuously.
|-
|4
|[[Change]]
|チェンジ
|Randomly self change each parts other than head, destroyed part unaffected.
|-
|5
|[[Trap Up]]
|トラップアップ
|Maximize trap values installed in opponent area.
|-
|6
|[[Plant Up]]
|プラントアップ
|Maximize plant values installed in own area.
|-
|7
|[[Full Charge]]
|フルチャージ
|Increases medabot CG to 100%, reduce armor values equivalent to CG needed for increase CG to 100%
|-
|}


Melt
== Leg Effect ==
Effect : Reduce all target parts by 20% each after target doing attack
 
Recharge
 
Level Drain
Effect : Steal 5 level from target enemy
 
== Shooting ==
 
Gatling
 
Evasion Seal
 
Count Attack
 
Ghost Shoot
 
Sacrifice
 
Thunder Shot
 
Static
 
Slip
 
Charge Buster
 
Destroy
 
Tornado
 
Napalm
 
Hyper Beam
 
Beam
 
Fire Shot
 
Freeze Shot
 
Break
 
Press
 
Defense Seal
 
Microwave
 
Missile
 
Mega Gatling
 
Riffle
 
Laser
 
== Support ==
 
Guard Boost, increase defending time, stacked.
 
Cooler, improve cooldown time, stacked.
 
Commander, Radar Site allies + Stealth self.
 
Conceal, prevent Berserk and Aimshot enemies act, increase evasion.
 
Cyber Core, Radar Site + Conceal, cancel enemies Conceal and Stealth.
 
Shoot Boost, improve leg shooting values, stacked.
 
Stealth, attack bypassing guard, can't selected as target by enemies.
 
Snipe, add Aimshot effect, increase hit rate value during action.
 
Multi Position Control, improve terrain compatibility, increase heavy limit of leg.
 
Desperate, increase power but with recoil damage.
 
Hypercept, gives 2 random helps effect.
 
Power Link, swap charge / cooldown part of 1 ally to other ally, 1 action only.
 
Heater, improve charge time, stacked.
 
Fight Boost, improve leg melle values, stacked.


Mobile Boost, improve maneuver values, stacked.  
{|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
|-
! width=110px | Name
! width=110px | Japanese
! Effects
|-
|-
|CF Charge||CFチャージ
|Charge gauge increases while waiting for Cross Fire.
|-
|F Charger||Fチャージャー
|Adds 1/10 of CG% to leg's Fight performance.
|-
|G Control||Gコントロール
|Terrain compatibility +6 when CG is 50% or higher.
|-
|M Charger||Mチャージャー
|Adds 1/10 of CG% to leg's Mobility performance.
|-
|S Charger||Sチャージャー
|Adds 1/10 of CG% to leg's Shooting performance.
|-
|Artillery||アーティラリー
|While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.
|-
|Outrange||アウトレンジ
|If the opponent's Shooting performance is lower than your own, level up temporarily.
|-
|Accel||アクセル
|When a MF Charge command is completed, the user gains Mobile Boost.
|-
|Acrobatics||アクロバティクス
|If one of the user's arm is functional, Mobility +10. +20 if both arms are functional.
|-
|Assault||アサルト
|When using a Reckless type attack, Mobility +15 while charging to attack.
|-
|Assail||アセイル
|When a MF Charge command is completed, the user gains Shoot Boost.
|-
|Adapter||アダプター
|Improves compatibility with all terrains.
|-
|Abscond||アブスコンド
|Mobility +15 while cooling.
|-
|Illusion||イリュージョン
|At the moment the CG reaches 100%, user gains Stealth.
|-
|Intercept||インターセプト
|If you are targeted while waiting for CF, launch a preemptive attack.
|-
|Vigilance||ヴィジランス
|If the opponent's Mobility is lower than your own, no critical hits occur when hit.
|-
|Wayley||ウェイレイ
|Fight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
|-
|Weapon Master||ウェポンマスター
|Adds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.
|-
|Explorer||エクスプローラー
|Better compatibility with hole terrain.
|-
|Emergency||エマージェンシー
|Each time a part from the ally team is destroyed, the Mobility from the legs +4 (up to +20).
|-
|Endurance||エンデュランス
|If damaged while charging the MF Gauge, CG increases by 1/5 of the damage received.
|-
|Auto Guard||オートガード
|If the user has Explosive Guard, Optical Guard, or Gravity Guard, their effects will be always active for the user.
|-
|Auto Charge||オートチャージ
|Charge Gauge +5% after each action from parts.
|-
|Auto Repair||オートリペア
|When the Charge Gauge increases, Armor from all parts is restored by the increased value.
|-
|All Rounder||オールラウンダー
|If all parts have different skill types, Charge/Cooling of all parts +10.
|-
|Hidden Ball Trick||かくしだま
|Adds the unused portion of the leg's Heavy Limit tolerance to the head's number of uses.
|-
|Adversity||ぎゃっきょう
|Mobility/Fight/Shooting performance +5 for each negative status effect.
|-
|Captor||キャプター
|Charge +5 if the target is unable to evade, and Charge +5 if target is unable to defend.
|-
|Carrier||キャリアー
|When attacking, apply one random negative status effect to yourself (invalid if the attack misses)
|-
|Quick Attack||クイックアタック
|Adds the continuous attack trait to Fight parts with Power 40 or less.
|-
|Quick Fire||クイックファイア
|Adds the continuous attack trait to Shooting parts with Power 40 or less.
|-
|Climber||クライマー
|Improves compatibility with rocky terrain.
|-
|Crit Up||クリットアップ
|Adds 1/3 of the difference in Mobility with the opponent to the critical rate.
|-
|Clairvoyance||クレアボイアンス
|When a MF Charge command is completed, the user gains Radar Sight.
|-
|Cross Combat||クロスコンバット
|If the opponent's Fight performance is lower than your own, level up temporarily.
|-
|Barrier||ケッカイ
|When a MF Charge command is completed, the user gains Guard Boost.
|-
|Continual P||コンテニュアルP
|After each part's action, Charge and Cooling +2 (up to +20).
|-
|Saboteur||サボチュア
|When attacking targets that are not Medarots, Success, Power, Charge and Cooling +10.
|-
|Shape Memory||シェイプメモリー
|When a MF Charge command is completed, the Armor values from all parts will be redistributed equally (destroyed parts may be restored).
|-
|Generator||ジェネレーター
|When a MF Charge command is completed, the user gains Heater.
|-
|Set up Plus||しかけるプラス
|Charge +10 when performing a Set up action.
|-
|Shura||シュラ
|If one of the user's arm is broken, Power +10. +20 if both arms are broken.
|-
|Shooter||シューター
|When using a Snipe type attack, Hit Rate +10% for each part.
|-
|Super Armor||スーパーアーマー
|Immune to the effects from Thunder, Freeze and Tornado.
|-
|Standby||スタンバイ
|While waiting for CF, if someone has the Unavoidable state, attacks immediately with guaranteed critical hit.
|-
|Snow Type||スノータイプ
|Improves compatibility with snowy terrain.
|-
|Supremacy||スプレマシー
|Damage taken -30% if the attacker has the same leg type.
|-
|Boss||たいしょうくび
|Power and Success +10 when attacking the opponent leader.
|-
|Support Plus||たすけるプラス
|Charge +10 when performing a Support action.
|-
|Charge Shot||チャージショット
|While CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.
|-
|Charge Fight||チャージファイト
|While CG is 100%, +5 to the Power of Fight parts and Fight performance from legs.
|-
|Charm||チャーム
|Reduces attack damage from opposite-sex Medarots by 20%.
|-
|Additional Ammo||ついかだんそう
|Increases the number of uses of head parts by 1.
|-
|Desert Type||デザートタイプ
|Improves compatibility with sandy terrain.
|-
|Dead or Alive||デッドオアライブ
|Whenever a Fight attack is a critical hit, the leg's Fight performance +2 (up to +10)
|-
|Pillbox||トーチカ
|Reduces damage received by 20% while waiting for cooperation.
|-
|Torturer||トーチャラー
|Success/Power +3 for each negative status effect of the opponent.
|-
|Trap Buster||トラップバスター
|Destroys traps set by the opponent when activated.
|-
|Trigger Happy||トリガーハッピー
|Whenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)
|-
|Repair Plus||なおすプラス
|Charge +10 when performing a Repair action.
|-
|Nest||ネスト
|When a MF Charge command is completed, Armor +20 for Traps/Plants in friendly areas.
|-
|No Guard||ノーガード
|User cannot defend while charging, but Fight attacks Charge and Success +10.
|-
|Righteous||ハジャ
|When a MF Charge command is completed, the user gains Disturbance Clear.
|-
|Battle Dance||バトルダンス
|Mobility +2 for each successful evasion (Up to +20)
|-
|Pinhole S||ピンホールS
|When using a Snipe type attack, there is a 50% chance that there will be no interrupt guard.
|-
|Pupa||プーパ
|Reduces damage received by 20% as long as CG is 50% or higher.
|-
|Fair Recharge||フェアリチャージ
|After each action, CG increases by 1/20 of the Armor values from installed Traps/Plants.
|-
|Fortress||フォートレス
|Reduce damage taken when defending by 10%.
|-
|Forester||フォレスター
|Improves compatibility with the forest terrain.
|-
|Ruffian||ブライ
|When a MF Charge command is completed, the user gains Desperate.
|-
|Blood Stain||ブラッドステイン
|Power +3 every time you destroy an opponent's part (up to +15)
|-
|Flanking||フランキング
|During a Fight attack, if the Mobility is more than twice that of the opponent who is guarding, you will not be interrupted by the guard.
|-
|Brilliance||ブリリアンス
|At the moment the CG reaches 100%, Super Repair is applied on the user.
|-
|Breakneck||ブレイクネック
|Mobility performance +10 while charging and acting.
|-
|Blow Beat||ブロウビート
|Fight/Shooting performance -10 for opponent Medarot targeted by an attack.
|-
|Heavy Arm||ヘヴィアーム
|Leg's Mobility, Fight, and Shooting +3 for each heavy part equipped.
|-
|Holy Grace||ホーリーグレイス
|Mobility, [[Fight (stat)|Fight]], and [[Shooting (stat)|Shooting]] +3 for each positive status effect.
|-
|Hoplite||ホプライト
|Fight and Shooting performance +5 for each [[Protect (skill)|Protect]] part equipped.
|-
|Mascot||マスコット
|When targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.
|-
|Protect Plus||まもるプラス
|Charge +10 when performing a Protect action.
|-
|Mariner||マリナー
|Improves compatibility with aquatic terrain.
|-
|Mirage||ミラージュ
|When a MF Charge command is completed, the user gains Conceal.
|-
|Radiator||ラシーエター
|When a MF Charge command is completed, the user gains Cooler.
|-
|Land Cruiser||ランドクルーザー
|Improves compatibility with flat terrain.
|-
|Rumbling||ランブリング
|When a MF Charge command is completed, the user gains Fight Boost.
|}


Radar Site, increase success values allies, cancel Stealth and Conceal enemies status.
[[Category:Action lists]]
 
Reckless, add Berserk effect, increase maneuver values during action.
 
== Repair ==
 
All Repair
Effect : recover 1 part all allies small amount
 
All Restore
Effect : revive 1 destroyed part all alies.
 
Count Repair
Effect :
 
Super Repair
Effect : recover all part 1 ally small amount
 
Charge Repair
Effect : recover 1 part, plus healer % Charge value
 
Trap Clear
Effect : Remove trap set by your enemy
 
Field Repair
Effect : recover all part 1 ally, effect varies based leg compatibility by terrain.
 
Full Repair
Effect : full recovery 1 part ally
 
Clear
Effect :
 
Repair
Effect : recover 1 part ally
 
Reverse
Effect : Revive 1 ally
 
Revive
Effect : Revive all destroyed part ally
 
Restore
Effect : Revive 1 destroyed part ally
 
== Protect ==
 
Guard, take attacks receives for other allies.
 
Guard 100, nullify damage below 100 attack power.
 
Guard 60, nullify damage below 60 attack power.
 
Counterattack, counter melee attack(s) if defensive part is not destroyed.
 
Fighting Guard, nullify melee attack.
 
Gunpowder Guard, nullify missile napalm attack.
 
Complete Guard, nullify 1 attack only.
 
Optic Guard, nullify laser, beam, and beam sword attack.
 
Shooting Guard, nullify shooting attack.
 
Pressure Guard, nullify press, break, break hammer attack.
 
Mirror Guard, bounce back shooting attacks.
 
== Set up ==
 
== Special Parts ==
 
== Leg Effect ==

Latest revision as of 08:48, 20 December 2023



Stub, translated by using machine translation for reference, so needs to be revised. Japanese word credit to someone who make wiki of Medarot 9 on wicurio.

Translation notes:

CG = Charge gauge. When reaching 100% you can use it for doing an Medaforce attack or Medachange.

Charge or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.

Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).

Cooldown or cooling = Maneuver from Active Line to Command Line after doing an act.

"Berserk/Reckless" damage is now affect all part of target opponent.

"Aimshot/Snipe", you can select opponent part as target.

Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.

You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.

You can avoid opponent attack when in charge phase when use arm Shoot part, but can only defend attack after act in cooldown phase.

You can avoid or defend opponent attack when in charge or cooldown phase when use Fight part, except in Berserk mode, you can't avoid or defend.

Avoid an opponent attack percentage is based on leg maneuver values.

Fight / かくとう[edit]

# Name Japanese Effects
1 MF Seal MFシール Effect: Disables target opponent's Medaforce and Medachange actions.
2 Assassin アサッシン Guaranteed to hit + critical. If the targeted part isn't destroyed, the user's part self destructs after the attack.
3 Anti CG アンチCG Adds twice the opponent's Charge Gauge value to Power + Pierce.
4 Virus ウィルス Effect: The action being charged by the target will fail.
5 Wave ウェーブ Effect: Slows down the target and makes them unable to defend.
6 Effect Clear エフェクトクリア Clear target buff(s). Damage increases based on target's buff(s).
7 Countdown カウントダウン Effect: Target will stop functioning when count reaches 0.
8 Canceller キャンセラー Effect: Makes one of the target'a parts unusable, interrupts the action if hit while charging.
9 Claw クロー Cooling +10 if Charge is 40 or higher. Has continuous attack.
10 Ghost ゴースト Adds 1/2 of Charge Gauge % to Power + Damage is not reduced even if blocked + pierce.
11 Sacrifice サクリファイス Adds 1/2 of remaining Armor value to Power. Self-destructs after attacking.
12 Thunder サンダー Effect: Stop + Unavoidable.
13 Sword ソード Penetration effect if success values is 40 or more.
14 Time Attack タイムアタック .
15 Charge Drain チャージドレイン .
16 Charge Blade チャージブレード .
17 Destroy デストロイ Completely destroy part opponent in use, otherwise normal damage applied.
18 Death Lock デスロック Wave + Hold.
19 Pile パイル Damage does not reduced even the target opponent defend the attack + Penetration.
20 Bug バグ .
21 Hammer ハンマー Damage does not reduced even the target opponent defend the attack.
22 Beam Sword ビームソード .
23 Fire ファイヤ 10% damage to opponent each parts armor values, each time target act.
24 Flash フラッシュ Defenseless + Unavoidable until opponent target Cooldown phase end.
25 Freeze フリーズ Stop + Unavoidable .
26 Break Hammer ブレイクハンマー .
27 Provoke プロヴォーク Makes the opponent target the attacker.
28 Hold ホールド Effect: Increase target opponent Charge/Cooldown by 1.5 times + Unavoidable + maneuver -25%.
29 Melt メルト 20% damage to opponent each parts armor values, each time target act.
30 Recharge リチャージ Reduce target opponent CG values by damage done.
31 Level Drain レベルドレイン Steal 5 Levels of opponent target medal.

Shooting / しゃげき[edit]

I'll edit this later.

# Name Japanese Effects
1 Gatling ガトリング .
2 Evasion Seal かいひシール .
3 Count Attack カウントアタック .
4 Ghost Shot ゴーストショット .
5 Sacrifice サクリファイス .
6 Thunder Shot サンダーショット .
7 Static スタティック Reduce target opponent part to 1/4.
8 Slip スリップ Cancel opponent act if hit the leg part.
9 Charge Buster チャージバスター .
10 Destroy デストロイ Completely destroy part opponent in use, otherwise normal damage applied.
11 Tornado トルネード .
12 Napalm ナパーム .
13 Hyper Beam ハイパービーム .
14 Power Rifle パワーライフル .
15 Beam ビーム .
16 Fire Shot ファイアショット 10% damage to opponent each parts armor values, each time target act.
17 Freeze Shot フリーズショット .
18 Break ブレイク .
19 Defense Seal ぼうぎょシール .
20 Microwave マイクロウェーブ .
21 Missile ミサイル .
22 Mega Gatling メガガトリング .
23 Rifle ライフル Penetration effect if power values is 40 or more.
24 Laser レーサー Optical if CG 50% power damage 1.5x, 100% power 2x + Penetration .

Support / たすける[edit]

# Name Japanese Effects
1 Guard Boost ガードブースト Increase defending time, stacked.
2 Cooler クーラー Improve cooldown time, stacked.
3 Commander コマンダー Radar Sight allies + Stealth self.
4 Conceal コンソール Prevent Reckless and Snipe enemies actions, increase allies evasion.
5 Cyber Core サイバーコア Radar Sight + Conceal, cancel enemies Conceal and Stealth effects.
6 Stealth ステルス Attack bypassing Protect action(s), can't selected as target by enemies.
7 Snipe スナイプ Adds Snipe effect to target ally or self of Shooting action, increase hit rate value during action.
8 Multi Position Control たいちせいぎょ Improve Terrain Compatibility , increase Heavy Limit of leg.
9 Desperate デスパレート Increase power of part, but with recoil damage.
10 Hypercept ハイパーセプト Gives 2 random support effects.
11 Heater ヒーター Improve allies Charge time, stacked.
12 Fight Boost ファイトブースト Improve allies leg Fight values, stacked.
13 Mobile Boost モビルブースト Improve allies maneuver values, stacked.
14 Radar Sight レーダーサイト Increase success values allies, cancel opponents Stealth and Conceal status.
15 Reckless レックレス Add Reckless effect to target ally or self of Fight action, increase maneuver values during action.
16 Power Link パワーリンク Transfer Charge/Cooldown used part to 1 ally same part, effect end after target ally use an action.
17 Shoot Boost シュートブースト Improve allies leg Shooting values, stacked.

Repair / なおす[edit]

# Name Japanese Effects
1 All Repair オールリペア Recover 1 part of allies by small amount.
2 All Restore オールレストア Revive 1 part of allies.
3 Count Repair カウントリペア Recover 1 part of 1 ally, increase value by Robattle elapsed time.
4 Super Repair スーパーリペア Recover each parts of 1 ally by small amount.
5 Charge Repair チャージリペア Recover 1 part of ally, recovery amount increased by CG value.
6 Trap Clear トラップクリア Remove trap set by opponent.
7 Field Repair フィールドリペア Recover each parts of 1 ally, values vary based on leg compatibility with terrain.
8 Full Repair フルリペア Full recover 1 part of 1 ally.
9 Disturbance Clear ぼうがいクリア Clear negative effect of ally once.
10 Repair リペア Recover 1 part of 1 ally.
11 Rebirth リバース Resurrect 1 ally.
12 Revive リバイブ Revive each parts of 1 ally.
13 Restore レストア Revive 1 part of 1 ally.

Protect / まもる[edit]

# Name Japanese Effects
1 Guard ガード Protect allies from attack, until the Protect action is end or the part is destroyed.
2 Guard 100 ガード100 Protect allies from attack by nullifying it if opponents power below 100.
3 Guard 60 ガード60 Protect allies from attack by nullifying it if opponents power below 60.
4 Counterattack はんげき Protect allies from Fight attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.
5 Fight Guard かくとうガード Protect allies from Fight attack(s) by nullifying it.
6 Explosive Guard かやくガード Protect allies from Missile and Napalm attacks by nullifying it.
7 Perfect Guard かんぜんガード Protect allies from 1 attack by nullifying it, once only.
8 Optical Guard こうがくガード Protect allies from Laser, Beam, and Beam Sword attacks by nullifying it.
9 Shoot Guard しゃげきガード Protect allies from Shooting attack(s) by nullifying it.
10 Gravity Guard じゅう力ガード Protect allies from Press, Break, Break Hammer attacks by nullifying it.
11 Mirror Guard ミラーガード Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).

Any Protect parts can't stand against Destroy.

Set up / しかける[edit]

# Name Japanese Effects
1 Head Trap あたまトラップ Set up a trap that deals damage to an opponent's Head part(s) if it's being used in act.
2 Guard Plant ガードプラント Set up Protect decoy device.
3 Fight Trap かくとうトラップ Set up a trap that deals damage to an opponent's Fight part(s) if it's being used in act.
4 Leg Trap きゃくぶトラップ Set up a trap that deals damage to an opponent's Leg part(s) if opponent attacks.
5 Cooler Plant クーラープラント Set up device that improves allies cooldown time.
6 Set up Trap しかけるトラップ Set up a trap that deals damage to an opponent's Set up part(s) if it's being used in act.
7 Shoot Trap しゃげきトラップ Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
8 Shoot Drone シュートドローン Drone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided.
9 Support Trap たすけるトラップ Set up a trap that deals damage to an opponent's Support part(s) if it's being used in act.
10 Charge Trap チャージトラップ Set up a trap that deals damage to an opponent's part(s) if it's being used in charging gauge (CG) act.
11 Charge Plant チャージプラント Set up device that increases allies CG.
12 Disturbance ディスターバンス Set up a trap that makes opponent action fails, except for attack act.
13 Repair Trap なおすトラップ Set up a trap that deals damage to an opponent's Repair part(s) if it's being used in act.
14 Heater Plant ヒータープラント Set up device that improves allies charge time.
15 First Aid ファーストエイド Set up device that revive 1 part of ally when doing act.
16 Fight Drone ファイトドローン Drone that deals cooperation damage after allies do Fight act. It has same result as your Medarots attack, hit or miss even avoided.
17 Protect Trap まもるトラップ Set up a trap that deals damage to an opponent's Protect part(s) if it's being used in act.
18 Repair Plant リペアプラント Set up device that recover each parts of allies after cooldown.

Special / とくしゅ[edit]

# Name Japanese Effects
1 Arm Change アームチェンジ Randomly self change arm part in use.
2 Double Drive L ダブルドライブL Using Left arm -> Right arm continously.
3 Double Drive R ダブルドライブR Using Right arm -> Left arm continuously.
4 Change チェンジ Randomly self change each parts other than head, destroyed part unaffected.
5 Trap Up トラップアップ Maximize trap values installed in opponent area.
6 Plant Up プラントアップ Maximize plant values installed in own area.
7 Full Charge フルチャージ Increases medabot CG to 100%, reduce armor values equivalent to CG needed for increase CG to 100%

Leg Effect[edit]

Name Japanese Effects
CF Charge CFチャージ Charge gauge increases while waiting for Cross Fire.
F Charger Fチャージャー Adds 1/10 of CG% to leg's Fight performance.
G Control Gコントロール Terrain compatibility +6 when CG is 50% or higher.
M Charger Mチャージャー Adds 1/10 of CG% to leg's Mobility performance.
S Charger Sチャージャー Adds 1/10 of CG% to leg's Shooting performance.
Artillery アーティラリー While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.
Outrange アウトレンジ If the opponent's Shooting performance is lower than your own, level up temporarily.
Accel アクセル When a MF Charge command is completed, the user gains Mobile Boost.
Acrobatics アクロバティクス If one of the user's arm is functional, Mobility +10. +20 if both arms are functional.
Assault アサルト When using a Reckless type attack, Mobility +15 while charging to attack.
Assail アセイル When a MF Charge command is completed, the user gains Shoot Boost.
Adapter アダプター Improves compatibility with all terrains.
Abscond アブスコンド Mobility +15 while cooling.
Illusion イリュージョン At the moment the CG reaches 100%, user gains Stealth.
Intercept インターセプト If you are targeted while waiting for CF, launch a preemptive attack.
Vigilance ヴィジランス If the opponent's Mobility is lower than your own, no critical hits occur when hit.
Wayley ウェイレイ Fight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
Weapon Master ウェポンマスター Adds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.
Explorer エクスプローラー Better compatibility with hole terrain.
Emergency エマージェンシー Each time a part from the ally team is destroyed, the Mobility from the legs +4 (up to +20).
Endurance エンデュランス If damaged while charging the MF Gauge, CG increases by 1/5 of the damage received.
Auto Guard オートガード If the user has Explosive Guard, Optical Guard, or Gravity Guard, their effects will be always active for the user.
Auto Charge オートチャージ Charge Gauge +5% after each action from parts.
Auto Repair オートリペア When the Charge Gauge increases, Armor from all parts is restored by the increased value.
All Rounder オールラウンダー If all parts have different skill types, Charge/Cooling of all parts +10.
Hidden Ball Trick かくしだま Adds the unused portion of the leg's Heavy Limit tolerance to the head's number of uses.
Adversity ぎゃっきょう Mobility/Fight/Shooting performance +5 for each negative status effect.
Captor キャプター Charge +5 if the target is unable to evade, and Charge +5 if target is unable to defend.
Carrier キャリアー When attacking, apply one random negative status effect to yourself (invalid if the attack misses)
Quick Attack クイックアタック Adds the continuous attack trait to Fight parts with Power 40 or less.
Quick Fire クイックファイア Adds the continuous attack trait to Shooting parts with Power 40 or less.
Climber クライマー Improves compatibility with rocky terrain.
Crit Up クリットアップ Adds 1/3 of the difference in Mobility with the opponent to the critical rate.
Clairvoyance クレアボイアンス When a MF Charge command is completed, the user gains Radar Sight.
Cross Combat クロスコンバット If the opponent's Fight performance is lower than your own, level up temporarily.
Barrier ケッカイ When a MF Charge command is completed, the user gains Guard Boost.
Continual P コンテニュアルP After each part's action, Charge and Cooling +2 (up to +20).
Saboteur サボチュア When attacking targets that are not Medarots, Success, Power, Charge and Cooling +10.
Shape Memory シェイプメモリー When a MF Charge command is completed, the Armor values from all parts will be redistributed equally (destroyed parts may be restored).
Generator ジェネレーター When a MF Charge command is completed, the user gains Heater.
Set up Plus しかけるプラス Charge +10 when performing a Set up action.
Shura シュラ If one of the user's arm is broken, Power +10. +20 if both arms are broken.
Shooter シューター When using a Snipe type attack, Hit Rate +10% for each part.
Super Armor スーパーアーマー Immune to the effects from Thunder, Freeze and Tornado.
Standby スタンバイ While waiting for CF, if someone has the Unavoidable state, attacks immediately with guaranteed critical hit.
Snow Type スノータイプ Improves compatibility with snowy terrain.
Supremacy スプレマシー Damage taken -30% if the attacker has the same leg type.
Boss たいしょうくび Power and Success +10 when attacking the opponent leader.
Support Plus たすけるプラス Charge +10 when performing a Support action.
Charge Shot チャージショット While CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.
Charge Fight チャージファイト While CG is 100%, +5 to the Power of Fight parts and Fight performance from legs.
Charm チャーム Reduces attack damage from opposite-sex Medarots by 20%.
Additional Ammo ついかだんそう Increases the number of uses of head parts by 1.
Desert Type デザートタイプ Improves compatibility with sandy terrain.
Dead or Alive デッドオアライブ Whenever a Fight attack is a critical hit, the leg's Fight performance +2 (up to +10)
Pillbox トーチカ Reduces damage received by 20% while waiting for cooperation.
Torturer トーチャラー Success/Power +3 for each negative status effect of the opponent.
Trap Buster トラップバスター Destroys traps set by the opponent when activated.
Trigger Happy トリガーハッピー Whenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)
Repair Plus なおすプラス Charge +10 when performing a Repair action.
Nest ネスト When a MF Charge command is completed, Armor +20 for Traps/Plants in friendly areas.
No Guard ノーガード User cannot defend while charging, but Fight attacks Charge and Success +10.
Righteous ハジャ When a MF Charge command is completed, the user gains Disturbance Clear.
Battle Dance バトルダンス Mobility +2 for each successful evasion (Up to +20)
Pinhole S ピンホールS When using a Snipe type attack, there is a 50% chance that there will be no interrupt guard.
Pupa プーパ Reduces damage received by 20% as long as CG is 50% or higher.
Fair Recharge フェアリチャージ After each action, CG increases by 1/20 of the Armor values from installed Traps/Plants.
Fortress フォートレス Reduce damage taken when defending by 10%.
Forester フォレスター Improves compatibility with the forest terrain.
Ruffian ブライ When a MF Charge command is completed, the user gains Desperate.
Blood Stain ブラッドステイン Power +3 every time you destroy an opponent's part (up to +15)
Flanking フランキング During a Fight attack, if the Mobility is more than twice that of the opponent who is guarding, you will not be interrupted by the guard.
Brilliance ブリリアンス At the moment the CG reaches 100%, Super Repair is applied on the user.
Breakneck ブレイクネック Mobility performance +10 while charging and acting.
Blow Beat ブロウビート Fight/Shooting performance -10 for opponent Medarot targeted by an attack.
Heavy Arm ヘヴィアーム Leg's Mobility, Fight, and Shooting +3 for each heavy part equipped.
Holy Grace ホーリーグレイス Mobility, Fight, and Shooting +3 for each positive status effect.
Hoplite ホプライト Fight and Shooting performance +5 for each Protect part equipped.
Mascot マスコット When targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.
Protect Plus まもるプラス Charge +10 when performing a Protect action.
Mariner マリナー Improves compatibility with aquatic terrain.
Mirage ミラージュ When a MF Charge command is completed, the user gains Conceal.
Radiator ラシーエター When a MF Charge command is completed, the user gains Cooler.
Land Cruiser ランドクルーザー Improves compatibility with flat terrain.
Rumbling ランブリング When a MF Charge command is completed, the user gains Fight Boost.