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	<id>https://medarot.meowcorp.us/w/index.php?action=history&amp;feed=atom&amp;title=Guide%3AMedarot_S%2FTeam_Building</id>
	<title>Guide:Medarot S/Team Building - Revision history</title>
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	<updated>2026-10-25T06:39:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://medarot.meowcorp.us/w/index.php?title=Guide:Medarot_S/Team_Building&amp;diff=33535&amp;oldid=prev</id>
		<title>Aytimothy: New</title>
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		<updated>2020-04-24T02:29:49Z</updated>

		<summary type="html">&lt;p&gt;New&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;THIS PAGE IS CURRENTLY UNDER CONSTRUCTION.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In Medarot S, there are many different configurations of Medabot teams. However, there is a rock-paper-scissors game in team building.&lt;br /&gt;
&lt;br /&gt;
= Attackers =&lt;br /&gt;
&lt;br /&gt;
Primarily, your main source of damage is pure damage Medaparts, which come in two types:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Single Shot&amp;#039;&amp;#039;&amp;#039; Medaparts deal lots of damage to one part.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multi-Shot&amp;#039;&amp;#039;&amp;#039; Medaparts deal lots of damage, slightly more than a Single Shot ability, but over several parts.&lt;br /&gt;
&lt;br /&gt;
These are your typical fighting Medabots, such as [[Arcbeetle]], [[Metabee]], [[Rokusho]] or [[Titanbeetle]] for ramged and melees, respectively.&lt;br /&gt;
&lt;br /&gt;
= [[Status Effects]] =&lt;br /&gt;
&lt;br /&gt;
Next, you have your status dealers. There are six statuses in the game:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;&amp;#039; which cancels the current attack if the Medabot approaches the action marker. It is cleared when the Medabot reaches either marker.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Burn&amp;#039;&amp;#039;&amp;#039; which deals damage over time, like:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; which also deals damage over time. Both do not ever destroy a part and will destroy until 1 HP is left.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flash&amp;#039;&amp;#039;&amp;#039; which makes the Medabot forget it&amp;#039;s current command and immediately turn back.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Freeze&amp;#039;&amp;#039;&amp;#039; which stops a Medabot in it&amp;#039;s tracks. Attacking an already frozen Medabot will unfreeze it, just like:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paralysis&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;, except with electricity instead of ice.&lt;br /&gt;
&lt;br /&gt;
Status effects are a good way to prevent enemies from taking action, if you are able to attack first. Bots that specialise in status alignments include [[Snow Fenrir]] for Freeze; the entire cat family ([[Magentcat]], [[Peppercat]], etc.) for Shock; [[Sickle Cutter]] and [[Fancy Ale]]&amp;#039;s head for Bug; [[Aimflash]], which his name implies has a Flash head post; [[Flame Tisala]] for Burn; and [[Poison Scorpi]] for Poison.&lt;br /&gt;
&lt;br /&gt;
= Defenders =&lt;br /&gt;
&lt;br /&gt;
Defenders are great for negating damage altogether, though it can be countered by status-dealing parts of the opposite type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Shooting Guard&lt;br /&gt;
! Melee Guard&lt;br /&gt;
|-&lt;br /&gt;
! Head&lt;br /&gt;
| [[Padparadscham]] (2), [[Baron Castle]] (2)&lt;br /&gt;
| [[Vamp-Squid]] (4), [[Daichanko]] (2)&lt;br /&gt;
|-&lt;br /&gt;
! Left Arms&lt;br /&gt;
| [[Barbe Bleue]], [[Teppen]]&lt;br /&gt;
| [[Baron Castle]]&lt;br /&gt;
|-&lt;br /&gt;
! Right Arms&lt;br /&gt;
| [[Hoppin]]&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bots with Guard 300/500/1000 are useless at higher levels.&lt;br /&gt;
&lt;br /&gt;
= Trappers =&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t. Besides plants that help your team, traps do not do much damage at all. I wouldn&amp;#039;t recommend using traps at all.&lt;br /&gt;
&lt;br /&gt;
= Support/Buffers =&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t. Even with three maxed (Level 90) healers, they can&amp;#039;t outheal a single Level 90 attacker&amp;#039;s damage.&lt;br /&gt;
&lt;br /&gt;
= Healers =&lt;br /&gt;
&lt;br /&gt;
Healing is pointless as you&amp;#039;re never able to heal faster than parts are getting destroyed. Even on a 3v1, especially when all bots are at 150/90&lt;br /&gt;
&lt;br /&gt;
= Leg Parts =&lt;br /&gt;
&lt;br /&gt;
Leg Parts at the current are all about stats. While terrain affinities do help, they are still no match for the high mobility of some biped legs.&lt;/div&gt;</summary>
		<author><name>Aytimothy</name></author>
	</entry>
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