Editing Break
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'''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game. | '''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game. | ||
Break is a gravity-based attack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based | Break is a gravity-based attack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attack, [[Press]]. | ||
Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.) | |||
Break attacks | In [[Medarot 7]], Break attacks add 1/2 of the % value on the [[Charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. The [[CF attack]] version is [[CF Break]]. Here, unlike Press, Break attacks always have a [[pierce]] effect. | ||
Similar to optical or | Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In Medarot 1, Break attacks can be completely negated, but the damage from [[Press]] attacks can only reduced by 3/4. | ||
In Medarot 1, 2, R, and 2 Core, | In Medarot 1, 2, R, and 2 Core, parts with the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]]. | ||
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