Editing Medarot Brave
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| platform = Nintendo Gamecube | | platform = Nintendo Gamecube | ||
| developer = Natsume | | developer = Natsume | ||
| publisher = Natsume | | publisher = Natsume | ||
| date = November 28, 2003 (JP) <br> December 14, 2003 (NA) <br> September 24, 2004 (PAL) | | date = November 28, 2003 (JP) <br> December 14, 2003 (NA) <br> September 24, 2004 (PAL) | ||
}} | }} | ||
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'''Medarot Brave''' ('''Medabots Infinity''' in western markets) is an action game released in 2003 for the Nintendo GameCube. The game keeps most of the systems from the mainline installments but switches the gameplay to an overhead 3D shooter alternating maze gameplay and one-on-one [[Robattle]]s. The story has [[Ikki]] and [[Metabee (character)|Metabee]] investigating mysteries in the newly-opened amusement park of [[Tortoland]]. | '''Medarot Brave''' ('''Medabots Infinity''' in western markets) is an action game released in 2003 for the Nintendo GameCube. The game keeps most of the systems from the mainline installments but switches the gameplay to an overhead 3D shooter alternating maze gameplay and one-on-one [[Robattle]]s. The story has [[Ikki]] and [[Metabee (character)|Metabee]] investigating mysteries in the newly-opened amusement park of [[Tortoland]]. | ||
The game features the cast of [[Medarot 2]] and incorporate elements of the [[Medarot (anime)|first anime series]] into its setting and character portrayals. It was the last Medarot title to be released outside Japan | The game features the cast of [[Medarot 2]] and incorporate elements of the [[Medarot (anime)|first anime series]] into its setting and character portrayals. It was the last Medarot title to be released outside Japan. | ||
==Story== | ==Story== | ||
{{stub}} | {{stub}} | ||
==Gameplay== | ==Gameplay== | ||
==Medarot selection== | ==Medarot selection== | ||
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Not all Medarots featured have equal opportunies to assemble their parts set and some will require trading to be fully assembled. [[Hippopojamas]] is also impossible to fully assemble without use of external modification as its Right Arm part does not spawn through any means. | Not all Medarots featured have equal opportunies to assemble their parts set and some will require trading to be fully assembled. [[Hippopojamas]] is also impossible to fully assemble without use of external modification as its Right Arm part does not spawn through any means. | ||
Further more, due to a glitch preventing players from obtaining Koji's pass, it takes two saves to get Aimflash as the player fights him twice, and it take two to get Blackbeetle's parts as the player gets to fight her thrice. This bug is fixed in the v1.1 of the game, where | Further more, due to a glitch preventing players from obtaining Koji's pass, it takes two saves to get Aimflash as the player fights him twice, and it take two to get Blackbeetle's parts as the player gets to fight her thrice. This bug is fixed in the v1.1 of the game, where Players can rematch Aimflash and Blackbeetle as many times as they want. | ||
==GBA Connectivity and issues== | ==GBA Connectivity and issues== | ||
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The game takes advantage of the Nintendo GameCube's ability connect to the GameBoy Advance for extra content. If players link their GameCube to a GameBoy Advance with a copy of [[Medarot 2 Core]] inserted, they will be able to unlock a bonus Medarot ([[Arcbeetle]] for Kabuto/Metabee version and [[God Emperor]] for Kuwagata/Rokusho) | The game takes advantage of the Nintendo GameCube's ability connect to the GameBoy Advance for extra content. If players link their GameCube to a GameBoy Advance with a copy of [[Medarot 2 Core]] inserted, they will be able to unlock a bonus Medarot ([[Arcbeetle]] for Kabuto/Metabee version and [[God Emperor]] for Kuwagata/Rokusho) | ||
However, the feature suffers from issues in most releases of the game. In the Japanese version and first-run prints of the North American release, the trigger for completing [[Kouji]]'s quest in the postgame is bugged and as such, players cannot acquire the pass necessary to collect the | However, the feature suffers from issues in most releases of the game. In the Japanese version and first-run prints of the North American release, the trigger for completing [[Kouji]]'s quest in the postgame is bugged and as such, players cannot acquire the pass necessary to collect the unlock medarot in Story mode. This issue is fixed in the v 1.1 printings of the North American release. | ||
The European release fixes the Kouji pass issue but removes the link option entirely without giving players an alternate way to collect Arcbeetle and God Emperor. However, by using external programs to convert a save file of the American version into an European-format file, it is possible to reintroduce the Link feature, though this only works when the game language is set to English. | The European release fixes the Kouji pass issue but removes the link option entirely without giving players an alternate way to collect Arcbeetle and God Emperor. However, by using external programs to convert a save file of the American version into an European-format file, it is possible to reintroduce the Link feature, though this only works when the game language is set to English. |