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| {{prev-next
| | translated by using machine translation, Japanese word credit to someone who make wiki of medarot 9 on wicurio. |
| | prev = Actions in Medarot 8 | prevname = Medarot 8
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| | next = Actions in Medarot S | nextname = Medarot S
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| | title = {{b|Lists of actions|Attack / Action Lists}} }}
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| <hr>
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| {{game list links|Medarot 9|Medaforces}}
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| <hr>
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| Stub, translated by using machine translation for reference, so needs to be revised. Japanese word credit to someone who make [https://www.wicurio.com/medarotnine/index.php?わざ・とくせい一覧 wiki of Medarot 9 on wicurio].
| | [[CG]] , |
| | [[Charge gauge]] , when reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]] . |
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| Translation notes:
| | [[Charge]] or filling, |
| | Maneuver from start point to middle point for doing an act. |
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| [[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]]. | | [[Cooldown]] or cooling, |
| | Maneuver from middle point to start point after doing an act. |
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| [[Charge (stat)|Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.
| | == Melee / かくとう == |
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| Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).
| | I'll edit this later. |
| | |
| [[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act.
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| | |
| "Berserk/Reckless" damage is now affect all part of target opponent.
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| | |
| "Aimshot/Snipe", you can select opponent part as target.
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| | |
| Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.
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| | |
| You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.
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| | |
| You can avoid opponent attack when in charge phase when use arm Shoot part, but can only defend attack after act in cooldown phase.
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| | |
| You can avoid or defend opponent attack when in charge or cooldown phase when use Fight part, except in Berserk mode, you can't avoid or defend.
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| Avoid an opponent attack percentage is based on leg maneuver values.
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| | |
| == Fight / かくとう ==
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| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;" | | {| class=wikitable style="text-align:center;" width=700px |
| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
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| |[[MF Seal]] | | |[[MF Seal]] |
| |MFシール | | |MFシール |
| |Effect: Disables target opponent's [[Medaforce]] and [[Medachange]] actions. | | |Disabled target opponent [[Medaforce]] + [[Medachange]] actions. |
| |- | | |- |
| |2 | | |2 |
| |[[Assassin]] | | |[[Assassin]] |
| |アサッシン | | |アサッシン |
| |Guaranteed to hit + critical. If the targeted part isn't destroyed, the user's part self destructs after the attack. | | |Absolut hit + critical, if target opponent part(s) didn't destroyed after attacking, self destruction to this part. |
| |- | | |- |
| |3 | | |3 |
| |[[Anti CG]] | | |[[Anti CG]] |
| |アンチCG | | |アンチCG |
| |Adds twice the opponent's Charge Gauge value to Power + Pierce. | | |. |
| |- | | |- |
| |4 | | |4 |
| |[[Virus]] | | |[[Virus]] |
| |ウィルス | | |ウィルス |
| |Effect: The action being charged by the target will fail. | | |. |
| |- | | |- |
| |5 | | |5 |
| |[[Wave]] | | |[[Wave]] |
| |ウェーブ | | |ウェーブ |
| |Effect: Slows down the target and makes them unable to defend. | | |. |
| |- | | |- |
| |6 | | |6 |
| |[[Effect Clear]] | | |[[Effect Clear]] |
| |エフェクトクリア | | |エフェクトクリア |
| |Clear target buff(s). Damage increases based on target's buff(s). | | |Clear target buff(s) damage varies based target buff(s). |
| |- | | |- |
| |7 | | |7 |
| |[[Countdown]] | | |[[Countdown]] |
| |カウントダウン | | |カウントダウン |
| |Effect: Target will stop functioning when count reaches 0. | | |Target opponent will stop functioning when count reaches 0. |
| |- | | |- |
| |8 | | |8 |
| |[[Canceller]] | | |[[Canceller]] |
| |キャンセラー | | |キャンセラー |
| |Effect: Makes one of the target'a parts unusable, interrupts the action if hit while charging. | | |. |
| |- | | |- |
| |9 | | |9 |
| |[[Claw]] | | |[[Claw]] |
| |クロー | | |クロー |
| |Cooling +10 if Charge is 40 or higher. Has continuous attack. | | |. |
| |- | | |- |
| |10 | | |10 |
| |[[Ghost]] | | |[[Ghost]] |
| |ゴースト | | |ゴースト |
| |Adds 1/2 of Charge Gauge % to Power + Damage is not reduced even if blocked + pierce. | | |. |
| |- | | |- |
| |11 | | |11 |
| |[[Sacrifice]] | | |[[Sacrifice]] |
| |サクリファイス | | |サクリファイス |
| |Adds 1/2 of remaining Armor value to Power. Self-destructs after attacking. | | |1/2 of armor remaining values added to power, self destruction after used. |
| |- | | |- |
| |12 | | |12 |
| |[[Thunder]] | | |[[Thunder]] |
| |サンダー | | |サンダー |
| |Effect: [[Stop]] + [[Unavoidable]]. | | |[[Stop]] + [[Unavoidable]] . |
| |- | | |- |
| |13 | | |13 |
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| |[[Provoke]] | | |[[Provoke]] |
| |プロヴォーク | | |プロヴォーク |
| |Makes the opponent target the attacker. | | |Make Opponent target Attacker. |
| |- | | |- |
| |28 | | |28 |
| |[[Hold]] | | |[[Hold]] |
| |ホールド | | |ホールド |
| |Effect: Increase target opponent [[Charge (stat)|Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%. | | |Increase target opponent [[Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%. |
| |- | | |- |
| |29 | | |29 |
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| |} | | |} |
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| == Shooting / しゃげき == | | == Shooting == |
| | |
| | Gatling |
| | |
| | Evasion Seal |
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| | Count Attack |
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| | Ghost Shoot |
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| | Sacrifice |
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| | Thunder Shot |
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| | Static |
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| | Slip |
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| | Charge Buster |
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| | Destroy |
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| | Tornado |
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| | Napalm |
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| | Hyper Beam |
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| | Beam |
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| | Fire Shot |
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| | Freeze Shot |
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| | Break |
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| | Press |
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| | Defense Seal |
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| | Microwave |
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| | Missile |
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|
| I'll edit this later.
| | Mega Gatling |
| | |
| | Riffle |
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| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | Laser |
| |-
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| ! #
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| ! width=110px | Name
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| ! width=110px | Japanese
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| ! Effects
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| |-
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| |1
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| |[[Gatling]]
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| |ガトリング
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| |.
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| |-
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| |2
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| |[[Evasion Seal]]
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| |かいひシール
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| |.
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| |-
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| |3
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| |[[Count Attack]]
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| |カウントアタック
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| |.
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| |-
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| |4
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| |[[Ghost Shot]]
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| |ゴーストショット
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| |.
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| |-
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| |5
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| |[[Sacrifice]]
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| |サクリファイス
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| |.
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| |-
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| |6
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| |[[Thunder Shot]]
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| |サンダーショット
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| |.
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| |-
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| |7
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| |[[Static]]
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| |スタティック
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| |Reduce target opponent part to 1/4.
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| |-
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| |8
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| |[[Slip]]
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| |スリップ
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| |Cancel opponent act if hit the leg part.
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| |-
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| |9
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| |[[Charge Buster]]
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| |チャージバスター
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| |.
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| |-
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| |10
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| |[[Destroy]]
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| |デストロイ
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| |Completely destroy part opponent in use, otherwise normal damage applied.
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| |-
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| |11
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| |[[Tornado]]
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| |トルネード
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| |.
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| |-
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| |12
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| |[[Napalm]]
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| |ナパーム
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| | .
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| |-
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| |13
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| |[[Hyper Beam]]
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| |ハイパービーム
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| |.
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| |-
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| |14
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| |[[Power Rifle]]
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| |パワーライフル
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| |.
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| |-
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| |15
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| |[[Beam]]
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| |ビーム
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| |.
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| |-
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| |16
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| |[[Fire Shot]]
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| |ファイアショット
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| |10% damage to opponent each parts armor values, each time target act.
| |
| |-
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| |17
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| |[[Freeze Shot]]
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| |フリーズショット
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| |.
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| |-
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| |18
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| |[[Break]]
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| |ブレイク
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| |.
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| |-
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| |19
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| |[[Defense Seal]]
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| |ぼうぎょシール
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| |.
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| |-
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| |20
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| |[[Microwave]]
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| |マイクロウェーブ
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| |.
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| |-
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| |21
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| |[[Missile]]
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| |ミサイル
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| |.
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| |-
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| |22
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| |[[Mega Gatling]]
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| |メガガトリング
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| |.
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| |-
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| |23
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| |[[Rifle]]
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| |ライフル
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| |Penetration effect if power values is 40 or more.
| |
| |-
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| |24
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| |[[Laser]]
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| |レーサー
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| |[[Optical]] if [[CG]] 50% power damage 1.5x, 100% power 2x + [[Penetration]] .
| |
| |-
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| |}
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| == Support / たすける == | | == Support / たすける == |
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| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;" | | {| class=wikitable style="text-align:center;" width=700px |
| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
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| |[[Commander]] | | |[[Commander]] |
| |コマンダー | | |コマンダー |
| |[[Radar Sight]] allies + [[Stealth]] self. | | |[[Radar Site]] allies + [[Stealth]] self. |
| |- | | |- |
| |4 | | |4 |
| |[[Conceal]] | | |[[Conceal]] |
| |コンソール | | |コンソール |
| |Prevent [[Berserk|Reckless]] and [[Snipe (skill)|Snipe]] enemies actions, increase allies evasion. | | |Prevent [[Berserk]] and [[Aimshot]] enemies actions, increase allies evasion. |
| |- | | |- |
| |5 | | |5 |
| |[[Cyber Core]] | | |[[Cyber Core]] |
| |サイバーコア | | |サイバーコア |
| |[[Radar Sight]] + [[Conceal]], cancel enemies [[Conceal]] and [[Stealth]] effects. | | |[[Radar Site]] + [[Conceal]] , cancel enemies [[Conceal]] and [[Stealth]] effects. |
| |- | | |- |
| |6 | | |6 |
| |[[Stealth]] | | |[[Stealth]] |
| |ステルス | | |ステルス |
| |Attack bypassing [[Protect (skill)|Protect]] action(s), can't selected as target by enemies. | | |Attack bypassing [[Protect]] action(s), can't selected as target by enemies. |
| |- | | |- |
| |7 | | |7 |
| |[[Snipe]] | | |[[Snipe]] |
| |スナイプ | | |スナイプ |
| |Adds [[Snipe (skill)|Snipe]] effect to target ally or self of [[Shooting (skill)|Shooting]] action, increase hit rate value during action. | | |add [[Aimshot]] effect to target ally or self of [[Shooting]] action, increase hit rate value during action. |
| |- | | |- |
| |8 | | |8 |
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| |[[Heater]] | | |[[Heater]] |
| |ヒーター | | |ヒーター |
| |Improve allies [[Charge (stat)|Charge]] time, stacked. | | |Improve allies [[charge]] time, stacked. |
| |- | | |- |
| |12 | | |12 |
| |[[Fight Boost]] | | |[[Fight Boost]] |
| |ファイトブースト | | |ファイトブースト |
| |Improve allies leg [[Fight (stat)|Fight]] values, stacked. | | |Improve allies leg [[Melee]] values, stacked. |
| |- | | |- |
| |13 | | |13 |
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| |- | | |- |
| |14 | | |14 |
| |[[Radar Sight]] | | |[[Radar Site]] |
| |レーダーサイト | | |レーダーサイト |
| |Increase success values allies, cancel opponents [[Stealth]] and [[Conceal]] status. | | |Increase success values allies, cancel opponents [[Stealth]] and [[Conceal]] status. |
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| |[[Reckless]] | | |[[Reckless]] |
| |レックレス | | |レックレス |
| |Add [[Berserk|Reckless]] effect to target ally or self of [[Fight (skill)|Fight]] action, increase maneuver values during action. | | |Add [[Berserk]] effect to target ally or self of [[Melee]] action, increase maneuver values during action. |
| |- | | |- |
| |16 | | |16 |
| |[[Power Link]] | | |[[Power Link]] |
| |パワーリンク | | |パワーリンク |
| |Transfer [[Charge (stat)|Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action. | | |Transfer [[Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action. |
| |- | | |- |
| |17 | | |17 |
| |[[Shoot Boost]] | | |[[Shoot Boost]] |
| |シュートブースト | | |シュートブースト |
| |Improve allies leg [[Shooting (stat)|Shooting]] values, stacked. | | |Improve allies leg [[Shooting]] values, stacked. |
| |- | | |- |
| |} | | |} |
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| == Repair / なおす == | | == Repair / なおす == |
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| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
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| |2 | | |2 |
| |[[All Restore]] | | |[[All Restore]] |
| |オールレストア | | |オールりレストア |
| |[[Revive]] 1 part of allies. | | |[[Revive]] 1 part of allies. |
| |- | | |- |
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| |10 | | |10 |
| |[[Repair]] | | |[[Repair]] |
| |リペア | | |ハイパーセプト |
| |Recover 1 part of 1 ally. | | |Recover 1 part of 1 ally. |
| |- | | |- |
| |11 | | |11 |
| |[[Rebirth]] | | |[[Reverse]] |
| |リバース | | |リバース |
| |Resurrect 1 ally. | | |Resurrect 1 ally. |
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| == Protect / まもる == | | == Protect / まもる == |
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| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;" | | {| class=wikitable style="text-align:center;" width=700px |
| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
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| |[[Counterattack]] | | |[[Counterattack]] |
| |はんげき | | |はんげき |
| |Protect allies from Fight attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack. | | |Protect allies from Melee attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack. |
| |- | | |- |
| |5 | | |5 |
| |[[Fight Guard]] | | |[[Melee Guard]] |
| |かくとうガード | | |かくとうガード |
| |Protect allies from Fight attack(s) by nullifying it. | | |Protect allies from Melee attack(s) by nullifying it. |
| |- | | |- |
| |6 | | |6 |
| |[[Explosive Guard]] | | |[[Gunpowder Guard]] |
| |かやくガード | | |かやくガード |
| |Protect allies from Missile and Napalm attacks by nullifying it. | | |Protect allies from missile and napalm attack by nullifying it. |
| |- | | |- |
| |7 | | |7 |
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| |[[Optical Guard]] | | |[[Optical Guard]] |
| |こうがくガード | | |こうがくガード |
| |Protect allies from Laser, Beam, and Beam Sword attacks by nullifying it. | | |Protect allies from laser, beam, and beam sword attack by nullifying it. |
| |- | | |- |
| |9 | | |9 |
| |[[Shoot Guard]] | | |[[Shooting Guard]] |
| |しゃげきガード | | |しゃげきガード |
| |Protect allies from Shooting attack(s) by nullifying it. | | |Protect allies from Shooting attack(s) by nullifying it. |
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| |[[Gravity Guard]] | | |[[Gravity Guard]] |
| |じゅう力ガード | | |じゅう力ガード |
| |Protect allies from Press, Break, Break Hammer attacks by nullifying it. | | |Protect allies from press, break, break hammer attack by nullifying it. |
| |- | | |- |
| |11 | | |11 |
| |[[Mirror Guard]] | | |[[Mirror Guard]] |
| |ミラーガード | | |ミラーガード |
| |Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s). | | |Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s). |
| |- | | |- |
| |} | | |} |
|
| |
| Any Protect parts can't stand against [[Destroy]].
| |
|
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| == Set up / しかける == | | == Set up / しかける == |
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| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
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| |- | | |- |
| |3 | | |3 |
| |[[Fight Trap]] | | |[[Melee Trap]] |
| |かくとうトラップ | | |かくとうトラップ |
| |Set up a trap that deals damage to an opponent's Fight part(s) if it's being used in act. | | |Set up a trap that deals damage to an opponent's Melee part(s) if it's being used in act. |
| |- | | |- |
| |4 | | |4 |
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| |- | | |- |
| |7 | | |7 |
| |[[Shoot Trap]] | | |[[Shooting Trap]] |
| |しゃげきトラップ | | |しゃげきトラップ |
| |Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act. | | |Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act. |
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| |[[Shoot Drone]] | | |[[Shoot Drone]] |
| |シュートドローン | | |シュートドローン |
| |Drone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided. | | |Drone that deals cooperation damage after allies do Shooting act. |
| |- | | |- |
| |9 | | |9 |
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| |[[Fight Drone]] | | |[[Fight Drone]] |
| |ファイトドローン | | |ファイトドローン |
| |Drone that deals cooperation damage after allies do Fight act. It has same result as your Medarots attack, hit or miss even avoided. | | |Drone that deals cooperation damage after allies do Melee act. |
| |- | | |- |
| |17 | | |17 |
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| |} | | |} |
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| == Special / とくしゅ == | | == Special Parts / とくしゅ == |
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| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
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| |[[Arm Change]] | | |[[Arm Change]] |
| |アームチェンジ | | |アームチェンジ |
| |Randomly self change arm part in use. | | |Change part in use. |
| |- | | |- |
| |2 | | |2 |
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| |[[Change]] | | |[[Change]] |
| |チェンジ | | |チェンジ |
| |Randomly self change each parts other than head, destroyed part unaffected. | | |Self change part other than head. |
| |- | | |- |
| |5 | | |5 |
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| == Leg Effect == | | == Leg Effect == |
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| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | CF Charge |
| |-
| | |
| ! width=110px | Name
| | F Charger |
| ! width=110px | Japanese
| | |
| ! Effects
| | G Control |
| |-
| | |
| |-
| | M Charger |
| |CF Charge||CFチャージ
| | |
| |Charge gauge increases while waiting for Cross Fire.
| | S Charger |
| |-
| | |
| |F Charger||Fチャージャー
| | Artillery |
| |Adds 1/10 of CG% to leg's Fight performance.
| | |
| |-
| | Outrange |
| |G Control||Gコントロール
| | |
| |Terrain compatibility +6 when CG is 50% or higher.
| | Accelerator |
| |-
| | |
| |M Charger||Mチャージャー
| | Acrobatics |
| |Adds 1/10 of CG% to leg's Mobility performance.
| | |
| |-
| | Assault |
| |S Charger||Sチャージャー
| | |
| |Adds 1/10 of CG% to leg's Shooting performance.
| | Assail |
| |-
| | |
| |Artillery||アーティラリー
| | Adapter |
| |While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.
| | |
| |-
| | Apscondo |
| |Outrange||アウトレンジ
| | |
| |If the opponent's Shooting performance is lower than your own, level up temporarily.
| | Illusion |
| |-
| | |
| |Accel||アクセル
| | Intercept |
| |When a MF Charge command is completed, the user gains Mobile Boost.
| | |
| |-
| | Vigilance |
| |Acrobatics||アクロバティクス
| | |
| |If one of the user's arm is functional, Mobility +10. +20 if both arms are functional.
| | Wayley |
| |-
| | |
| |Assault||アサルト
| | Weapon Master |
| |When using a Reckless type attack, Mobility +15 while charging to attack.
| | |
| |-
| | Explorer |
| |Assail||アセイル
| | |
| |When a MF Charge command is completed, the user gains Shoot Boost.
| | Emergency |
| |-
| | |
| |Adapter||アダプター
| | Endurance |
| |Improves compatibility with all terrains.
| | |
| |-
| | Auto Guard |
| |Abscond||アブスコンド
| | |
| |Mobility +15 while cooling.
| | Auto Charge |
| |-
| | |
| |Illusion||イリュージョン
| | Auto Repair |
| |At the moment the CG reaches 100%, user gains Stealth.
| | |
| |-
| | All rounder |
| |Intercept||インターセプト
| | |
| |If you are targeted while waiting for CF, launch a preemptive attack.
| | Hidden |
| |-
| | |
| |Vigilance||ヴィジランス
| | Backlight |
| |If the opponent's Mobility is lower than your own, no critical hits occur when hit.
| | |
| |-
| | Captor |
| |Wayley||ウェイレイ
| | |
| |Fight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
| | Carrier |
| |-
| | |
| |Weapon Master||ウェポンマスター
| | Quick Attack |
| |Adds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.
| | |
| |-
| | Quick Fire |
| |Explorer||エクスプローラー
| | |
| |Better compatibility with hole terrain.
| | Climber |
| |-
| | |
| |Emergency||エマージェンシー
| | Crit Up |
| |Each time a part from the ally team is destroyed, the Mobility from the legs +4 (up to +20).
| | |
| |-
| | Clairvoyance |
| |Endurance||エンデュランス
| | |
| |If damaged while charging the MF Gauge, CG increases by 1/5 of the damage received.
| | Cross Combat |
| |-
| | |
| |Auto Guard||オートガード
| | Barrier |
| |If the user has Explosive Guard, Optical Guard, or Gravity Guard, their effects will be always active for the user.
| | |
| |-
| | Continuous P |
| |Auto Charge||オートチャージ
| | |
| |Charge Gauge +5% after each action from parts.
| | Saboteur |
| |-
| | |
| |Auto Repair||オートリペア
| | Shape Memory |
| |When the Charge Gauge increases, Armor from all parts is restored by the increased value.
| | |
| |-
| | Generator |
| |All Rounder||オールラウンダー
| | |
| |If all parts have different skill types, Charge/Cooling of all parts +10.
| | Plus |
| |-
| | |
| |Hidden Ball Trick||かくしだま
| | Bloodbath シュラ |
| |Adds the unused portion of the leg's Heavy Limit tolerance to the head's number of uses.
| | |
| |-
| | Shooter |
| |Adversity||ぎゃっきょう
| | |
| |Mobility/Fight/Shooting performance +5 for each negative status effect.
| | Super Armor |
| |-
| | |
| |Captor||キャプター
| | Standby |
| |Charge +5 if the target is unable to evade, and Charge +5 if target is unable to defend.
| | |
| |-
| | Snow Type |
| |Carrier||キャリアー
| | |
| |When attacking, apply one random negative status effect to yourself (invalid if the attack misses)
| | Supremacy |
| |-
| | |
| |Quick Attack||クイックアタック
| | Neck |
| |Adds the continuous attack trait to Fight parts with Power 40 or less.
| | |
| |-
| | Support Plus |
| |Quick Fire||クイックファイア
| | |
| |Adds the continuous attack trait to Shooting parts with Power 40 or less.
| | Charge Shot |
| |-
| | |
| |Climber||クライマー
| | Charge Fight |
| |Improves compatibility with rocky terrain.
| | |
| |-
| | Charm |
| |Crit Up||クリットアップ
| | |
| |Adds 1/3 of the difference in Mobility with the opponent to the critical rate.
| | Additional Magazine ついかだんそう |
| |-
| | |
| |Clairvoyance||クレアボイアンス
| | Dessert Type |
| |When a MF Charge command is completed, the user gains Radar Sight.
| | |
| |-
| | Dead or Alive |
| |Cross Combat||クロスコンバット
| | |
| |If the opponent's Fight performance is lower than your own, level up temporarily.
| | Pillbox |
| |-
| | |
| |Barrier||ケッカイ
| | Torcher |
| |When a MF Charge command is completed, the user gains Guard Boost.
| | |
| |-
| | Trap Buster |
| |Continual P||コンテニュアルP
| | |
| |After each part's action, Charge and Cooling +2 (up to +20).
| | Trigger Happy |
| |-
| | |
| |Saboteur||サボチュア
| | Repair Plus |
| |When attacking targets that are not Medarots, Success, Power, Charge and Cooling +10.
| | |
| |-
| | Nest |
| |Shape Memory||シェイプメモリー
| | |
| |When a MF Charge command is completed, the Armor values from all parts will be redistributed equally (destroyed parts may be restored).
| | No Guard |
| |-
| | |
| |Generator||ジェネレーター
| | Sense of crushing evil ハジャ |
| |When a MF Charge command is completed, the user gains Heater.
| | |
| |-
| | Battle Dance |
| |Set up Plus||しかけるプラス
| | |
| |Charge +10 when performing a Set up action.
| | Pinhole S |
| |-
| | |
| |Shura||シュラ
| | Chrysalis プーパ |
| |If one of the user's arm is broken, Power +10. +20 if both arms are broken.
| | |
| |-
| | Fairy Charge |
| |Shooter||シューター
| | |
| |When using a Snipe type attack, Hit Rate +10% for each part.
| | Fortress |
| |-
| | |
| |Super Armor||スーパーアーマー
| | Forester |
| |Immune to the effects from Thunder, Freeze and Tornado.
| | |
| |-
| | Gangster ブライ |
| |Standby||スタンバイ
| | |
| |While waiting for CF, if someone has the Unavoidable state, attacks immediately with guaranteed critical hit.
| | Blood Stain |
| |-
| | |
| |Snow Type||スノータイプ
| | Franking |
| |Improves compatibility with snowy terrain.
| | |
| |-
| | Brilliance |
| |Supremacy||スプレマシー
| | |
| |Damage taken -30% if the attacker has the same leg type.
| | Break Neck |
| |-
| | |
| |Boss||たいしょうくび
| | Brow Beat |
| |Power and Success +10 when attacking the opponent leader.
| | |
| |-
| | Heavy Arm |
| |Support Plus||たすけるプラス
| | |
| |Charge +10 when performing a Support action.
| | Holy Grace |
| |-
| | |
| |Charge Shot||チャージショット
| | Hoplite |
| |While CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.
| | |
| |-
| | Mascot |
| |Charge Fight||チャージファイト
| | |
| |While CG is 100%, +5 to the Power of Fight parts and Fight performance from legs.
| | Protect Plus |
| |-
| | |
| |Charm||チャーム
| | Mariner |
| |Reduces attack damage from opposite-sex Medarots by 20%.
| | |
| |-
| | Mirage |
| |Additional Ammo||ついかだんそう
| | |
| |Increases the number of uses of head parts by 1.
| | Radiator |
| |-
| | |
| |Desert Type||デザートタイプ
| | Land Cruiser |
| |Improves compatibility with sandy terrain.
| |
| |-
| |
| |Dead or Alive||デッドオアライブ
| |
| |Whenever a Fight attack is a critical hit, the leg's Fight performance +2 (up to +10)
| |
| |-
| |
| |Pillbox||トーチカ
| |
| |Reduces damage received by 20% while waiting for cooperation.
| |
| |-
| |
| |Torturer||トーチャラー
| |
| |Success/Power +3 for each negative status effect of the opponent.
| |
| |-
| |
| |Trap Buster||トラップバスター
| |
| |Destroys traps set by the opponent when activated.
| |
| |-
| |
| |Trigger Happy||トリガーハッピー
| |
| |Whenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)
| |
| |-
| |
| |Repair Plus||なおすプラス
| |
| |Charge +10 when performing a Repair action.
| |
| |-
| |
| |Nest||ネスト
| |
| |When a MF Charge command is completed, Armor +20 for Traps/Plants in friendly areas.
| |
| |-
| |
| |No Guard||ノーガード
| |
| |User cannot defend while charging, but Fight attacks Charge and Success +10.
| |
| |-
| |
| |Righteous||ハジャ
| |
| |When a MF Charge command is completed, the user gains Disturbance Clear.
| |
| |-
| |
| |Battle Dance||バトルダンス
| |
| |Mobility +2 for each successful evasion (Up to +20)
| |
| |-
| |
| |Pinhole S||ピンホールS
| |
| |When using a Snipe type attack, there is a 50% chance that there will be no interrupt guard.
| |
| |-
| |
| |Pupa||プーパ
| |
| |Reduces damage received by 20% as long as CG is 50% or higher.
| |
| |-
| |
| |Fair Recharge||フェアリチャージ
| |
| |After each action, CG increases by 1/20 of the Armor values from installed Traps/Plants.
| |
| |-
| |
| |Fortress||フォートレス
| |
| |Reduce damage taken when defending by 10%.
| |
| |-
| |
| |Forester||フォレスター
| |
| |Improves compatibility with the forest terrain.
| |
| |-
| |
| |Ruffian||ブライ
| |
| |When a MF Charge command is completed, the user gains Desperate.
| |
| |-
| |
| |Blood Stain||ブラッドステイン
| |
| |Power +3 every time you destroy an opponent's part (up to +15)
| |
| |-
| |
| |Flanking||フランキング
| |
| |During a Fight attack, if the Mobility is more than twice that of the opponent who is guarding, you will not be interrupted by the guard.
| |
| |-
| |
| |Brilliance||ブリリアンス
| |
| |At the moment the CG reaches 100%, Super Repair is applied on the user.
| |
| |-
| |
| |Breakneck||ブレイクネック
| |
| |Mobility performance +10 while charging and acting.
| |
| |-
| |
| |Blow Beat||ブロウビート
| |
| |Fight/Shooting performance -10 for opponent Medarot targeted by an attack.
| |
| |-
| |
| |Heavy Arm||ヘヴィアーム
| |
| |Leg's Mobility, Fight, and Shooting +3 for each heavy part equipped.
| |
| |-
| |
| |Holy Grace||ホーリーグレイス
| |
| |Mobility, [[Fight (stat)|Fight]], and [[Shooting (stat)|Shooting]] +3 for each positive status effect.
| |
| |-
| |
| |Hoplite||ホプライト
| |
| |Fight and Shooting performance +5 for each [[Protect (skill)|Protect]] part equipped.
| |
| |-
| |
| |Mascot||マスコット
| |
| |When targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.
| |
| |-
| |
| |Protect Plus||まもるプラス
| |
| |Charge +10 when performing a Protect action.
| |
| |-
| |
| |Mariner||マリナー
| |
| |Improves compatibility with aquatic terrain.
| |
| |-
| |
| |Mirage||ミラージュ
| |
| |When a MF Charge command is completed, the user gains Conceal.
| |
| |-
| |
| |Radiator||ラシーエター
| |
| |When a MF Charge command is completed, the user gains Cooler.
| |
| |-
| |
| |Land Cruiser||ランドクルーザー
| |
| |Improves compatibility with flat terrain.
| |
| |-
| |
| |Rumbling||ランブリング
| |
| |When a MF Charge command is completed, the user gains Fight Boost.
| |
| |}
| |
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| [[Category:Action lists]]
| | Rambling |