Editing Constant Charge
From Medapedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
''' | '''Charge''' ({{r|チャージ|Chaaji}}), also referred to as '''Normal Charge''' ({{r|じょうじチャージ|Jouji chaaji}}), is an [[equip effect]] first introduced in [[Medarot 2]]. | ||
Medarots with one or more | Medarots with one or more Charge parts equipped will get a bonus to their movement speed, specifically by reducing the [[charge (stat)|charge]] and [[cooldown (stat)|cooldown]] time on their actions, or by increasing the amount of [[Action points|AP]] received every turn (in [[Medarot Navi]]). | ||
Equipping two parts with the | Equipping two parts with the Charge effect will apply the bonuses from both, but the parts do nothing when selected in battle. | ||
The exact amount of | The exact amount of charge/cooldown time taken off is decided by the [[power (stat)|power]] value on part with the Charge effect. In Medarot Navi, the Medarot gains extra AP at the start of the turn equal to the power on the Charge part. | ||
{{Navbox-Equip}} | {{Navbox-Equip}} |