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| Just somewhere to post the stuff I've figured out. :D | | Just somewhere to post the stuff I've figured out. :D |
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| == Text locations ==
| | Knowing how to edit stats is pretty useful, since a few Medarots got (accidentally) screwed over with 0-use head parts, and it would be nice to fix that... Also makes it easier to find all the parts info for the wiki. XD |
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| {| class=wikitable
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| |-
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| !Addresses
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| !Text
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| |-
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| |86650-8D48F
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| |Team and Medarotter names (and data, probably)
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| |-
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| |8D490-8FFC3
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| |Pre- and post-battle text
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| |-
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| |90700-90C0B
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| |Skills (not used on stat screens), natures
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| |-
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| |90C0C-9282B
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| |MF names/descriptions
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| |-
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| |929AC-92B6B
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| |Medal names (and data)
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| |-
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| |92BEC-930AB
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| |Medarot names
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| |-
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| |930AC-930EB
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| |Attributes, MC types
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| |-
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| |930EC-9576B
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| |Action names/descriptions
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| |-
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| |9576C-95AB3
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| |Leg type names/descriptions
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| |-
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| |95AB4-95B43
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| |Target types
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| |-
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| |95B40-98AC3
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| |Part names (and data)
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| |-
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| |9BF04-9BF4B
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| |Attributes repeated? (not used on stat screens)
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| |-
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| |E068C-E098F
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| |Testing messages, default names, stuff
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| |-
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| |4BF440
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| |"Press start to battle", parts kanji
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| |-
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| |4C6AE7-4C75C7
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| |Menus, status effects, rotation options
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| |-
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| |4C8990-4CA16F
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| |In-battle messages
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| |-
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| |4CC850-4CC9E7
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| |Battle result messages
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| |-
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| |4CCCE4-4CCE0F
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| |Menus, link stuff
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| |-
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| |5D5B4C-5D614B
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| |Some menu messages?
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| |-
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| |5D634C-5D6853
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| |Block names (and data, probably)
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| |-
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| |5D6ADC-629726
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| |All dialogue (5FC198 = Intro)
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| |-
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| |62CC2D
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| |"Nothing inside", Yes/No
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| |-
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| |644EFC
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| |Test screens? Maybe?
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| |-
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| |7F3014-7F31F7
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| |Name input and field types?
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| |-
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| |7F545C-7F6899
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| |Dialogue that happens on the map screen
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| |-
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| |}
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| === About dialogue ===
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| Dialogue is stored between 0x5D6ADC and 0x629726, as a series of ~130 smaller parts with a pointer table after each part. Each part seems to correspond to a specific area/event, but they appear to be arranged pretty randomly in regards to where they're used in the game. Within each part the dialogue generally flows in the same order as the actual scene, but it's sometimes split up into smaller pieces which are arranged in random order. The events are pretty self-contained though, so it's not that hard to figure out.
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| The part containing the the first bit of the intro (from when you start the game to when you exit the classroom) seems to be #50, starting at 0x5FC198.
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| == Tools and stuff == | | == Tools and stuff == |
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| Complete text table (including kanji): | | Complete text table (including kanji): |
| * http://www.mediafire.com/download/nu2s22v8kd45dum/navi.tbl | | * http://www.mediafire.com/?txqaoyx4ue5s5gs |
| Use this to read/dump the text in a hex editor. | | Use this to read/dump the text in a hex editor. |
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| === Table notes ===
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| * E0?? (where ?? = 01-FF) and E1?? (where ?? = 00-10) are used to represent kanji. There are 255+17 usable kanji characters in the game.
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| * F6?? (where ?? = 00-A5) is used to set the dialogue portrait. There are 166 usable portraits, which seem to be grouped together by character (Kasumi's are 00-04, Hiyori's are 05-09, and so on).
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| * F8 inserts the player's name.
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| * F9 inserts the name of the Medarot you have in slot 1.
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| * F1 is the new line character.
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| * F2 waits for you to press A and starts a new text box.
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| * 00 is the end character for dialogue strings and lists.
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| == Parts data == | | == Parts data == |