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	<title>Medapedia:Medarot 1 Translation Project/TextEsperanto - Revision history</title>
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	<updated>2026-10-25T07:18:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://medarot.meowcorp.us/w/index.php?title=Medapedia:Medarot_1_Translation_Project/TextEsperanto&amp;diff=22656&amp;oldid=prev</id>
		<title>Fergzilla: New</title>
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		<updated>2015-11-11T22:21:58Z</updated>

		<summary type="html">&lt;p&gt;New&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Text dumps and translations for the patch are hosted here! This is an incomplete translation of the script into Esperanto.&lt;br /&gt;
&lt;br /&gt;
This should be all of the text in the game, excluding stuff that&amp;#039;s handled with tilemaps (like menus and the map screens).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Text locations / dumps ==&lt;br /&gt;
&lt;br /&gt;
Click the address to view the text and translations for that part.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Main text&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Bank #&lt;br /&gt;
! Address&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Snippets#Snippet 1|33E00]]&lt;br /&gt;
|Story/Dialogue snippet 1&lt;br /&gt;
|-&lt;br /&gt;
|0x0D&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Snippets#Snippet 2|37E00]]&lt;br /&gt;
|Story/Dialogue snippet 2&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Snippets#Snippet 3|3BE00]]&lt;br /&gt;
|Story/Dialogue snippet 3&lt;br /&gt;
|-&lt;br /&gt;
|0x0F&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Snippets#Snippet 4|3FE00]]&lt;br /&gt;
|Story/Dialogue snippet 4&lt;br /&gt;
|-&lt;br /&gt;
|0x13&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Snippets#Snippet 5|4F800]]&lt;br /&gt;
|Story/Dialogue snippet 5&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Dialogue 1|5A000]]&lt;br /&gt;
|Story/Dialogue 1&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Dialogue 2|60000]]&lt;br /&gt;
|Story/Dialogue 2&lt;br /&gt;
|-&lt;br /&gt;
|0x1A&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Dialogue 3|68000]]&lt;br /&gt;
|Story/Dialogue 3&lt;br /&gt;
|- &lt;br /&gt;
|0x1D&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Battles|74000]]&lt;br /&gt;
|Battle/General text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dialogue part 1 is only around 70-80 strings, while parts 2 and 3 both take up entire banks. I&amp;#039;m not sure what order the story text parts really go in (it looks pretty disorganized), but part 1 includes the intro text from when you start a new game. The short snippets are shoved in at the end of some of the graphics-containing banks and don&amp;#039;t seem to follow a pattern either. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other text with pointers&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Bank #&lt;br /&gt;
! Address&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 0x02&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Attributes|0BF04]]&lt;br /&gt;
|Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Skills|0BFC0]]&lt;br /&gt;
|Skills&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Credits|59360]]&lt;br /&gt;
|Credits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 0x17&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Medarotters|5E4E6]]&lt;br /&gt;
|Medarotter names&lt;br /&gt;
|-&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Attacks|5F6D2]]&lt;br /&gt;
|Attack names&lt;br /&gt;
|-&lt;br /&gt;
|0x1E&lt;br /&gt;
|78000&lt;br /&gt;
|Menu text, text boxes, map&lt;br /&gt;
|-&lt;br /&gt;
|0x1F&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Part descriptions|7F298]]&lt;br /&gt;
|Part descriptions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The credits and Medarotter names include some non-text bytes, probably for formatting and extra data. The menus are stored as tilemaps with pointers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lists without pointers&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Bank #&lt;br /&gt;
! Address&lt;br /&gt;
! Contents&lt;br /&gt;
! Limit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | 0x17&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Items|5DAF0]]&lt;br /&gt;
|Items&lt;br /&gt;
|8 chars&lt;br /&gt;
|-&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Medals|5DD50]]&lt;br /&gt;
|Medals&lt;br /&gt;
|7 chars&lt;br /&gt;
|-&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Lists#Medarots|5EC36]]&lt;br /&gt;
|Medarot names&lt;br /&gt;
|8 chars&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|[[Medapedia:Medarot 1 Translation Project/TextEsperanto/Part names|725CC]]&lt;br /&gt;
|Part names and model numbers&lt;br /&gt;
|8 chars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pretty sure these use even spacing instead of an editable pointer table.&lt;br /&gt;
&lt;br /&gt;
Item names have space for 15 characters in the ROM but are limited to 8 on-screen (same goes for Medarot names). Medal names only have space for 7 characters, and part names only have space for 8.&lt;br /&gt;
&lt;br /&gt;
== Text table ==&lt;br /&gt;
&lt;br /&gt;
The text table in .tbl format for the Japanese game can be downloaded [http://www.mediafire.com/?2cb6elbcch3mdez here]. (Use this to look at the Japanese text in a hex editor.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Some notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* 00: Normal space&lt;br /&gt;
&lt;br /&gt;
* 4A: Clears previous text on a line (weird form of new line, used in battle text)&lt;br /&gt;
* 4B____: Shortcut to a piece of text, 4B23C9 is the player&amp;#039;s name&lt;br /&gt;
* 4C: Starts a new text box&lt;br /&gt;
* 4D__: Changes text speed, lower numbers are faster (4D02 is default)&lt;br /&gt;
* 4E: Moves to the second line in a text box&lt;br /&gt;
* 4F__: End of string, 4F00 is normal but 00-04 all seem to be used.&lt;br /&gt;
&lt;br /&gt;
* 50: Space/End character in lists&lt;br /&gt;
&lt;br /&gt;
* 51-6A: English alphabet (caps only), only shows up on certain screens and appears blank/different when used in normal dialogue. (Y and Z show up as A and B in dialogue, used when talking about buttons.)&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s also a lot of non-text tiles mixed in, which I didn&amp;#039;t include in the table file... This should cover anything that you&amp;#039;d find the the dialogue and battle text, though. ._.&lt;br /&gt;
&lt;br /&gt;
The dialogue text seems to alternate between using 4E (new line) and 4C (new box).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;End code effects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* 4F00 = Waits for button press, then closes. (Most common, used for normal text)&lt;br /&gt;
* 4F01 = Closes automatically. (Delay depends on text speed?)&lt;br /&gt;
* 4F02 = Waits for button press, but doesn&amp;#039;t clear the text or text box graphics.&lt;br /&gt;
* 4F03 = Waits for button press, clears the text but not the text box graphics.&lt;br /&gt;
* 4F04 = Closes automatically, but doesn&amp;#039;t clear the text or text box graphics. (Used for questions)&lt;br /&gt;
* 4F05 and higher = Seem to work the same as 4F04.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medarot 1 Translation Project]]&lt;/div&gt;</summary>
		<author><name>Fergzilla</name></author>
	</entry>
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