Editing Equip effects

From Medapedia
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Present in
'''Equip effects''' are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable [[attack]] or [[action]]. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions.
| M1 = true
| M2R = true
| M3 = true
| M4 = true
| MNavi = true
| M5 = true
| MGAX = true
| MBrave = true
| M2Core = true
}}


'''Equip effects''' are a game mechanic present from [[Medarot 1]] through to [[Shingata Medarot]].
Some equip effects give bonuses to the Medarot's stats (e.g. [[Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game.  
 
== Description ==
 
Equip effects are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable [[attack]] or [[action]]. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions.
 
Some equip effects give bonuses to the Medarot's stats (e.g. [[Constant Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game.
 
In the RPGs, equip effect parts have [[skills]] associated with them, but do not give skill experience unless they are selected in battle (even if doing so wastes a turn).
 
Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive [[leg abilities]].


== List of effects ==
== List of effects ==
Line 30: Line 10:


* [[Negate Optical]] - Gives the Medarot immunity to Optical ([[Laser]] and [[Beam]]) attacks.
* [[Negate Optical]] - Gives the Medarot immunity to Optical ([[Laser]] and [[Beam]]) attacks.
* [[Negate Explosive]] - Gives the Medarot immunity to Explosive ([[Missile]] and [[Napalm]]) attacks.
* [[Negate Gunpowder]] - Gives the Medarot immunity to Gunpowder ([[Missile]] and [[Napalm]]) attacks.
* [[Negate Gravity]] - Gives the Medarot immunity to Gravity ([[Press]] and [[Break]]) attacks.
* [[Negate Gravity]] - Gives the Medarot immunity to Gravity ([[Press]] and [[Break]]) attacks.


Line 38: Line 18:
=== Stat bonus ===
=== Stat bonus ===


* [[Constant Charge]] - Reduces the Medarot's charge and cooldown time.
* [[Charge]] - Reduces the Medarot's charge and cooldown time.
* [[Reinforce]] - Increases the power and accuracy of the Medarot's actions.
* [[Reinforce]] - Increases the power and accuracy of the Medarot's actions.
* [[Booster]] - Increases the power of physical attacks after moving (Medarot Navi only)
* [[Booster]] - Increases the power of physical attacks after moving (Medarot Navi only)
Line 45: Line 25:
=== Other effects ===
=== Other effects ===


* [[Enemy Detection]] - Makes physical attacks function as ranged attacks, selecting targets beforehand.
* [[Super Sense]] - Makes physical attacks function as ranged attacks, selecting targets beforehand.
* [[Quick Decision]] - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only)
* [[Quick Decision]] - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only)
* [[Gravity Control]] - Fixes the Medarot's charge and cooldown time to a specific value.
* [[Gravity Control]] - Fixes the Medarot's charge and cooldown time to a specific value.
* [[Auto-Regen]] - Recovers HP automatically over time. (Medarot 4 only)
* [[Auto-Regen]] - Recovers HP automatically over time. (Medarot 4 only)


[[Anti-Air]] and [[Anti-Sea]] also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/aquatic Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games.
[[Anti-Air]] and [[Anti-Sea]] also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/water Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games.


{{Navbox-Equip}}
{{Navbox-Equip}}
[[Category:Game mechanics]]
Please note that all contributions to Medapedia are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see Medapedia:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)