Editing Scythe Cutter

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Mizore's Sickle Cutter will be upgraded to Scythe Cutter after defeating Mistral and completing the main game. However, it can instead be acquired before ending the second act via a Parts Research module. It is one of the last modules before the top, requiring the player to allow the Space Robos to retake other modules and allow time to pass. Mizore will take possession of the first set of parts produced; the player may have more sets built to use and trade.
Mizore's Sickle Cutter will be upgraded to Scythe Cutter after defeating Mistral and completing the main game. However, it can instead be acquired before ending the second act via a Parts Research module. It is one of the last modules before the top, requiring the player to allow the Space Robos to retake other modules and allow time to pass. Mizore will take possession of the first set of parts produced; the player may have more sets built to use and trade.
{{Stats-Navi
| head-code      = WMS-01NF
| head-name      = Straight Line
| head-name-j    = ストレートライン
| head-attribute  = Status
| head-skill      = Strike
| head-action    = Booster
| head-descript  = Boosts Power of Physical attacks if user moves before attacking.
| head-armor      = 60
| head-success    = 0
| head-power      = 21
| head-target    = Equip
| head-range      = 0~0
| head-uses      = 0
| right-code      = WMS-02NF
| right-name      = Water Oppose
| right-name-j    = ウォータアポース
| right-attribute = Status
| right-skill    = Strike
| right-action    = Virus
| right-descript  = A Physical attack that inflicts the "[[Flux]]" status.
| right-armor    = 50
| right-success  = 16
| right-power    = 25
| right-target    = One Enemy
| right-range    = 0~1
| right-AP        = 12
| left-code      = WMS-03NF
| left-name      = Water Resist
| left-name-j    = ウォータレジスト
| left-attribute  = Status
| left-skill      = Berserk
| left-action    = Virus
| left-descript  = A Physical attack that inflicts the "[[Flux]]" status.
| left-armor      = 50
| left-success    = 9
| left-power      = 35
| left-pierce = yes
| left-target    = One Enemy
| left-range      = 0~1
| left-AP        = 16
| leg-code        = WMS-04NF
| leg-name        = Swimmie
| leg-name-j      = スイミー
| leg-attribute  = Status
| leg-type        = Multi-leg
| leg-descript    = Most effective in "Hill" and "Mountain" Terrains.
| leg-armor      = 55
| leg-speed      = 18
| leg-mobility    = 38
| leg-defense    = 18
| leg-physical    = 17
| leg-ranged      = 0
| medachange = yes
}}
{{Stats-Navi-MC
| MC-type      = Shift
| total-armor  = 215
| leg-attribute = Status
| leg-type      = Aquatic
| leg-descript  = Most effective in "Shallow" and "Deep Water" Terrains.
| leg-speed    = 32
| leg-mobility  = 84
| leg-defense  = 56
| leg-physical  = 51
| leg-ranged    = 9
| A-attribute  = Status
| A-skill      = Strike
| A-action      = Booster
| A-descript    = Boosts Power of Physical attacks if user moves before attacking.
| A-success    = 0
| A-power      = 42
| A-target      = Equip
| A-range      = 0~0
| A-uses        = 0
| B-attribute  = Status
| B-skill      = Strike
| B-action      = Hold
| B-descript    = A Physical attack that inflicts the "[[Bind]]" status.
| B-success    = 30
| B-power      = 26
| B-target      = One Enemy
| B-range      = 1~2
| B-AP          = 10
| C-attribute  = Status
| C-skill      = Berserk
| C-action      = Hold
| C-descript    = A Physical attack that inflicts the "[[Bind]]" status.
| C-success    = 10
| C-power      = 41
| C-pierce = yes
| C-target      = One Enemy
| C-range      = 1~2
| C-AP          = 10
}}


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