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* [[Stats in Medarot 9]] | * [[Stats in Medarot 9]] | ||
* [[Stats in Medarot Girls Mission]] | * [[Stats in Medarot Girls Mission]] | ||
== Medal stats == | == Medal stats == | ||
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* [[Berserk (skill)|Berserk]] (がむしゃら) | * [[Berserk (skill)|Berserk]] (がむしゃら) | ||
* [[Shoot (skill)|Shoot]] (うつ) | * [[Shoot (skill)|Shoot]] (うつ) | ||
* [[Snipe (skill)|Snipe]] (ねらいうつ), | * [[Snipe (skill)|Snipe]] (ねらいうつ), a.k.a. "Aim Shot" in official English releases. | ||
* [[Protect (skill)|Protect]] (まもる or えんご), | * [[Protect (skill)|Protect]] (まもる or えんご), a.k.a. "Defend" | ||
* [[Heal (skill)|Heal]] (なおす or かいふく) | * [[Heal (skill)|Heal]] (なおす or かいふく) | ||
* [[Support (skill)|Support]] (おうえん or たすける) | * [[Support (skill)|Support]] (おうえん or たすける) | ||
* [[Disrupt (skill)|Disrupt]] (ぼうがい), | * [[Disrupt (skill)|Disrupt]] (ぼうがい), a.k.a. "Interrupt" | ||
* [[Set-up (skill)|Set-up]] (せっち or しかける) | * [[Set-up (skill)|Set-up]] (せっち or しかける) | ||
* [[Special (skill)|Special]] (とくしゅ) | * [[Special (skill)|Special]] (とくしゅ) | ||
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* [[Armor (stat)|Armor]] (そうこう/装甲) - The part's HP. The part is destroyed when it's armor reaches 0. | * [[Armor (stat)|Armor]] (そうこう/装甲) - The part's HP. The part is destroyed when it's armor reaches 0. | ||
* [[Power (stat)|Power]] (いりょく/威力) - Determines the part's attack power or the strenth of its effect. | * [[Power (stat)|Power]] (いりょく/威力) - Determines the part's attack power or the strenth of its effect. | ||
* [[Success (stat)|Success]] (せいこう/成功), "rate of success" or R.O.S. - Determines the part's accuracy and/or its likelihood of landing a critical hit. | * [[Success (stat)|Success]] (せいこう/成功), a.k.a. "rate of success" or R.O.S. - Determines the part's accuracy and/or its likelihood of landing a critical hit. | ||
* [[Charge (stat)|Charge]] (じゅうてん/充填) - Determines the wait time between when the action is selected and when it's performed. | * [[Charge (stat)|Charge]] (じゅうてん/充填) - Determines the wait time between when the action is selected and when it's performed. | ||
* [[Cooldown (stat)|Cooldown]] (ねつりょう/ほうねつ/れいきゃく/冷却), | * [[Cooldown (stat)|Cooldown]] (ねつりょう/ほうねつ/れいきゃく/冷却), a.k.a. Radiation - Determines the wait time between when the action is performed and when the next action can be selected. | ||
* [[Uses]] (かいすう/回数) - The number of times a head part can be used per battle. | * [[Uses]] (かいすう/回数) - The number of times a head part can be used per battle. | ||
* [[Target]] (対象) and [[Range]] (射程) - Used in Medarot Navi, which uses a grid-based battle system. | * [[Target]] (対象) and [[Range]] (射程) - Used in Medarot Navi, which uses a grid-based battle system. | ||
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* [[Armor (stat)|Armor]] (そうこう/装甲) - The part's HP. The part is destroyed when it's armor reaches 0. | * [[Armor (stat)|Armor]] (そうこう/装甲) - The part's HP. The part is destroyed when it's armor reaches 0. | ||
* [[Speed (stat)|Speed]](すいしん/推進), | * [[Speed (stat)|Speed]](すいしん/推進), a.k.a. Propulsion - Affects the Medarot's movement speed and the strength of its heavy attacks. | ||
* [[Mobility (stat)|Mobility]] (きどう/起動), | * [[Mobility (stat)|Mobility]] (きどう/起動), a.k.a. Evasion - Affects the Medarot's ability to dodge attacks. | ||
* [[Defense (stat)|Defense]] (ぼうぎょ/防御) - Affects the amount of damage the Medarot takes. | * [[Defense (stat)|Defense]] (ぼうぎょ/防御) - Affects the amount of damage the Medarot takes. | ||
* [[Melee (stat)|Melee]] (かくとう/格闘/きんせつ), | * [[Melee (stat)|Melee]] (かくとう/格闘/きんせつ), a.k.a. Proximity - Affects the strength of the Medarot's melee/close-range attacks. | ||
* [[Shooting (stat)|Shooting]] (しゃげき/射撃/えんかく), | * [[Shooting (stat)|Shooting]] (しゃげき/射撃/えんかく), a.k.a. Remoteness - Affects the strength of the Medarot's shooting/long range attacks. | ||
* [[Scan (stat)|Scan]] (さくてき) and [[Conceal (stat)|Conceal]] (いんぺい) - Affects the Medarots effectiveness at using [[Scan]] and [[Conceal]] actions. | * [[Scan (stat)|Scan]] (さくてき) and [[Conceal (stat)|Conceal]] (いんぺい) - Affects the Medarots effectiveness at using [[Scan]] and [[Conceal]] actions. | ||