Editing Stats in Medarot S

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This is a list of stats, parameters, and in-battle effects that appear in [[Medarot S: Unlimited Nova]].  
This is a list of stats and parameters that appear in [[Medarot S: Unlimited Nova]].
 
(For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]]. For the stat values on individual parts, see [[Parts in Medarot S]].)
 
== Player stats ==
 
{| class="wikitable" width=800 style="background:#fbfbfb" |
|-
| style="background:#eee;" width=100 | '''Player level'''
| style="background:#eee;" width=100 | プレイヤー <br/> レベル
|rowspan=2 |
* This is a representation of how much you've played the game.
* You earn player experience by using energy (10 energy = 10 experience).
* Player level determines the maximum energy you can hold (increases by 5 every level), as well as how many friends you can have on your friend list.
* You can view the amount of experience needed for the next level by tapping the number at the top left of the main menu screen.
* Leveling up fully restores your energy.
|-
|colspan=2| <br/><br/>
|-
| style="background:#eee;" | '''Energy'''
| style="background:#eee;" | [[Image:MS Energy icon.png|15px]] エナジー
|rowspan=2 |
* This is your "stamina" for playing story missions and event battles.
* It takes between 10 and 60 energy to start a battle (depending on the level/difficulty).
* Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level.
* If it runs out, it can be fully refilled every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your maximum energy.
* Whenever energy is refilled by items, ads, or leveling up, it can be stored above your max energy, and simply won't recharge over time until the number goes back below your maximum.
|-
|colspan=2| <br/><br/>
|-
| style="background:#eee;" | '''Friend Points (FP)'''
| style="background:#eee;" | [[Image:MS FP icon.png|15px]] フレンド <br/> ポイント
|rowspan=2 |
* FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team.
* You receive 50 points for using a stranger's Medarot, 100 points for using a friend's, and 200 points for using a story character's (only available on certain story missions).
* FP can be spent on the FP Gacha, which dispenses power up items, 1 star Medarots, and Medarotters.
|-
|colspan=2| <br/><br/>
|-
|}


== Part stats ==
== Part stats ==
Line 54: Line 15:
=== All parts ===
=== All parts ===


{| class="wikitable" width=800 style="background:#fbfbfb" |  
{| class="wikitable" width=600 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=100 | '''Part Level'''  
| style="background:#eee;" width=80 | '''Part Level'''  
| style="background:#eee;" width=100 | パーツLv.
| style="background:#eee;" width=60 | パーツLv.
|rowspan=2 |  
|rowspan=2 |  
* New to this game, parts can now be levelled up using Booster items.  
* New to this game, parts can now be levelled up using Booster items.  
* Levelling up a part significantly improves its stats, making it a very important aspect of raising your Medarot.  
* Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot.  
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" | '''Rank'''  
| style="background:#eee;" width=80 | '''Rank'''  
| style="background:#eee;" | ランク  
| style="background:#eee;" width=60 | ランク  
|rowspan=2 |  
|rowspan=2 |  
* This is the "star level" of the part (ranging from 1-5 stars).  
* This is the "star level" of the part (ranging from 1-5 stars).  
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Research Points'''
| style="background:#eee;" width=80 | '''Research Points'''
| style="background:#eee;" | 研究pt.  
| style="background:#eee;" width=60 | 研究pt.  
|rowspan=2 |  
|rowspan=2 |  
* This is a resource used for ranking up parts.
* This is a resource used for ranking up parts.
* Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 20 for 2 star, and 100 for 3 star).
* Research Points are tracked on a per-part basis, and 5 points are earned every time you obtain a duplicate copy of the part.
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
* 1000 points total are required to upgrade a part from 1 star to 5 star.
* 1000 points total are required to upgrade a part from 1 star to 5 star.
Line 89: Line 50:
=== Head and arm parts ===
=== Head and arm parts ===


{| class="wikitable" width=800 style="background:#fbfbfb" |  
{| class="wikitable" width=600 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=100 | '''Armor'''
| style="background:#eee;" width=80 | '''Armor'''
| style="background:#eee;" width=100 | 装甲  
| style="background:#eee;" width=60 | 装甲  
|rowspan=2 |  
|rowspan=2 |  
* This is the part's HP in battle.  
* This is the part's HP in battle.  
* When the armor reaches 0 by taking damage, the part is destroyed. When arm parts are destroyed, they can no longer be used. When the head part is destroyed, the Medarot shuts down.
* When the armor reaches 0 by taking damage, the part is destroyed.  
* Armor and broken parts are automatically replenished at the end of every battle.  
* Armor is automatically replenished at the end of every battle.
|-
|-
|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Success'''
| style="background:#eee;" width=80 | '''Success'''
| style="background:#eee;" | 成功  
| style="background:#eee;" width=60 | 成功  
|rowspan=2 |  
|rowspan=2 |  
* This is an attacking part's accuracy.  
* This is an attacking part's accuracy.  
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Power'''
| style="background:#eee;" width=80 | '''Power'''
| style="background:#eee;" | 威力  
| style="background:#eee;" width=60 | 威力  
|rowspan=2 |  
|rowspan=2 |  
* This decides how much damage an attacking part does.
* This decides how much damage an attacking part does.
* For attacks with the [[Image:MS Scatter effect icon.png|20px]] Scatter or [[Image:MS Full effect icon.png|20px]] Full effects, the power value is divided between each hit/part damaged.
* For scattershot/full body attacks, the power value is divided between each hit/part damaged.
* For non-attacking actions, this value is blank.
* For non-attacking actions, this value is blank.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" | '''Charge'''
| style="background:#eee;" width=80 | '''Charge'''
| style="background:#eee;" | 充填  
| style="background:#eee;" width=60 | 充填  
|rowspan=2 |  
|rowspan=2 |  
* This is how fast the Medarot reaches the center line after selecting the part.
* This is how fast the Medarot reaches the center line after selecting the part.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Cooldown'''
| style="background:#eee;" width=80 | '''Cooldown'''
| style="background:#eee;" | 冷却  
| style="background:#eee;" width=60 | 冷却  
|rowspan=2 |  
|rowspan=2 |  
* This is how fast the Medarot returns to the command line after performing the part's action.
* This is how fast the Medarot returns to the command line after performing the part's action.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Ammo / Uses'''
| style="background:#eee;" width=80 | '''Ammo / Uses'''
| style="background:#eee;" | 回数  
| style="background:#eee;" width=60 | 回数  
|rowspan=2 |  
|rowspan=2 |  
* This is how many times the part can be used per-battle.
* This is how many times the part can be used per-battle.
Line 144: Line 105:
|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Skill'''
| style="background:#eee;" width=80 | '''Skill'''
| style="background:#eee;" | スキル  
| style="background:#eee;" width=60 | スキル  
|rowspan=2 |  
|rowspan=2 |  
* This is the category the part's action falls under.
* This is the category the part's action falls under.
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|colspan=2| <br/><br/><br/><br/><br/><br/>
|colspan=2| <br/><br/><br/><br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Action'''
| style="background:#eee;" width=80 | '''Action'''
| style="background:#eee;" | 行動  
| style="background:#eee;" width=60 | 行動  
|rowspan=2 |  
|rowspan=2 |  
* This is the attack or move the part performs when selected in battle.
* This is the attack or move the part performs when selected in battle.
Line 167: Line 128:
* Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
* Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
* In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
* In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
* Certain attacks have special effects that change how they target parts, shown beneath the action name on the part stats screen. These are:
: [[Image:MS Scatter effect icon.png|20px]] Scatter (乱撃) - Hits 3 times, with the second and third hits hitting random parts. It uses 1/3 of the power for each individual hit. (Example: [[Gatling]])
: [[Image:MS Pierce effect icon.png|20px]] Pierce (貫通) - Hits a single part, but any remaining damage after destroying a part is carried over onto the head part. (Example: [[Hyper Beam]])
: [[Image:MS Full effect icon.png|20px]] Full (全体) - Hits all 4 parts (or all remaining parts) with the damage spread evenly between them. (Example: [[Hammer]])
|-
|-
|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Heavy'''
| style="background:#eee;" width=80 | '''Heavy'''
| style="background:#eee;" | [[File:MS Heavy icon.png|30px]] Hv  
| style="background:#eee;" width=60 | Hv  
|rowspan=2 |  
|rowspan=2 |  
* This blue icon marks the part as a "Heavy" part.
* This blue icon marks the part as a "Heavy" part.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* Medarots using heavy parts also take more damage from gravity-based attacks ([[Press]], [[Break]], and [[Break Hammer]]).
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
Line 188: Line 144:
=== Leg parts ===
=== Leg parts ===


{| class="wikitable" width=800 style="background:#fbfbfb" |
Armor 装甲
|-
 
| style="background:#eee;" width=100 | '''Armor'''
Melee Resist 格耐
| style="background:#eee;" width=100 | 装甲  
 
|rowspan=2 |
Shoot Resist 射耐
* This is the part's HP in battle.
 
* When the armor reaches 0 by taking damage, the part is destroyed. When leg parts are destroyed, they no longer provide stat bonuses to the Medarot.
Evasion 回避
* Armor and broken parts are automatically replenished at the end of every battle.
 
|-
Speed 充冷
|colspan=2| <br/>
 
|-
Leg type 脚部タイプ
| style="background:#eee;" | '''Melee Resist'''
 
| style="background:#eee;" | 格耐
Heavy Limit Hvリミット
|rowspan=2 |
 
* ...
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Shoot Resist'''
| style="background:#eee;" | 射耐
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Evasion'''
| style="background:#eee;" | 回避
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Speed'''
| style="background:#eee;" | 充冷
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Leg type'''
| style="background:#eee;" | 脚部タイプ
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Heavy Limit'''
| style="background:#eee;" | Hvリミット
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Leg ability'''
| style="background:#eee;" | 特性
|rowspan=2 |
* Currently not implemented in the game. All leg parts display "No ability" (特性なし).  
* In the future, each leg part may (possibly) have a passive ability like in Medarot 8 and 9.
|-
|colspan=2| <br/>
|-
|}


== Medal stats ==
== Medal stats ==


Medals are traditionally the part of the Medarot that levels up and becomes specialized in using different parts.
Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.
 
Skill levels スキルレベル
 
Nature 性格
 
Preferred leg types 得意脚部


{| class="wikitable" width=800 style="background:#fbfbfb" |
Medaforces メダフォース
|-
| style="background:#eee;" width=100 | '''Medal Level'''
| style="background:#eee;" width=100 |  メダルLv
|rowspan=2 |
* This is the Medal's overall level. It's a combined total of the Medal's skill levels.
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Skill levels'''
| style="background:#eee;" | スキルレベル
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Nature'''
| style="background:#eee;" | 性格
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Preferred leg types'''
| style="background:#eee;" | 得意脚部
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Medaforces'''
| style="background:#eee;" | メダフォース
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
|}


=== Medal natures ===
=== Medal natures ===
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| style="border-style:none;" | &nbsp; Charge ability:  
| style="border-style:none;" | &nbsp; Charge ability:  
| style="border-style:none;" | +5% when defending or guarding
| style="border-style:none;" | +5% when defending or guarding
|-
|}
== Medarotter stats ==
{| class="wikitable" width=800 style="background:#fbfbfb" |
|-
| style="background:#eee;" width=100 | '''Medarotter level'''
| style="background:#eee;" width=100 | メダロッターLv.
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" width=100 | '''Stat bonuses'''
| style="background:#eee;" width=100 | 支援効果
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" width=100 | '''Medarotter skill'''
| style="background:#eee;" width=100 | ?
|rowspan=2 |
* Not currently implemented or confirmed. Like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be.
* In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to.
|-
|colspan=2| <br/>
|-
|-
|}
|}
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== Other stats ==
== Other stats ==


Charge gauge (CG).
Player level
 
== Status effects ==
 
These are temporary states in battles that raise/lower a Medarot's stats or have other effects.
 
They can be negative (typically inflicted on the enemy team by using certain attacks) or positive (applied to the user's team with support actions).
 
=== Negative effects ===
 
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Fire
|ファイア
|Action
|
|-
|Melt
|メルト
|Action
|
|-
|Thunder
|サンダー
|Action
|
|-
|Freeze
|フリーズ
|Action
|
|-
|Bug
|バグ
|Action
|
|-
|Virus
|ウィルス
|Action
|
|-
|Flash
|フラッシュ
|Action
|
|-
|Wave
|ウェーブ
|Action
|
|-
|Hold
|ホールド
|Action
|
|-
|Deathlock
|デスロック
|Action
|
|-
|Defense Seal
|防御シール
|Action
|
|-
|Evasion Seal
|回避シール
|Action
|(currently unused)
|-
|MF Seal
|MFシール
|Action
|(currently unused)
|-
|Canceler
|キャンセラー
|Action
|(currently unused)
|-
|Countdown
|カウントダウン
|Action
|(currently unused)
|-
|Level Drain
|レベルドレイン
|Action
|(currently unused)
|-
|Provoke
|プロヴォーク
|Action
|(currently unused)
|-
|Tornado
|トルネード
|Action
|(currently unused)
|-
|Hobbility
|ホビリティ
|Medaforce
|
|-
|Survival
|サバイバル
|Medaforce
|
|-
|Level Lost
|レベルロスト
|Medaforce
|
|-
|Non-Evasive
|ノンイバーシブ
|Medaforce
|
|-
|}
 
=== Positive effects ===


{| class=wikitable style="text-align:center;"
Energy
|-
! Name
! Japanese
! Caused by
! Description
|-
|Stealth
|ステルス
|Action
|
|-
|Conceal
|コンシール
|Action
|
|-
|Radar Sight
|レーダーサイト
|Action
|
|-
|Heater
|ヒーター
|Action
|
|-
|Cooler
|クーラー
|Action
|
|-
|Mobile Boost
|モビルブースト
|Action
|
|-
|Guard Boost
|ガードブースト
|Action
|
|-
|Shoot Boost
|シュートブースト
|Action
|
|-
|Fight Boost
|ファイトブースト
|Action
|
|-
|Snipe
|スナイプ
|Action
|
|-
|Disruption Clear
|妨害クリア
|Action
|(currently unused)
|-
|Desperate
|デスパレート
|Action
|(currently unused)
|-
|Reckless
|レックレス
|Action
|(currently unused)
|-
|Field Control
|対地制御
|Action
|(currently unused)
|-
|Power Link
|パワーリンク
|Action
|(currently unused)
|-
|Invasion
|インベーション
|Medaforce
|
|-
|Protection
|プロテクション
|Medaforce
|
|-
|Power Up
|パワーアップ
|Medaforce
|
|-
|Burn
|バーン
|Medaforce
|
|-
|Bind
|バインド
|Medaforce
|
|-
|Stasis
|ステイシス
|Medaforce
|
|-
|Optical
|オプチカル
|Medaforce
|
|-
|Gravity
|グラビティ
|Medaforce
|
|-
|Explosive
|エクスプロシブ
|Medaforce
|
|-
|Impregnable
|インプレグナブル
|Medaforce
|
|-
|Overdrive
|オーバードライブ
|Medaforce
|
|-
|Shinobi Action
|シノビアクション
|Medaforce
|
|-
|Hyper Repair
|ハイパーリペア
|Medaforce
|
|-
|Berserk
|バーサーク
|Medaforce
|
|-
|High Mobility
|ハイモビリティ
|Medaforce
|
|-
|Super Search
|スーパーサーチ
|Medaforce
|
|-
|High Defense
|ハイディフェンス
|Medaforce
|
|-
|Float
|フロート
|Medaforce
|
|-
|}


== Traps and plants ==
FP


There are slots for one trap and one plant on both sides of the battlefield.
Medarotter level


Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.
Medarotter bonuses


=== Traps ===
== Stat effects in summary ==


{| class=wikitable style="text-align:center;"
Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown)
|-
! Name
! Japanese
! Caused by
! Description
|-
|Melee Trap
|かくとうトラップ
|Action
|
|-
|Shooting Trap
|しゃげきトラップ
|Action
|
|-
|Support Trap
|たすけるトラップ
|Action
|
|-
|Heal Trap
|なおすトラップ
|Action
|
|-
|Leg Trap
|きゃくぶトラップ
|Action
|
|-
|Disturbance
|ディスターバンス
|Action
|
|-
|Charge Trap
|チャージトラップ
|Action
|
|-
|Head Trap
|あたまトラップ
|Action
|(currently unused)
|-
|Protect Trap
|まもるトラップ
|Action
|(currently unused)
|-
|Set-up Trap
|しかけるトラップ
|Action
|(currently unused)
|-
|Attack Trap
|こうげきトラップ
|Medaforce
|
|-
|Assist Trap
|しえんトラップ
|Medaforce
|
|-
|}


=== Plants ===
Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success)


{| class=wikitable style="text-align:center;"
This is according to currently observed information.
|-
! Name
! Japanese
! Caused by
! Description
|-
|Heater Plant
|ヒータープラント
|Action
|
|-
|Cooler Plant
|クーラープラント
|Action
|
|-
|Charge Plant
|チャージプラント
|Action
|
|-
|Repair Plant
|リペアプラント
|Action
|
|-
|First Aid
|ファーストエイド
|Action
|(currently unused)
|-
|Fight Drone
|ファイトドローン
|Action
|(currently unused)
|-
|Shoot Drone
|シュートドローン
|Action
|(currently unused)
|-
|Guard Plant
|ガードプラント
|Action
|(currently unused)
|-
|Down Plant
|ダウンプラント
|Medaforce
|
|-
|Wonder Plant
|ワンダープラント
|Medaforce
|
|-
|S. Repair Plant
|Sリペアプラント
|Medaforce
|
|-
|Charge Absorber
|Cアブソーバー
|Medaforce
|
|-
|}
 
== Terrain ==
 
{| class=wikitable style="text-align:center;"
|-
! width=80px | Name
! width=80px | Japanese
! Image
! colspan=7 | Leg compatibility
|-
| rowspan=2 | Badlands
| rowspan=2 | 荒野
| rowspan=2 | [[File:MS Badlands terrain.png|200px]]
| [[File:MS Bipedal icon.png|20px]] || [[File:MS Multi-leg icon.png|20px]] || [[File:MS Wheeled icon.png|20px]] || [[File:MS Tank icon.png|20px]] || [[File:MS Hover icon.png|20px]] || [[File:MS Flying icon.png|20px]] || [[File:MS Aquatic icon.png|20px]]
|-
| C || B || C || B || A || A || C
|-
|Desert
|砂漠
|[[File:MS Desert terrain.png|200px]]
| D || B || D || B || A || S || D
|-
|Foothills
|山地
|[[File:MS Foothills terrain.png|200px]]
| B || A || C || B || A || B || B
|-
|Mountain
|岩山
|[[File:MS Mountain terrain.png|200px]]
| B || S || D || B || A || A || C
|-
|Grassland
|草原
|[[File:MS Grassland terrain.png|200px]]
| A || B || C || B || A || B || B
|-
|Forest
|森林
|[[File:MS Forest terrain.png|200px]]
| S || B || D || B || A || C || B
|-
|City
|市街地
|[[File:MS City terrain.png|200px]]
| B || C || A || B || A || C || B
|-
|Arena
|アリーナ
|[[File:MS Arena terrain.png|200px]]
| A || D || S || B || A || D || B
|-
|Snow
|凍土
|[[File:MS Snow terrain.png|200px]]
| C || B || C || B || A || B || A
|-
|Waterside
|水辺
|[[File:MS Waterside terrain.png|200px]]
| D || B || D || B || A || B || S
|-
|Cyber
|サイバー
|[[File:MS Cyber terrain.png|200px]]
| S || S || S || S || S || S || S
|-
|}


[[Category:Stat lists]]
[[Category:Stat lists]]
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